[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth wrote:
Pale Council isn't as bad as it seems, btw, as the end of each Prophecy chain should count as a kill. In other words, for every Pale Council set you complete, THEN run, you'll get 8/400. Meaning you only have to farm up 50 runs.


I'd like to see the same treatment happen for the breachlords. Where if you get their hp to 0 in an open breach portal(the 10 splinter requirement), it counted as a kill. I know this is extremely unlikely to happen, but it would make this one feel just that much easier.

Side note, if anyone has shaped maps they do not want, let me know. I'm working on a map collection and have a long way to go with shaped maps. Need to be better about buying them earlier in the league.
Shaped Atlas WIP (Image)
Fuckin' woooooooooooow

That Drillneck nerf.

EDIT: In all honesty, all this really does for this build is put a bit more pressure to get a CA damage enchanted helmet.

Annoying as fuck though.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Mar 1, 2017, 3:57:07 AM
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Drillneck: Projectile damage is now increased by 50% of Arrow Pierce chance. This affects existing versions of the item.

https://www.pathofexile.com/forum/view-thread/1839765
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"
Serleth wrote:
Fuckin' woooooooooooow

That Drillneck nerf.

EDIT: In all honesty, all this really does for this build is put a bit more pressure to get a CA damage enchanted helmet.

Annoying as fuck though.


You can make up the 50% dmg by dropping pierce all together and get Rigwald's Quills. You get up to 50% inc dmg on the quiver (and fork but who cares) and can spend the 4 passive point we used for pierce to get the chaos dmg nodes from shadow start
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Flouyd wrote:
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Serleth wrote:
Fuckin' woooooooooooow

That Drillneck nerf.

EDIT: In all honesty, all this really does for this build is put a bit more pressure to get a CA damage enchanted helmet.

Annoying as fuck though.


You can make up the 50% dmg by dropping pierce all together and get Rigwald's Quills. You get up to 50% inc dmg on the quiver (and fork but who cares) and can spend the 4 passive point we used for pierce to get the chaos dmg nodes from shadow start


Yeah but the Pierce QoL is pretty great for clear speed for CA, tbh.

It's pretty much a choice whether you want the increased damage to take down tankier targets / bosses, or better pack clear speed.
Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:
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Flouyd wrote:
"
Serleth wrote:
Fuckin' woooooooooooow

That Drillneck nerf.

EDIT: In all honesty, all this really does for this build is put a bit more pressure to get a CA damage enchanted helmet.

Annoying as fuck though.


You can make up the 50% dmg by dropping pierce all together and get Rigwald's Quills. You get up to 50% inc dmg on the quiver (and fork but who cares) and can spend the 4 passive point we used for pierce to get the chaos dmg nodes from shadow start


Yeah but the Pierce QoL is pretty great for clear speed for CA, tbh.

It's pretty much a choice whether you want the increased damage to take down tankier targets / bosses, or better pack clear speed.


You get fork so it will gives you some extra coverage at least.

Playing around with the tree and no pierce also made me consider dropping the whole outer ring and passing through the middle. And with no acro I tried to make an CI occultist version. This thread is over 500 pages long so i guess you already talked about CI versions. Do you guys have a TL:DR for that?

This is the tree I ended up with http://poeurl.com/4V2
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Flouyd wrote:
This thread is over 500 pages long so i guess you already talked about CI versions. Do you guys have a TL:DR for that?

This is the tree I ended up with http://poeurl.com/4V2


Yeah, TL;DR is Scion's easier access to free res balance on the tree makes running dual andy easier, and +1 projectile from Deadeye sub-clss makes Carcass just QoL rather than semi-required. And Acro's pretty good. For MF'ing purposes, it's just the most balanced class for CA.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Mar 1, 2017, 7:10:33 AM
Hi
I dont understand what the drillneck change did?
can someone explain it to me please?
Last edited by ichbinwerichbi#6654 on Mar 1, 2017, 8:57:54 AM
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ichbinwerichbi wrote:
Hi
I dont understand what the drillneck change did?
can someone explain it to me please?

Currently, drillneck provides projectile damage equal to pierce chance, capped at 100; following the change it becomes, "projectile damage is increased by 50% of Arrow Pierce chance."

So depending on how much increased damage you have, it will decrease overall fully geared CA DPS by 5% to 10% or so - it'll be a bigger hit while leveling.
Last edited by hankinsohl#1231 on Mar 1, 2017, 1:02:00 PM
OK, I'm still not completely over the idea of dropping Acro to make an CI build. How does this tree look? http://poeurl.com/47l (2.6) seems like I got everything essential

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