[outdated] Caustic Arrow Solo Map MFer (20/300+)

Sorry if I'm just not understanding, but is it actually worth taking Occultist? It depends a lot on curses and killing cursed monsters. However, in the gem-link section it states that we wouldn't really be cursing anyone but the occasional rare and boss. I was thinking trickster from Shadow may be more worth it. With blood rage up it is pretty much a permanent 20% increased damage. Then you have a 30% global regen if you killed a monster effected by your dot. (not sure how strong 30% is, but it may possibly allow you to spec out of some mana regen nodes and into Method to the Madness node for chaos damage).

Thanks again. build has been very helpful in learning the game.
Last edited by KaseyM21#1589 on Jun 7, 2016, 5:54:27 AM
The regen honestly wouldn't do that much. And the increased damage from Trickster compared to Occultist is deceiving for the following:

When you SUBTRACT resistance from something, you are effectively multiplying your damage value, rather than increasing it.

A brief look at some (rough estimate) numbers to illustrate the point:

Base damage of 1100, increased modifiers of 400% and a product multiplier benefit of 3.96 (RD, VM, Pierce, Conc Effect).

Net dps = (1110 * 400%) * 3.96
= 21,780

Now if you get your "perma 20%" increased damage, that 400% becomes 420%, turning your dps to 22,651.

Going back to 21,780 for a second, let's say your enemy's chaos resistance is 0. You curse, then it's -15%.

You'd be inclined to believe that it's just 15% increased damage, right?

Wrong.

Net dps = <(base * increased) * more> * debuffs

So it ends up being 21,780 * 15% = 25,047 dps/s, which is nearly 2.4k dps better than Trickster's 20% increased.

Even on its own, that's a significant jump.


That's why Occultist is so important. It's among the last factors that applies in the order of the calculation and is thus is effectively multiplicative with the rest of your damage.


Which, coincidentally, is the same reason we use Wither Totem and Vaal Lightning Trap for the bosses. ALL of those "increased damage taken" sources stack on top of one another to give your cloud dps a MASSIVE boost when you need it, because you drop

* Vuln
* Occultist benefit from the curse
* Wither stacks
* Shocked ground

All at once.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Jun 7, 2016, 6:09:49 AM
"
Serleth wrote:
The regen honestly wouldn't do that much. And the increased damage from Trickster compared to Occultist is deceiving for the following:

When you SUBTRACT resistance from something, you are effectively multiplying your damage value, rather than increasing it.

A brief look at some (rough estimate) numbers to illustrate the point:

Base damage of 1100, increased modifiers of 400% and a product multiplier benefit of 3.96 (RD, VM, Pierce, Conc Effect).

Net dps = (1110 * 400%) * 3.96
= 21,780

Now if you get your "perma 20%" increased damage, that 400% becomes 420%, turning your dps to 22,651.

Going back to 21,780 for a second, let's say your enemy's chaos resistance is 0. You curse, then it's -15%.

You'd be inclined to believe that it's just 15% increased damage, right?

Wrong.

Net dps = <(base * increased) * more> * debuffs

So it ends up being 21,780 * 15% = 25,047 dps/s, which is nearly 2.4k dps better than Trickster's 20% increased.

Even on its own, that's a significant jump.


That's why Occultist is so important. It's among the last factors that applies in the order of the calculation and is thus is effectively multiplicative with the rest of your damage.


Which, coincidentally, is the same reason we use Wither Totem and Vaal Lightning Trap for the bosses. ALL of those "increased damage taken" sources stack on top of one another to give your cloud dps a MASSIVE boost when you need it, because you drop

* Vuln
* Occultist benefit from the curse
* Wither stacks
* Shocked ground

All at once.

Yup, the curse functionally behaves in this case like a multiplier just like "more damage." (In actuality the details are more complicated in case other forms of damage mitigation are in effect but we can ignore those fine details here)

Also, the damage boost is even greater than 15% more damage against mobs that have chaos resistance.

For example, let's say that you're doing 1000 DPS against non-resistant mobs and you attack a mob with 50% chaos resist. You're now doing just 500 DPS against that mob:
1000 DPS * (100 - 50 mob resist)/100 = 500 DPS

But if you have the Occultist node and you curse that mob, it's chaos resist drops from 50 to 35. Now you're doing:
1000 DPS * (100 - 35 mob resist)/100 = 650 DPS

Comparing 500 DPS to 650:
650/500 = 1.3 or 30% more

So that 15% more damage against mobs with no curse resist is 30% more damage against mobs with 50% chaos resist and better still against mobs with higher than 50% chaos resist.

Somewhat on topic rant:
Spoiler

Whoever edited the Damage Calculation wiki page has done the POE community a huge disservice. That page used to be full of examples and was crystal clear. Now, it's a complete mess. To be sure you've understood the page you now need to track down reddit posts, check the original references cited in the wiki, etc.
Last edited by hankinsohl#1231 on Jun 7, 2016, 6:56:35 AM
"
Sweponken wrote:
...
Managed to find this cool item :D


Because you said you found this item, I'm going to guess Coward's Trial? (any information would be appriciated).

Build progress:
Spoiler
Mostly been running prophecies, I might like completing these a little more than I should. The big improvement to the league was finding Zana in the last map of the run last night. Will speed up map/vendor time a lot. Still looking to save to buy my Andies, but I did manage one upgrade yesterday.
"
ChronoExile wrote:
Mostly been running prophecies

The economy is really bad for selling fuses/jewelers/alts ATM - likely the community is overestimating the frequency of the Fated Connections Prophecy - but this is speculation on my part.

Given that you can buy a Prophecy for 1 silver coin, and then seal and trade/vendor it for around 5 or 6 more coins, I wonder just what the value of coins are. It might be worthwhile buying coins ATM.
Hank, are you saying to consider buying coins en masse to both be able to seal and sell redundant ones (ones you don't want to run) and rotate them as much as possible to "farm" for the good ones?

The Fated Connections one is especially good for our build as we then only need to buy a +3 bow for 2-3 ex.
There are currently 2 Fated Connections sitting on poe trade on PSC, both at 15 ex :)
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"

Not quite as nice as Serleth's drop :-)

I can't decide whether or not I want to sell this. Could enable some really nice builds for a 2nd toon this league.
Last edited by hankinsohl#1231 on Jun 7, 2016, 8:21:24 AM
Thanks for clarifying. Was definitely underestimating damage from -15%.
Hank that is from one of the prophecy chains right? The exile one?

Per coins and running prophecies, I just like these kinds of quests/tasks. If I happen to get fated connections then it is a bonus, but at the moment I am just trying to experience as many of the chains as I can. I did get the Merc double use of the enchant in lab, so when I finally run Merc lab I'll have two shots at not gettign what I want.

Also I think this is now to 400 pages. It has been a good read, and a fun run.
"
Jadran wrote:
Hank, are you saying to consider buying coins en masse to both be able to seal and sell redundant ones

Yes. But whether or not that's worthwhile I have no idea. Looks like coins are about 10:1 currently.

So it would depend on the frequency of nice Prophecies, how much those Prophecies sell for and of course the cost of coins and how many coins on average it costs to seal.

I wouldn't embark on a coin buying streak without first having figured out whether it's worthwhile though.

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