[outdated] Caustic Arrow Solo Map MFer (20/300+)
" SSF can be brutal. I suppose it gets much better once your MF toon gets going. I think you're on the right track - getting a 5-link would be my first priority. At this early stage in character development, equipping a Carcass Jack may over-handicap you; it's hard to get resist capped early on and Carcass Jack makes this all the harder. If you feel resist-cap pressure, consider switching to an evasion chest with resists/life until you've had a chance to get more points on the tree for jewels/nodes to cover resists. |
|
@ben_hure and the SSF Scion
Spoiler
As stated the 5:1 vendor recipe is a good one to keep in mind. Helms, Gloves, Chest, etc. have already been mentioned, my 2c would be also for rare jewels. They don't take up much space, and sometimes you can get 4 property jewels back. As you start to complete the MF items you want for the build hold on to a second set of survival gear, Life/Resistance rings, high life/res/MS boots, high life/res belt. This way when your character is in the high level 80 range and you want to make a push for the next level you can increase the life/defenses of your character to make it to your next skill point. Depending on how you have your item filter set up, this might be a good opportunity to look for good Hidden Potential gear as well. I know as a MF character you would not use the items, but if you wanted to push higher content with CA or higher levels, HP has a really high potential for damage output. As you said the updates might be a bit sporadic, but I'm still looking forward to the updates when they are posted. |
|
Hmm... can you run maps with Perandus in Standard? I've had good luck buying Goldwyrm, Drillneck, and Carcass from Perandus. Better luck than I've had dropping them, in any case. Enough to offset the cost of buying the Zana mods for the map? Not too sure about that, but worth thinking about.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
|
" Zana mods are universal across all leagues, whenever they change them. So the mods you see in Breach will be available in Standard, yes.
Overwatch Players
Feel free to add me, Serleth#1987
More Atlas Crafting Stuff
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jan 20, 2017, 4:15:27 PM
|
|
Thanks for the bulk sale message tips, guys. Will use it when I'm into currency again. Right now I just want to maximize exp/h at any cost.
" Wow, that guy has 4 maps in the pool from 11 to 15, all shaped. And here I am worrying that 111/126 is robbing me of some good maps. Incoming new atlas meta in 2.6: complete 0 maps for best drops! I can understand not using all 8 of the shaped maps we can have 13-15 since they don't add completion, but he sacrifices another 19 clears basically because of the price differences between maps within each tier from 13 to 15. Well, that and the convenience of never dropping maps you don't want to run that need to be listed and traded away. Aand really neat and tidy looking map tabs that don't need to be sorted. Okay, I'm sold. Also, this would make a lot of sense in HC for newer players. Less bosses with unwanted vaaling mods to have to either risk dying on or wait long to sell in the crappy HC economy. |
|
Another Guy's 20% + alc Strand returns
As far as map returns and currency goes, no point going full tilt investment.
This dude ran 123 strands 20% with any packsize mod, got back... 123 strands. Ignoring sale items like uniques, div cards, whatever, strictly currency in ---> currency out, the guy made 376c from the runs (you can do the calc if you want, but this is just raw currency generation), and +0 profit from Strands (he refunded all 123 maps). Rolling the maps, he spent 20% quality (1.3c) + 1 alc (0.25c) = ~1.5c per map * 128 maps = 192c spent. To average this out to 100 maps to make this even with Norse, we go (376/128)*100 for his currency generated and (192/128)*100 for currency spent, to get +293c made per 100 and 150 spent per 100. Net profit per 100 maps: +143c for just 20%, alc and go. Meanwhile: Norse spends 450c to get a net return of +16 Strands (48c) + 404c raw generated from 100 maps (not including his Atoll map drops, for sake of parity, as the above dude did not include his T13 drops), totalling putting him at a return of 452c for 450c spent. Net profit: 2 chaos. Differential: 190c, or 63 Strand maps that could've been purchased. We now have definitive proof the only reason to go mass investment into Strand maps is to increase your xp/hr. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jan 21, 2017, 6:20:51 PM
|
|
Speed Mapping
Spoiler
A common theme among the recent reddit posts about map funneling is that posters do not pick up very many drops. Random rares are generally skipped. Posters seem to pick up currency, divination cards, splinters, jewelry and belts, good uniques, maps, 6-links, 6-sockets,... and that's it - to be fair, there's a bit of variability about what's picked up - some pick up even less than this. Nevertheless the theme is consistent - few drops are collected. I pick up way too much stuff; as a consequence I spend much more time than necessary carting stuff back to the vendor, identifying stuff, organizing drops into my stash tab, etc. I'm going to hack my loot filter even more to target just the above items but will augment this with expensive bases (crystal belts, steel rings, opal rings) and a few rares that could potentially provide upgrades for my HoWA toon and/or prove otherwise profitable (Vaal Regalia, Hubris Circlet, Sorcerer Boots/Gloves). Last edited by hankinsohl#1231 on Jan 21, 2017, 11:37:26 PM
|
|
A Little POE Humor
Spoiler
Oxymoron:
Spoiler
Ahem...
Spoiler
"Superior" Blight
Spoiler
Back for another week folks!
Spoiler
Try the Duck with Red Sauce. Last edited by hankinsohl#1231 on Jan 22, 2017, 2:08:42 AM
|
|
You owe me 2c for using that many spoilers in one post ;)
Jul 27, 2011 - Sept 30, 2018.
|
|
"
Spoiler
What
Spoiler
are
Spoiler
you
Spoiler
talking
Spoiler
about!?
|
|