Unique 2 handed Sword: Masamune
Spoiler
Masamune
Reaver Sword 18% increased accuracy rating ----- (175-220)% increased Physical Damage 1% More Damage to Enemies per 50 Accuracy Rating +6 Weapon Range Your attacks are Supported by Level 35 Melee Splash Can only use Skills that Target a Single Enemy Attacks that miss your Primary Target reflect on to you 25% reduced attack speed per Attack Repetition "Strength and Honour, by my side. Skill and Mercy, as my guide." -Cyrus, Legendary Swordsman The idea is to have a sword that defines what it is to be a skilled swordsman. Striking true, and not being able handle the weapon resulting in disaster. Clear inspiration is from the Square-Soft games Chrono Trigger (hence the quote using the name of a character from that game) and Final Fantasy VII, both of which feature a different version of this sword. The idea of it taking immense skill to wield is based on Chrono Trigger, where Frog is the only character who can use it, and the idea of it being extremely long and making a wide cut (emulated with the melee splash) from the version Sephiroth wields. The limitation of only single target skills working disables basically all spells (except Arc and a few others, I think), as well as AoE attacks like Cyclone that would be ludicrous with the huge melee range increase. It is really only needed to balance out the "hit yourself when you miss" thing. Originally, my wording would have been "Missed attacks reflect on to you" but that would lead to many disappointments when hitting a pack of evasive monsters, so the idea was changed so it only considered hitting one target for it. But not all attacks have a "primary target" all the time, so the limitation was added that you could not use attacks that didn't. Overall, I am pleased with my basic concept of a huge sword that rewards accuracy and skillful play (IE: Not using the same attack over and over again), but I feel I may have taken some bold and clumsy steps in executing it. This is a very ambitious idea, and I would greatly value feedback in it. Justifications:
Spoiler
"More damage to enemies" was chosen as the accuracy scaled value so that when you hit yourself with high accuracy, you would not take more damage, because it would be stupid if, upon stacking accuracy, in the rare event that you hit yourself, that it is a punishing value.
Level 35 Melee Splash was chosen because that is the level (based on what the scaling from 1-23 would suggest) that the gem gives 100% (well, 101%) base damage, thus not decreasing it in any way. 6 Weapon range was chosen because that would make it "twice as long" as an ordinary two handed sword (which has a base range of 6). I would define an "attack repetition" as using one attack without using a different attack between the previous use that one attack. So: Using Viper Strike 3 times would make your attack speed: Normal after the first hit; reduced by 25% after the second hit; and reduced by 50% after the third hit. Alternating Viper Strike, used every first hit, and Frenzy, used every second hit, would result in no loss of speed. Last edited by Jonmcdonald#0580 on Jun 21, 2015, 2:22:14 PM
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Would this be a better image, then? EDIT: My concern is that it would be too similar to Hyaon's Fury. Last edited by Jonmcdonald#0580 on Jun 20, 2015, 7:58:56 PM
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I like the idea & theme, though i wonder how it would feel to actually play with it. Flicker might be a great attack for a sword like this.
Picture is fine, that's close to what a masamune looks like anyway. Ugh effort
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There are actually various legends surrounding Muramasa versus Masamune.
Masamune made swords that conquered "peacefully." In the style of winning without fighting, so to speak. Embodying Sun Tzu's highest virtue of warfare. By contrast, Muramasa's swords, by contast made bloodthirsty and violent weapons, prone to driving its wielders to bloodthirst. Legends like to make Muramasa out to be Masamune's student and rival, although there is no evidence they were historical contemporaries at all. Still one such story goes that they both agreed to a contest to make the better sword. Both submerged their respective weapons into a stream. Muramasa's blade would cut every petal that flowed down the stream. And he declared himself the winner because the petals would simply flow past and around Masamune's blade. I think it'd be interesting to theme two different weapons around these legends. With Masamune's weapon rewarding measured and restrained fighting and Muramasa's encouraging a savage and aggressive style. Personally, I want a sword named "Liechtenauer." Last edited by DeviantLightning#7374 on Jun 20, 2015, 10:12:59 PM
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" That's very interesting. While I do not have a historical basis for creating this weapon, inadvertently it does match the idea of the idea rewarding a 'measured and restrained fighting style,' favouring accuracy over brute strength. |
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There is some point of your weapon that bother me.
