[outdated] Caustic Arrow Solo Map MFer (20/300+)

Yeah... I agree... Lab isn't that hard... I tried unweakened Izaro yesterday... Vulnerable/Ele Weakness + extra Fire/Cold/Lightning Dmg and nearly died, but pulled it off... otherwise its a breeze... but its still 6-12 minutes of running thru maps skipping everything, barely looting, just to usually get nothing out of it

... if this challenge happens next league (hopefully only wanting 8-10/12 instead), I'll adopt the more VOC method of buying a tab of ilvl 84 whites to enchant while working the challenge

@Hank... sounds like you'd be better off spending 25-30c in trade 820 for vaal temple entry... that's the route I went... I think the sellers are people already consistently running t13s and vaaling them for 8mod IIQ numbers... and then selling Temple Access when they get lucky to finance their mapping

I really haven't done too many lab runs myself... still need aura/totem/curse/trap, and boots crit/kill... done about 15-30 runs

I bought me a set of 7 league steps a while back... theyre great for running lab faster... no worries leaving them on for Izaro... only my fire resist drop to around 60%... and mana regen is weakened... I can even keep them on while mapping super low map tiers like all my corrupted t1-3s... I start to feel the regen loss eventually tho, since dropping Clarity for Arctic Armour
Last edited by Piros#7740 on Apr 12, 2016, 4:10:09 AM
Anyone currently doing this on PHC? I am thinking about this for the next 3 month challenge league but whats off putting is the lack of movespeed and mobility. My playstyle is an extremely fast paced 1 hit and move kinda thing so currently I'm looking for an MF build which has the speed and capability to 1 hit stuff and move at like 80% movespeed or so.

I have played Voltaxic LA Raider with an abusrd amount of movespeed (130% with quicksilver) but sadly ripped to Malformation piety+boss damage and I am looking for a build that has that type of mobility and damage. Caustic arrow seems to be one of the things where you shoot 1 arrow and move, just like Voltaxic, minus the huge "piercing+chain" effect that LA has.

I was looking around and thinking about how to create a Caustic arrow raider to achieve that amount of movespeed while maintaining the life pool and defenses because I play on hardcore always. True, I will not get the dodge/spell dodge from playing Trickster but I gain a huge amount of movement speed.

Has anyone been successful at making a ultra fast version of this build?

Thanks in advance.
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Piros wrote:
@Hank... sounds like you'd be better off spending 25-30c in trade 820 for vaal temple entry

Yup, probably so...

Yet, I like to accomplish the achievements on my on insofar as reasonable. This league I've done all the achievements solo - although I picked up a few Perandus guardians while doing Zana/Gorge/Plateau rotations...

But I'm running out of T12/T13/T14 maps and still haven't been able to Vaal a T13 into a Vaal Temple...

Also, still no Perandus Manor (haven't seen Caidro for quite awhile while running maps).
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So once I exhaust my remaining top tier maps, I'm going to just buy my way through the rest of the challenges.
Last edited by hankinsohl#1231 on Apr 12, 2016, 6:10:18 AM
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Since I never seem to play Standard these days (I sometimes test build concepts in Standard, but that's about it), I think my Standard tabs are doomed to eternal disorganization, LOL.


That's basically what I use Standard for as well, but also if I find a league to be particularly underwhelming (Talisman, Rampage), I end up in Standard and I just work on rebuilding my currency, if I'm not actually fucking around with build concepts.

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Does anyone know if there's a sure-fire or best way to get a Vaal Temple map?


It's just a T13 vaal. Anything you read about a guaranteed vaal temple was just trolling.

As Piros mentioned though, just pay for the entry, or be patient and constantly run high maps to vaal all your T13s.

That said, gratz on getting to 36 (mostly) solo.

I count rotations as a solo effort, in terms of challenge clears, btw. Because there's technically no benefit / advantage to running parties other than sharing challenge completions.

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so currently I'm looking for an MF build which has the speed and capability to 1 hit stuff and move at like 80% movespeed or so.


You may as well ask for a sentient astrophysicist unicorn with an elephant trunk.

