[outdated] Caustic Arrow Solo Map MFer (20/300+)

Hi, wanna ask, can IIQ gem be used to in this build? If so where should i put it?
Answered in FAQ.
Jul 27, 2011 - Sept 30, 2018.
Something I noticed while following the Mastercrafting the bow method:

1) Take a white bow
2) Mastercraft a suffix (which will turn it blue)
3) Regal
4) If necessary, scour and repeat 2 & 3 until you get +2 bow gems (it has to be +2 bow gems, can't be +1 all gems)

I noticed the Regal didnt care that there was a suffix crafted onto the bow, it was quite happy to randomly roll prefix or suffix. The cheapest Suffix to craft cost 6 Augs, however the Dex prefix only costs 4 Augs.

Did't realise the cost difference till after I was finished, just thought I should mention my observation

Great guide btw
Cheers :)
The mastercrafted suffix isn't intended to prevent the regal from rolling a suffix. It's meant to eliminate one suffix from the pool of possible mods the regal can roll, thus slightly improving the chances of rolling the +2, in addition to allowing you to regal the bow in the first place and make it rare with the ability to remove the suffix at will and thus save an affix for the completed crafting project.

Hope that helps you understand why we do it.
Jul 27, 2011 - Sept 30, 2018.
the +2 is a prefix though isnt it ?
Yep. Hence we use the mastercrafted suffix rather than a prefix. It slightly increases the chances that the regal will hit a prefix, by reducing the suffixes available, and therefore +2.
Jul 27, 2011 - Sept 30, 2018.
ah... I got something ass about, dex is a suffix. Dex crafting mod wasnt listed on the wiki under Tora's list of crafting options and I selected the cheapest option which was resist based on that list. Learning to take information on the wiki with suspicion. Is Dex the best suffix to use then, based on cost and elimination of a high chance to roll affix ? maybe that could be included in the methods instructions ?

my appologies
Last edited by Gorcheu#0356 on Apr 29, 2016, 3:05:17 AM
Not to my logic, because each affix type is weighted.

This data is old and some new affixes have been introduced since these figures were calculated, which has changed the weighting slightly, but the same general theory applies.

There are 52 total suffixes (Dexterity Tiers 1-8, Life Gain Kill Tiers 1-3, etc) that have a statistical chance of 1.547% of rolling. I.e., each time you use a transmute orb on a bow, you stand a 1.547% chance of getting Dexterity T1 on an ilvl 79 bow.

This means that on any given regal, out of the possible available suffixes you stand a (1.547 * 52) = 80.444% chance of regaling one of those 52 suffixes.

Meanwhile, there are 27 prefixes available with a 2.343% frequency and an additional 17 prefixes at a 1.674% frequency, for a net of (63.261% + 28.458%) = 91.719% chance to regal one of those prefixes, out of the possible available pool of prefixes exclusively.

What's important to differentiate here is the weighting: the highest probability of any given suffix is 1.547%. While the highest probability of any given prefix is 2.343%. Meaning, prefixes are more likely to roll.

Now, while I'm not a statistician or a math guru by any stretch of the imagination, logic tells me that if prefixes are already more probable to roll, it better suits us to INFLATE that possibility by taking a suffix away from the pool of affixes available, so as to increase the likelihood of rolling a prefix, and thus the net chance that the affix we want will get rolled on the regal.

That said, it's entirely possible that it would be more beneficial to simply strip the highest probability affix type out of the equation, say, flat lightning damage, for example. It would thereby more dramatically increase the chance of getting any other affix, including the +2 roll.

Fact is, I simply don't know how the dice roll works, whether it's

a) Straight up roll a random affix based on flat probability or
b) Roll first to determine prefix or suffix, THEN roll for a particular affix.

GGG, to the best of my knowledge, has not released any information on the subject, however in my experience attempting to roll Twinned Museum/Arena maps, I notice that I typically LACK suffixes on my alteration rolls, compared to the amount of times I either 1) roll BOTH prefix & suffix or 2) roll a solo suffix.

This leads me to believe that the weighting itself actually leans the probability towards prefixes in general being more common.

Take with that what you will, but as you also mentioned, Dexterity is the cheapest option for mastercrafting, which is another factor.

Anyway, the long story short is that Dexterity also happens to have a very high probability of rolling, in addition to being a suffix. So, even if I'm wrong and there's a flat probability of certain affixes rolling, by mastercrafting Dexterity we accomplish two things:

a) Save currency
b) Take away a high probability affix

And, if I'm right about how the weighting impacts the general probability of rolling prefix vs suffix, then it also helps with that. =)

I thought I actually had specified to use Dexterity in the Mastercrafting section there, looks like I didn't. I'll fix that. I have fixed that.

Also, you wrote earlier that dex was a prefix. It's not. It's a suffix. Nevermind, you caught that. Yeah, the wiki isn't necessarily up to date on everything.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Apr 29, 2016, 3:22:48 AM
Thank you for taking the time to provide such a detailed explanation. Actually it was while I was looking through the chance to roll data table that I realised my earlier error in stating that dex was a prefix :)

Why does this build run Blood Rage? While using Frenzy to spread cursus, I am at maximum Frenzy stacks all the time. No need for Blood Rage... all it does is degenerate my health. Care to elaborate?

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