[outdated] Caustic Arrow Solo Map MFer (20/300+)
Been playing this for a while, and I'm curious. Don't the damage nodes below soul and blood siphon offer more damage then extra frenzy charges? the cloud is doing all the damage anyway.
Or is there something i'm supposed to be doing on bosses that significantly adds to the dps (atm i spam frenzy, but it really doens't seem to do much dmg anyway) |
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Frenzy itself won't deal damage.
It's the frenzy *charges* that make the difference. a) Increases the attack speed (not significant for us, but nice QoL for the CoH setup) b) Each frenzy charges adds a 4% more global damage multiplier, which applies to the cloud damage. Multipliers are your friend, and over the acquisition of all the multipliers per charge, will provide a large damage increase in terms of effectiveness per node. Strictly speaking, you probably would see a very slight dps advantage going with either the Ranger starting proj or Shadow starting chaos (depending how you've built your tree, you'll not have one of them) from an individual per-node basis (but not compared to all the charges collectively), because the attack speed doesn't benefit our dps like it would other builds, but it'd be at the cost of at least two Frenzy charges. The key for me personally is the defensive side of the attack speed: the faster your aps is, the less prone you are to getting caught in an animation trying to fire another cloud. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Oct 27, 2016, 12:39:10 AM
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Hi Serlet or hank
Has anyone killed the 4 guardians with this build. 2 i know that people killed them. But the minotaur i dont know a guy who killed him with this build. And shaper i think isnt doable in missing the dmg to kill him fast enought. |
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hi
need a advice crafted this amulett from of excavation to this state what should can i do next ? |
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" I was able to get Hydra, Phoenix and Minotaur down with it, didn't try Chimera. But I don't recommend it. Takes a very long time, and you have to play it almost perfect. I'm not a crafter, but I'd personally multimod it then craft other things I want. Jul 27, 2011 - Sept 30, 2018.
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" I don't have a CA toon this league. As Serleth notes though, with patience and good technique it's possible to kill Guardians with CA; possibly Shaper can be done with CA but that fight gets harder and harder the longer it goes on. There's a youtube video where Mathil tries to kill Shaper with a wander build that relies heavily on poison. Chimera was a real pain for him because the lack of constant adds means you cannot refresh flasks, and then when the add phases start, the adds have high chaos resist making them very hard to kill. Shaper adds are also chaos resistant and Mathil had huge trouble with Shaper adds, not to mention low DPS. CA would likely fare about the same as Mathil's wander in those encounters. That said, to kill Guardians/Shaper, other builds do a much better job so rolling a separate toon to kill them makes sense. Last edited by hankinsohl#1231 on Oct 27, 2016, 9:29:36 PM
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Guys plz explain why do we need aspeed and 7 frenzy charges if they do not increase any dmg of the cloud? ty in advance
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Each frenzy charge gives the following:
4% increased Attack Speed per Frenzy Charge 4% increased Cast Speed per Frenzy Charge 4% more Damage per Frenzy Charge If the first two doesn't matter (actually the first one does matter, being able to put clouds up faster and also use the clouds defensively) the third and last one increases the cloud damage. That translates into 4*7=28% more cloud damage with seven frenzy charges up. Last edited by mobutu#5362 on Oct 28, 2016, 4:37:38 AM
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Hello folks. Big thanks to all the contributors to this magnificent guide - no wonder this build is my favorite, even if I don't play the game that much recently.
That aside, I've been getting into HC lately and wondered about how to make the character as tanky as possible. I don't plan on using Andvarius rings, so no MF, but I would rather compensate tht lack of MF with increased defences (somehow). First of all, what defence type should I choose for the long run? I don't know whether regular Eva + Acro can be totally reliable, and spending 4 extra points for Phase Acro seems mandatory (if you pick Acro that is) for certain maps and bosses, which delays some of the DPS / life nodes you don't really wanna miss on. Is IR viable and what utilities and items would you need for a smoother phys damage intake? I thought about running Blasphemy with Enfeeble with IR, it seems to fit nicely and in general some curse auras seem very fitting to the armor-based style gameplay. Or, can you actually make IR + Acro (+ Phase Acro) work in this build? I presume it would require Enlighten for using lots of costly auras to negate the armor penalty. On paper, it seems like a very interesting setup, as it requires a lot of gear tweaking and fine-tuning, but in the end you may considerably increase your chance of survival and getting rid from entropy system to pure percentages (not that I dislike entropy, I actually quite like it, but again, armor seems more reliable). And lastly, is there any other hybrid defence option left for us to consider? ES hybrid seems costly and I know nothing about ES in general, so I can't really build theories using this defence type. Oh, and another thing about utilities. I already mentioned defencive curse-auras like Enfeeble, is there anything else that I missed and can be used to provide survivability? CWDT + IС is alright I guess. I apologize in advance if those questions were already answered in this thread. |
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