(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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AkashaMoka wrote:
Cast When Damage Taken? What level can you leave it on? Since it requires you to take a certain number of hits not sure if Molten Shell with it would help. Any ideas what level you stop your cast when damage taken?


1/3 HP.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Hey guys, I just had a quick question regarding weapons. I know the end-game goal would be either Disfavor/Starforge/God-tier Rare but I'm not really certain what weapon to upgrade to in the mean time or what could be a decent stand-in/mid-tier alternative.

Currently I'm using The Cauteriser since I randomly picked up the prophecy while leveling and have adjusted my setup for it.

I just came back to the game after two leagues so I'm a bit out of a loop. I've gone through the entire weapon list and am still at a loss.

Any advice would be appreciated.
Last edited by Genera#4332 on Aug 12, 2017, 5:24:52 AM
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Genera wrote:
Hey guys, I just had a quick question regarding weapons. I know the end-game goal would be either Disfavor/Starforge/God-tier Rare but I'm not really certain what weapon to upgrade to in the mean time or what could be a decent stand-in/mid-tier alternative.

Currently I'm using The Cauteriser since I randomly picked up the prophecy while leveling and have adjusted my setup for it.

I just came back to the game after two leagues so I'm a bit out of a loop. I've gone through the entire weapon list and am still at a loss.

Any advice would be appreciated.


Hezmana's Bloodlust is the best weapon you can get until you can afford one the end-game options.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Using now setup *cyclone-melee phys.-add fire dam-chance to bleed*. I see new bleeding passives in the tree downside. Will it be good to have this or chances to bleed enemy don't stack with gem?
Last edited by Kliops144#3730 on Aug 12, 2017, 6:31:30 AM
Goddamn the brass dome kicks ass when playing juggernaut !
Will try to monitor this guide :D
As a Juggernaut, is bleeding support better than Fortify?
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polymortis wrote:
As a Juggernaut, is bleeding support better than Fortify?


In my opinion Fortify is better. You can run it on Leap Slam too but it's annoying to be forced to leap every 5 secs, but not just that. It costs you time to leap, which costs more DPS than running it in Cyclone in the first place. While on tooltip you may have a lower score, in effect you have both the damage and convenience to go with it.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Thx for your answer Xavathos. It's what I think too and in this case I'll take Unyielding to replace unbreakable.
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polymortis wrote:
Thx for your answer Xavathos. It's what I think too and in this case I'll take Unyielding to replace unbreakable.


I have opted for Unyielding too in my build recently. I didn't however replace Unbreakable for it. I replaced Unrelenting. 8% reduced elemental damage taken equals roughly 2% max resists at the 75% cap. That's not bad at all. But it's all that node really offers.

6% damage per charge equals 42% increased damage which isn't a lot in the big picture. The chance to gain more than 1 charge is a quality of life. You can spam enduring cry at the start of a map, two or three cries should give you 8 charges easily. And then you just have to Cry once every 16 secs to keep them up. Or not if you trigger the 30% chance on hit at least once in that time. Sometimes I get a little too good at avoiding that though. Force of habit I guess, haha.

Unbreakable makes you immune to stun, which isn't that useful either because you're immune to it anyway while Cycloning. But the armour... especially if you run with Brass Dome, which I do, is absolutely massive. You become nigh on immortal against physical threats, without the Call.

The Fortify effect and having it linked to Cyclone means I take 28% reduced damage from both physical and elemental attacks, covering a portion of the 8% loss from not having Unrelenting. In my opinion, this seems to be the better road to take.

If you opt out of Unbreakable instead though, you should probably forget about Brass Dome and go Kaom's Heart. Not that Brass Dome is bad without Unbreakable, but it's that opportunity to gain a massive advantage on an otherwise balanced armour piece. Kaom's just seems to end up being better then.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Aug 12, 2017, 11:03:43 AM

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