Eternal Orbs

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ama wrote:
Please romve Kalandra's as well.

please this.
It would have made a bit more sense to me if they removed mirrors. As is, we will still have some insane items floating around (hur dur standard dumpster etc just to cover off that response), but now less incentive to attempt to force RNG.

Also, I hope they have a fix in mind for storing 4/5/6 off-colours on items, even if it's completely untradeable. That and storing 5-links were useful and non-controversial benefits of eternals imo.
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tackle70 wrote:
Far better change would have been removing mirrors.


I agree with this too. Actually remove them also, it would only upset 1% of the population anyways.
i've played Poe for almost 3 years and saw only 2 eternals drop since. the only downside to this is on standard, where a few could craft their perfect items (and mirror or sell them at prices that 80% of the players couldn't afford) so i see this affecting in 2 ways.

the builds that showcase legacy/ mirror items will just get more rare, and considering that a large portion of the community we're never able to afford such a build anyway, this is not an important issue.

magic finding will be a lot better now, since drops and mastercraft will be way more powerfull an desirable, and again, i fail to se the issue there.

if your only goal in this game is to endlessly craft and sell perfect items i'll say that you should start a carrer at wall street instead of playing videogames.

the eternals always were a high end currency reserved for a very few to control the market and prices for the items, so now, smart traders should do very well whit this change.
Much better to remove mirrors and to increase the drop of eternal, more ppl would craft and price of item would become cheaper.

Removing eternals will make ppl who are rich to be far more rich, cause they have lots of eternal and they will probaly craft gg item on new pacht. nice ggg, ill never experience crafting things. exalted will be like dollar much more now. no one will yolo some ex on an item cause, what are the chance of something good happen? u know the answer
Last edited by Thiagon856#6491 on Jul 6, 2015, 12:26:47 AM
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VilfanGasper wrote:
Best possible change ever! That isa just ... I am speechless.

Can you explain why you think that if you like?
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PsOfOs wrote:
"
VilfanGasper wrote:
Best possible change ever! That isa just ... I am speechless.

Can you explain why you think that if you like?


you have to kill monsters to get the best items, you got to grind and not play the economy to get stronger
anything that makes crafting strong items easy is bad for the game in the short term and makes difficult to balance builds/skill gems

without eternals, not much will change with 2.0 but when they will add a tier1 higher than the new tier1 of awakening, the game will totally change

no more eternals=much better in the long run
Last edited by InAshesTheyShallReap#0055 on Jul 6, 2015, 12:29:11 AM
I never knew GGG would do this. I didn't think they had the balls for it. I am blown away.

They can never take away my Eternal Orb though...

"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Its the ability to have several "patterns" saved which makes eternals TERRIBLE.

They should just ALL be removed from the game.

Otherwise, you are still going to get new best (possible) in slot items in no time at all.
Few things put simply:

1. GG GGG

2. Before Eternal was Introduced = PoE = Based on RNG

3. Existence of Eternal Orbs != RNG

4. After eternal removal = PoE = Based on RNG

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