Here's some example on how the equation would be on a +90 iiq / +50 iir map:
Like this ?
C = (1+[88/100]) * (1+[436/100])
C = [(1.88)*90] * [(5.36)*50]
C = ([1.88]*90) * ([5.36]*50)
C = (1.692) * (2.68)
C = 4.534
(Btw would you recommend using a Carcass Jack or a Greed's Embrace for more profit ?
[Since i'm planning to get all the Area nodes on the tree with my build])
As for Carcass Jack vs Greed's Embrace, I'm going to go all teacher-mode and let you factor the chest into your own calculations after I explain how this works =D
Alright, so let's break it down.
First, let's discuss adding the map IIQ/IIR.
Map IIQ and IIR is multiplicative with your base values. Using taxation as an example, let's say you pay $100 for an item, and there's a 5% tax on that item. In order to get the amount of tax that you are going to pay, you need to do $100 * (5/100) [this is how you convert percentages], which is another way of saying $100 * 0.05 = $5.
So your total, mathematically represented, would come to $100 * ($100*0.05) = $105. But there's a simpler way to do this to get the total cost, which is why those C calculations have the 1+(IIR/100). Just add 1.
$100 * (1+(5/100) or $100 * (1+0.05) or even simpler just $100 * 1.05 = $105.
In short, take your percentage, move the decimal place over 2 to the left (equivalent to dividing by 100), and add one. 5 >> 0.05 >> 1.05.
SO!
The base calculation for getting C outside of maps is C = (1+[IIQ/100]) * (1+[IIR]/100).
Now to add the map IIR, you would use the exact same principle for adding the map percentages. In this case, we have 90q and 50r, on base mf values of 88/436.
The important thing to note here is that you need to apply the map IIQ/IIR values before you make the conversion to the C variable
Breaking it down FULLY.
Outside of maps, your C variable is:
C = (1+[88/100]) * (1+[436/100])
C = 1.88 * 5.36
C = 10.07
1. First we get take our base IIQ and IIR, and multiply it by the map rolls. Remember, to apply 90% immediately to a calculation, we move the decimal over two places, and add one, so mathematically it will appear as 1.9.
88 * 1.9 = 167.2.
436 * 1.5 = 654
2. Now we apply it into the C variable calculation as normal.
C = (1+[167.2/100]) * (1+[654/100])
C = 2.672 * 7.54
C = 20.14
3. This is a very important distinction to make, to do your multiplicative map Q/R before the C variable. Because if you do it afterwards:
C = (1+[88/100]) * (1+[436/100])
C = (1.88 * 1.9) * (5.36 * 1.5)
C = 3.572 * 8.04
C = 28.718
Totally fucks it up.
EDIT: I've decided to make your lives easy and I'm sharing my spreadsheet for C value calculations on Google docs. Just go download it as the filetype of your preference!
I linked Item Rarity gem into my PA bow, but I am not seeing increased IIR on Misc tab of my character, it is still 157 with or without this gem. How is rarity from gem calculated, or how can I estimate how much rarity it adds to overall value?
Thanks a lot.
The most common reason that players don't see it is they forget to click the skill in the tab that the IIR gem is linked to.
Click on your PA in the skills section of your character sheet, then go to misc.
On to catching up about the math calculations, then I'll reply to that.
You were totally right, now I see correctly 213% instead 157%. Really appreciate time you are investing into answering all our questions :) Beeing teacher myself, I know it can be sometime frustrating and difficult answer all questions kids are asking and you are doing very good job here.
You were totally right, now I see correctly 213% instead 157%. Really appreciate time you are investing into answering all our questions :) Beeing teacher myself, I know it can be sometime frustrating and difficult answer all questions kids are asking and you are doing very good job here.
I think I'm missing something again;
It's been detailed in these comments how important the IIQ being perfect (or near so) on Goldwyrm's is, especially as your maps get good. Then why don't we run Sadima's as well? Max rarity on gloves (not Auresize) is like 28% or something, and the extra IIQ on Sadima should bring our IIQ/IIR ratio closer to what we want it to be right? OR am I TOTALLY missing it? (highly possible)
Also, was it decided Aurseize were now a good glove option after 2.0?
Last edited by 2spoons#0374 on Jul 21, 2015, 6:03:48 PM
I linked Item Rarity gem into my PA bow, but I am not seeing increased IIR on Misc tab of my character, it is still 157 with or without this gem. How is rarity from gem calculated, or how can I estimate how much rarity it adds to overall value?
Thanks a lot.
The most common reason that players don't see it is they forget to click the skill in the tab that the IIR gem is linked to.
Click on your PA in the skills section of your character sheet, then go to misc.
On to catching up about the math calculations, then I'll reply to that.
You were totally right, now I see correctly 213% instead 157%. Really appreciate time you are investing into answering all our questions :) Beeing teacher myself, I know it can be sometime frustrating and difficult answer all questions kids are asking and you are doing very good job here.
WOW all this time i didn't know this, always thought I had 188% IIR but now I see I have 250% lol. thanks!
I think I'm missing something again;
It's been detailed in these comments how important the IIQ being perfect (or near so) on Goldwyrm's is, especially as your maps get good. Then why don't we run Sadima's as well? Max rarity on gloves (not Auresize) is like 28% or something, and the extra IIQ on Sadima should bring our IIQ/IIR ratio closer to what we want it to be right? OR am I TOTALLY missing it? (highly possible)
Also, was it decided Aurseize were now a good glove option after 2.0?
I think you do want to run Sadima's, especially in a temp league without IIQ gem, but you can't run it without having amazing res rolls on all of the rest of your gear and jewels. The finished build will be running 2x Andy's (-40 allres), Goldwyrm (50 fire), Drillneck (0), and Carcass (12 allres). The only places to get res are now a helm, belt, amulet, bow, gloves, jewels, and tree. Even if you manage to fill out your res, you're missing a good chunk of life from using Sadima's as well. If you have good enough rolls on everything else that you don't need res or life from your gloves, then Sadima's will offer you more than rare gloves, but until that point you're going to struggle to get your stats up to par.