[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Chrom wrote:
Sorry if this has been asked, but the tread is now over 200pages.

I really don't understand the use of frenzy charges, is there some passive, gear or other skill I'm missing?
The frenzy skill gem increases the following; neither which have any affect on the poison cloud.
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge

Isn't the extra damage being seen coming from the tool-tip's assumption of "Attack Speed" vs a single target?


4% more damage per frenzy, definitely worth it.

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SToNeD2k9 wrote:
So whats the new gem setup for caustic? No void and rapid?


Both of them, unless you have 6l and empower.
Last edited by Gosen#5296 on Dec 23, 2015, 11:11:45 AM
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SToNeD2k9 wrote:
So whats the new gem setup for caustic? No void and rapid?


Both of them, unless you have 6l and empower.


im playing standard, i got 6l and i got empower lvl4.
IGN:xSTo_ONeDdx
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Gosen wrote:

4% more damage per frenzy, definitely worth it.


Where is that 4% from?
How much of a difference is AoE going to make, vs Rapid Decay? I already spent a shitload of chromes (went for wrong colouring, idiot!).

If it's substantial, I'll obviously fix it.
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Chrom wrote:
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Gosen wrote:

4% more damage per frenzy, definitely worth it.


Where is that 4% from?


Having Frenzy Charges grants your character 4% increased attack speed, 4% increased cast speed and 4% MORE damage.
This build uses the Frenzy skill to generate frenzy charges which increase the poison cloud's damage by 4% for each charge.
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wraeyth wrote:
How much of a difference is AoE going to make, vs Rapid Decay? I already spent a shitload of chromes (went for wrong colouring, idiot!).

If it's substantial, I'll obviously fix it.

aoe makes huge impact on clear speed. unless you have carcass and 20q ca, and +1 drillneck ontop it's a must.
things will change when ascendancy comes live ofc
No rest for the wicked
Last edited by mezmery#2042 on Dec 23, 2015, 12:02:12 PM
double
No rest for the wicked
Last edited by mezmery#2042 on Dec 23, 2015, 12:01:10 PM
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mezmery wrote:
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wraeyth wrote:
How much of a difference is AoE going to make, vs Rapid Decay? I already spent a shitload of chromes (went for wrong colouring, idiot!).

If it's substantial, I'll obviously fix it.

aoe makes huge impact on clear speed. unless you have carcass and 20q ca, and +1 drillneck ontop it's a must.
things will change when ascendancy comes live ofc


Hmm, sounds like I'll be changing. I have Carcass, and will have 20% CA soon but no +1 drillneck.

Thanks.

Next question;

If I'm going the route of multimoding my 6L Maraketh, what mods should I be looking for? I should/may be able to make do without needing any resists.

Obviously Leo, but what about the two free suffixes?
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wraeyth wrote:

If I'm going the route of multimoding my 6L Maraketh, what mods should I be looking for? I should/may be able to make do without needing any resists.

Obviously Leo, but what about the two free suffixes?

how it came you dont need res with adv and carcass?
No rest for the wicked
Last edited by mezmery#2042 on Dec 23, 2015, 12:23:13 PM
I dunno about running Inc AOE. I'm running CA - lvl 3 empower - IIR - rapid decay - void manipulation - conc. The damage is already pretty painful, even with a wither spell totem... i can't imagine losing RD or VM on top of that.



With 7 frenzy stacks I just shoot all over the place. :P
Last edited by SpidaFly#4619 on Dec 23, 2015, 12:40:20 PM

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