[outdated] Caustic Arrow Solo Map MFer (20/300+)

We aren't scaling enough evasion in order to make one or the other a really definitive choice, and it comes down largely to your personal preference as a result.

Evasion is better for small arms fire, as only 20-30% of it will actually hit you. IR is better for bigger hits, but you can manually dodge a lot of them.

I've personally found the difference really comes in being able to make mistakes. Evasion allows you to be a bit more gung-ho and survive finding yourself accidentally in the thick of a pack of mobs, and generally buys you a hairball more time for flasking out of danger.

Armour is less forgiving if you find yourself in a pack of phys damage dealers, so while you have to play a little more carefully, it'll also bail you out of bigger hits (like say, a nasty rare devourer).

The choice is yours. I prefer evasion for most situations, as I find spell damage is normally what kills me, not physical hits. So for high tier mapping, I definitely prefer having the option of Phase Acro.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Sep 25, 2016, 2:30:36 PM
The posted skill tree is not entirely connected. It seems like OP forgot to take the first three Dex nodes in order to connect the beginning of his tree with the rest? Or am I getting this wrong?
Last edited by BigBankHank#1895 on Sep 25, 2016, 4:17:27 PM
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BigBankHank wrote:
The postet skill tree is not entirely connected. It seems like OP forgot to take the first three Dex nodes in order to connect the beginning of his tree with the rest? Or am I getting this wrong?

The Scion Ascendancy "Path of the Ranger" is taken so that we can save those 3 dex points and swap them for 3 starting nodes on the ranger starting area.
Last edited by hankinsohl#1231 on Sep 25, 2016, 5:12:35 PM
Does anyone know if magic find affects the drop rates of boss-specific uniques such as Starforge or The Brass Dome?
It does not. They are in loot tables separate from regular drops.
Jul 27, 2011 - Sept 30, 2018.
Once I'm not worried about leveling, what level maps are good to run?
All your unid maps that you've dropped.

From there, there's two ways to look at it.

ilvl 68-71 (Tier 1-4) maps for unid chaos recipes
ilvl 72-74 (Tier 5-7) for id recipes (ilvl 72 is where T2 defensive rolls start, and ilvl 73 where T2 offensive rolls start).

I personally prefer just spamming unid recipes for faster chaos generation, given that it's pretty rare I'll get a ring or belt worth anything.

No matter what, I still identify leather and rustic belts, and diamond rings. Other basetypes are dependent on the ilvl of the drop. Studded and cloth belts, coral and paua amulets/rings, are always unid.
Jul 27, 2011 - Sept 30, 2018.
Thanks for the reply. How should I be rolling the maps?

Alterations to get +pack siz? I imagine alching T1-7s isn't worth it.
Strictly for MF'ing, just transmute and go, alc and go for T7-T9.

Doesn't matter what roll you get. Maps are fairly easy to come by from T1-T9 or so this league I've found, so I wouldn't worry about rolling pack size til T10+
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
I wouldn't worry about rolling pack size til T10+

+1

Make sure to get the Atlas map completion bonus on as many maps as you can. Run whatever new map you find to increase the bonus. With high Atlas bonus, map drops are really nice - I've been sustaining T14+ mostly due to the bonus.

Personally I've just been alching and running T7-T11. I start using chisels T12+, making sure to roll pack size and quantity.
Last edited by hankinsohl#1231 on Sep 25, 2016, 11:19:59 PM

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