No MF build one-hits anything. The only way that happens is crit builds, and if you go crit, you just don't have the ability to MF and sustain your damage.

The reason is simple: diamond rings are a requirement for crit builds. Which means no Ventors, no Andvarius.

In addition, the other typical uniques you use (Maligaro's, Rat's Nest) means that res balance as a major issue. Can't exactly wear Andvarius, or mediocre Ventor's, when you have a minimum two other slots taking up your resistances. Oh, and then your crit quiver automatically takes up two suffixes that can't be used for resistances. Etc., so forth.

So, sorry to say, you're not going to get that clear speed AND be able to MF. You pick one or the other.

With the possible exception of RF / Bladefall Totems, this is probably the fastest MF build you're going to get that maintains defensive balance, damage, and survivability.

You can, however, always split the difference: sacrifice one slot for quantity (gloves or boots), and then just IIR on whatever rare pieces you are using, and IIR in your 6L. You'll still eat a significant amount of damage loss sheerly on the basis of dropping your 6L gem for IIR, but you should be able to get 16-20 IIQ / 150 IIR. Won't be as effective as it could get for damage, nor will it be as effective for MFing as a build with numbers such as mine, but... could be what you're looking for.

Problem is it still won't one-hit things in higher maps. I've run Voltaxic LA and learned you really do need to maximize your gear for damage output in order to get it done where it just decimates everything. Maligaro's & Rat's Nest, WED belt, crit/wed rings, crit/wed amulet, crit/wed quiver, etc. Dropping any one of those is like murdering 20% of your possible damage output.

Drop anything more than one of those and you won't even one-hit things in lower level maps. The damage cut is too severe.

So your decision comes down to

a) Recognizing that if you want to MF, or dps (and by dps, I mean murderously fast crit clear speeds), in the more efficient manners possible, you need to pick one, and not try to do both.
b) Accepting that if you do decide to try split the difference, you're drastically going to lower your potential efficiency in BOTH MF'ing and clear speed.

I mean hell, even this build takes a damage cut for IIR. It's just less significant because it's non-crit.


As for MS, Raider means you're saccing a lot of damage or other defensive capabilities just in order to acquire movespeed.

Which, by the way, you're over-prioritizing. The only time you really need the extra move speed is between packs, and a lot of the time you're stopping to pick things up anyway. Hence, dual quicksilver.

Your best option if you want to increase your move speed, which I'll reiterate is largely unnecessary (I keep up with virtually EVERYBODY in Zana rotations except high-attack-speed whirling blades users, and I use Goldwyrm; and I outpace almost everybody in Haku rotations) is to change to Sadima's Touch and run 30% MS boots.


Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Apr 12, 2016, 6:46:46 AM
Started a new scion, can't wait for lategame.

Seems very interesting. Level'd with spark and 2x lifesprig, on 42 I made the switch to CA, now I'm rushing to late game. Thanks for the build.
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Serleth wrote:

So, sorry to say, you're not going to get that clear speed AND be able to MF. You pick one or the other.

Q: As IIR/IIQ don't affect unique drops nor currency (I think). And id we talk about (per time spent) and not (per map done), wouldn't you generate same amount of currency and collect good rares/unique if you go dps? With the amount of map drops you get nowadays you equalize the output by speed running over the drops the MF gets per map. Wouldn't you agree?

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Piros wrote:

I bought me a set of 7 league steps a while back... theyre great for running lab faster... no worries leaving them on for Izaro... only my fire resist drop to around 60%... and mana regen is weakened... I can even keep them on while mapping super low map tiers like all my corrupted t1-3s... I start to feel the regen loss eventually tho, since dropping Clarity for Arctic Armour

I was lucky to drop Devoto's Devotion a few times so I got the idea of using them (from Hank I think?). This is what I did: I literary spent three chaoses on a crappy items of; a boot with %30 speed/high life/ some resist, a ring with %59 mana regen/life/resist and another ring with high life/some resist and I was over-capped in resistances, had about 59% speed and a higher life. I used those for crazy lab-running (as the goal was only the enchantments and not the drops). That really helped me get that challenge.
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Hvakhshathra wrote:
Q: As IIR/IIQ don't affect unique drops nor currency (I think). And id we talk about (per time spent) and not (per map done), wouldn't you generate same amount of currency and collect good rares/unique if you go dps? With the amount of map drops you get nowadays you equalize the output by speed running over the drops the MF gets per map. Wouldn't you agree?


