State of the Beta - Post #8
middle map easy drop? YESSSSSSSSSSS!!!!!!!!!!!!! FUCKING YES!!!!!!!!!!!! MAP HYPE!!!!!!!!!!
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" Gating challenging content and EXP behind mass amounts of currency, RNG and party rotations and then calling that, itself a challenge. The obvious? The challenge was already there, but gated to create... a challenge, that isn't a challenge at all. Call a spade a spade. For example.... "The highest tiers of maps (level 80 to 82) will still require a massive currency investment and good RNG to reach and maintain." Or.... "Being challenged by highest tiers of maps (level 80 to 82) will still require currency several times what will drop in each map, per map, along with good RNG to reach and maintain." Or.... "The highest tiers of maps (level 80 to 82) will still require buying maps, via fair means or foul and roflestomping in 6 man rotations to lessen the currency sink, thus trivialising the challenge any way, along with good RNG to reach and maintain." See? Spade = spade. Challenge = challenge. Roflestomp = roflestomp. Currency sink gating =/= challenge. Casually casual. Last edited by TheAnuhart#4741 on Jun 23, 2015, 5:22:04 AM
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.. forum engine crashed my post :(
age and treachery will triumph over youth and skill! Last edited by vio#1992 on Jun 23, 2015, 5:54:05 AM
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still no changes about guild management? :(
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" for some it's a challenge to either endlessly grind, relying on luck to progress or having to deal with real people ;-) joking beside, you have a point as the item sink problem is probably minor to the balancing aspect of "restricting endgame". it's really seen rather as a means to balance progression by ggg. i like that restricted access to endgame maps enforces user interaction and partying (it's a multiplayer online arpg after all) but it surely has too many negative aspects (not only for self found players). my hope relies on the remaining act4 bosses and areas to come and the changes to endgame they will bring. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Jun 23, 2015, 5:56:02 AM
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" Unsure if I'm just feeding the troll atm, but... Currency sink is a tool used in EVERY game. You HAVE to introduce a way to spend currency or else EVERYTHING will be super inflated in price and new players will be unable to purchase anything. Even with the currency sink in place, permanent leagues have prices jacked up incredibly high. |
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GGG, I like the fact that you guys finally realize that spending all your currency on 71 72 maps are a little rediculous. I am all for spending all my currency on 78 79 maps to have low chance at 80-82 maps. That I am totally okay with.
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" the question rather was whether it's wise for a game to hide endgame access behind player interaction and call that "a challenge". age and treachery will triumph over youth and skill! Last edited by vio#1992 on Jun 23, 2015, 5:58:52 AM
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" Everything you wrote sounds like a challenge to me... Challenge: "a task or situation that tests someone's abilities." (most appropriate definition for this case). " amassing currency sounds like a challenge to me " competing against 5 others who may ninja your loot? increased difficulty for 6 player life? still sounds challenging to me. But hey what do I know, Ive never made it to level 100! I just find it interesting someone with only one character at level 100 in SC would cry about being gated rather than 'challenged' :s Everyone knows games like these require some sort or endgame sink or limitation. I think the way GGG is going about it seems pretty sweet, that famous RNG still plays a part. Of course like everyone else who wants to cry over the way this game is evolving, you are welcome to find something else to play (especially since it doesn't look like you've actually dropped any coin yet). Perhaps find a game that is older and more outdated so you wont have to deal with changes or new updates. If GGG feel this is the right direction for their game then I support it, I think people need to remember that, this is THEIR game and they have a vision. ps. before anyone starts having a go about time/money wasted, Ive wasted a lot more time and money on things a lot less worthwhile than path. Such is life, but it goes on. He called it a challenge, didn't define what type of, didn't define how challenging, and got picked on for technicalities. I smell a witch burning... twitch.tv/Owwlll Last edited by Owwlll#3852 on Jun 23, 2015, 6:22:06 AM
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Good changes
________________________ Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :) |
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