Overall, it's a good idea for a weapon, really good concept and synergy. But there is 3 thing that don't work for me. Let me explain : . Does the % Damage per Accuracy work with Resolute Technique ? Since it give you 100% Accuracy, will it glitch ? . The reduced attack speed isn't a bit too high ? And for how much time it'll last. Cause for me, it's the main reason to not use this weapon, 25% less AtkSpeed is very the worse thing for a melee build nowadays. . Last but not least, the level 35 Melee Splash. With this level, the gem give 102% Increased Melee Damage and only 15% Less Damage to other target. It, i feel, a bit too OP And the unrighteous were turned to ash!
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" No. Resolute Technique increases your chance to hit to 100%, but your Accuracy Rating stays the same. Just like taking Unwavering Stance disallows evasion, but you would still gain Attack Damage per 450 Evasion rating from Dreamfeather. " This was one of my concerns as well, but it's not that difficult to not mindlessly repeat the same thing. Your attacks should be strong and precise, not reckless and fast. This affix is meant to discourage the use of multistrike, because that could cause problems with having multiple "primary target"s. The reduction would last until a different attack is used. You always have your basic attack available to you, so even if you have only one attack gem it's impossible to be stuck with no attack speed. " This is intentional: I don't want the sword to deal less damage due to that affix. How about: "40% less damage to other targets" so it still deals full damage to the main target, but not as much to other targets. But you said "Increased melee damage." Have I misunderstood this gem the whole time? I thought the melee damage scaling was a percentage of base so: 68% would mean supported attacks deal 0.68 of the normal damage. Are you saying it deal 1.68 of the normal damage? Is so: This is not intended. The splash shouldn't be providing bonus damage, and it shouldn't be reducing it, I just want it to deal normal damage, but have the splash. Thank you for your input. Looking at the wiki I think I probably have misunderstood the gem. EDIT: I have updated the OP to make the melee splash level 1 as I now realise that is the gem level required for what I desire. Last edited by Jonmcdonald#0580 on Jun 21, 2015, 3:47:38 AM
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+6 weapon range is way too op, with tree + salute you would get a +10 without even using inc area of effect gem and I doubt GGG would agree to make an item that can t use AOE skills.
Forum pvp Last edited by lolozori#1147 on Jun 21, 2015, 4:58:57 AM
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Consider these two gems:
this splash gem deals 16% *less* damage in main target and 40% less in AOE. As a bonus it gains 30 *increased* damage from its 11 levels. Remember that increased bonus are summed together, and more bonus multiply together. That means, for example with a 50 dmg hit, and consider 200% increased damage from other sources (tree, etc.) : main target damage = 50 * (1 + 2 + 0.3) * (1 - 0.16) * (1 + 0.39) = 192.7 with lvl 1 gem: 175.1 The increased damage bonus from levels matter much less than the less/more bonus on gem, unless you have very little increased bonus from other sources. Very nice concept btw. I like it. You need to be more precise with the attack speed penalty; is it reduced or less? ;) The sword could do a bit more damage too. It's very underwhelming for a two handed weapon (235 pdps at max roll, 350 pdps equivalent with 2500 accuracy). Perfect low Kaom's Primacy does 323 pdps, and culling strike gives it an innate 11% more bonus. Ranger builds list: /917964 When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... Last edited by Panini_aux_olives#1967 on Jun 21, 2015, 5:08:40 AM
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Changelog: Addressing points raised in the previous post, I have made these changes:
1 -Reverted the level of Melee Splash to 35. This means it does give 102% increased melee damage, though I previously did not intend it, making it very strong. Having had comparisons made to other items, this bonus is not too much in my view, with consideration of this weapon's heavy downsides. 2 -Reworded the attack slow affix to specify that it is reduced attack speed rather than less. Using 'repetition' is perhaps less understandable, but it allows the wording to be clear without being overly long. I could also have used "25% reduced attack speed each time you repeat the same attack" but that has too many words in my view. |
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