Two things:

a) Except maps are now cheaper to buy thanks to the Zana changes, by about half. A T14 map used to run 25-30 chaos. Now you can get one for 12-15c.
b) "As IIR/IIQ don't affect unique drops nor currency" is false.

IIQ has a direct impact on currency drops, and IIR does increase the amount of uniques you get. It won't influence the TIER of unique you acquire, but because you'll be dropping more uniques in general, you will more consistently drop better uniques.

As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer.

But with 2.2, I think MF has the edge.

Especially given that this build actually got significantly more powerful with 2.2 (by about +30% dps), it's much easier to clear high tier maps relatively quickly, and still MF them.

So you could, in theory, play this build as though it was a dps build, set your loot filter only to look for specific basetypes rather than basically all rares ever, and still crush maps pretty quickly and find MORE good base types than a raw, non-MF, clear speed build would.
Jul 27, 2011 - Sept 30, 2018.
@Hvakh: At this point, my gear is pretty much locked in and I'm happy enough with it... I can't really swap those slots anymore...

Spoiler


Only swapping I do is the Seven-League Step sometimes... main thing I like about a good ventor's roll, is it makes maintaining resistances easier, gives more +Life, and can be compensated with max rolled IIR in gloves/helmet/amulet... with this setup I have 4.7k life, 12k evasion, 30/299 MF, and I will be able to cap fire resist when I swap 7-league step once i finish getting Haku to 7 to scour WED off the helmet


To second what Serleth is saying, I've found a lot more valuable uniques this league than any previous one... Tabula, Kaom's Heart, Hegemony's Era, Carcass Jack, Crown of Eyes... also a lot more junk uniques... so much so that I was finally broken of my habit of saving them for possible use...
Last edited by Piros#7740 on Apr 13, 2016, 3:19:04 AM
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Serleth wrote:
As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer

If you were able to easily sustain T13 maps, I'd say yeah, this is (was) true.

But to sustain a T13+ map pool you're chiseling, alching, chaosing for high IIQ and pack size and likely throwing in some sacrifice fragments (and I also Vaal at this point). So you've likely sunk 3+ chaos into your T13 before you even start to run it. And some of those T13 maps will have really tough mods, making 3m clear speed (especially given that you're picking up stuff... going back to your hideout... selling it... etc.) very tough indeed.

To wit.. last league, Havoc was dead broke at 100. I think this was true of many players pushing high levels.

Just my 2c... but running T13+ maps for me has always seemed like a break-even proposition at best.
Last edited by hankinsohl#1231 on Apr 13, 2016, 7:20:56 AM
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hankinsohl wrote:
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Serleth wrote:
As of 2.1 I would have said that a 2.5-3m clear speed build running T13s+ could generate similar currency to an MFer

If you were able to easily sustain T13 maps, I'd say yeah, this is (was) true.

But to sustain a T13+ map pool you're chiseling, alching, chaosing for high IIQ and pack size and likely throwing in some sacrifice fragments (and I also Vaal at this point). So you've likely sunk 3+ chaos into your T13 before you even start to run it. And some of those T13 maps will have really tough mods, making 3m clear speed (especially given that you're picking up stuff... going back to your hideout... selling it... etc.) very tough indeed.

To wit.. last league, Havoc was dead broke at 100. I think this was true of many players pushing high levels.

Just my 2c... but running T13+ maps for me has always seemed like a break-even proposition at best.


That, too.

Comes down to more than just straight mapping, obviously. Good shop maintenance, splitting time between mapping / Atziri, crafting for profit, flipping, etc.

MF affords you the option of basically just sticking to whatever maps rather than having to worry about additional ways to generate currency. Then you can do all the other stuff and be filthy rich.
Jul 27, 2011 - Sept 30, 2018.

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