[outdated] Caustic Arrow Solo Map MFer (20/300+)

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Serleth wrote:
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https://www.reddit.com/r/pathofexile/comments/3ws36c/merc_dominus_vs_poison/

I admit I am still unsure of the best way to scale CA post 2.1

But if the DoT applied by "Poison" is 10% of physical and chaos damage, is it not a substantial single-target damage boost if we are able to stack it quickly?


Yeah but we're doing no physical damage, nor chaos damage.

We're doing chaos damage over time.

Poison's DoT is a direct calculation based off the hit damage of whatever skill you're using. The cloud doesn't hit (it's a ground effect), therefore it can't poison.

It requires either a physical or chaos attack or a spell hit that deals physical damage (such as EK, a physical dagger build, or even 100% chaos conversion fireball).

Thanks for the link.


Yes I just realised my CA projectile was not applying the high chaos damage number, it is the cloud itself. Oh my....

Now it makes more sense :)

So it's true that the interaction in the linked gif video setup seems bugged? The DoTs should be very low damage, even with increased poison damage from tree, and should not add up to a significant number?

EDIT: Just saw your previous post; will not attempt any build around this bugged mechanic then!


GuardianOfValhalla
Last edited by GermanSuplex64 on Dec 15, 2015, 2:46:18 AM
Yeah exactly, the massive amount of damage he's dealing isn't, or shouldn't be, the cloud DoT, there's some extremely improper scaling that's happening there. Quill rain does something like 10 physical damage, meaning his base DoT should be 1 dps + whatever the cloud damage is doing.

In his thread he says it's scaling off the actual impact of the projectile, meaning something really messed up is going on. There's no way that won't get fixed. He should be dealing cloud DoT + maaaaaaaaaaybe 3 dps poison per hit.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Dec 15, 2015, 2:50:55 AM
"
Serleth wrote:
Yeah exactly, the massive amount of damage he's dealing isn't, or shouldn't be, the cloud DoT, there's some extremely improper scaling that's happening there. Quill rain does something like 10 physical damage, meaning his base DoT should be 1 dps + whatever the cloud damage is doing.

In his thread he says it's scaling off the actual impact of the projectile, meaning something really messed up is going on. There's no way that won't get fixed. He should be dealing cloud DoT + maaaaaaaaaaybe 3 dps poison per hit.


Yeah it's too good to be true in the end - it would have been similar to stacking hundreds of ignites using emberwake + taming at a fraction of the cost of such a build.

I really thought this bugged mechanic is what Chris alluded to when he mentioned that the changes to CA and the new patch content meant that CA could potentially be better in 2.1

I guess I'll just have to accept the nerf it got in 2.1!
GuardianOfValhalla
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Serleth wrote:
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Skaithakk wrote:
Thank you for the help.


No problem, best of luck.

@Chrono

Well done.

I've had zero RNG up until today when I finally dropped a Celestial Justicar. First thing worth more than 4c for me this league.

Going a lot slower than I'd hoped.

same sad story. max value i droped at hc talisman by 75 was static ele jewel that i sold for 8c. culling with ft nonstop =\
exalt is already 35, so usual sad ton-of-dl-grind story begins.
acurrently sitting at 20c, so Andvarius is not even close, lol.
No rest for the wicked
Last edited by mezmery on Dec 15, 2015, 3:53:01 AM
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I really thought this bugged mechanic is what Chris alluded to when he mentioned that the changes to CA and the new patch content meant that CA could potentially be better in 2.1

I guess I'll just have to accept the nerf it got in 2.1!


CA is actually at least on par with 2.0's PA, insofar as you drop the AoE gem and run both VM and RD in your 6L.

Dps was about 58k in 2.0 in a completely finished PA build (Lvl 21, Emp 4, SP, Conc, AoE, Pierce).

In 2.1 with CA 21, Emp 4, VM, RD, Conc, SP, you get 50k.

Thing is, it requires dropping the AoE gem to get it done.

And as an MF build, one of our gems is sucked up with IIR.

That's why I'm thinking of moving the build over to Scion in order to grab the AoE nodes at the start, so we can include another damage gem and drop AoE.

2.0 MF build we got 48-50k damage (PA 21, AoE, SP, Conc, Emp 4, IIR)

2.1 Build (PA21, AoE, VM, Conc, Emp 4, IIR), we get 28k.

Pretty big hit. But not something we'd really notice until 76+ maps and a few bosses.

For those boss fights we can make up for some of it with Wither, which at 8 stacks brings us back up to 43k. Hence the Wither - Spell Totem idea.


Some investigation to be done yet. I know from experience that dropping the AoE gem in the Ranger setup is.... doable, but the pack clear speed suffers, and to be honest dropping 39% AoE versus recovering only 20% from Scion means we're still -19%.

But it might be worth it.

We wouldn't quite have the same damage off the tree, and I won't bore you too much with the math but basically we'd have to drop Growth and Decay to grab the AoE, meaning we lose out on 38% damage, but that means we could use VM instead of AoE, meaning we go from 28k pre-Wither to 36k.


I stuck with Ranger for Talisman so I could test out a bunch of different things for you guys and update the build and decide whether or not that change was required.

I will eventually go respec a Scion in Standard to tell you guys whether or not the Scion tradeoff and -19% AoE is worthwhile, or if the radius ends up still being too small. Because pack clear speed is effectively like adding IIR. The faster you clear things, the more you loot, the more currency you make per hour.

So I need to do some investigation regarding the balance between cloud AoE and damage and whether or not that needs to happen.

I'm waiting on Standard to get some of the new 20/20 gems up so I can screw around a bit more, then let you guys know.
Jul 27, 2011 - Sept 30, 2018.
The AoE problem can fix drillneck + 1 arrow in my opinion, I have this combination on standard and its doing so well that I even might drop Carcass Jack ;)
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TheRahr wrote:
The AoE problem can fix drillneck + 1 arrow in my opinion, I have this combination on standard and its doing so well that I even might drop Carcass Jack ;)


Good suggestion, if expensive. And I'm trying to keep this guide as efficient and accessible as possible for newer players.
Jul 27, 2011 - Sept 30, 2018.
The price for this item is dropping down I bought my for 20 exa, before 40-50 and 20 is kinda farmable in my opinion (40 hours target), but yeah still pretty expensive.

You can also farm 1-2 exa, buy one and try to vaal them, so it should be less painfull than spending 20 at once.
Last edited by TheRahr on Dec 15, 2015, 8:14:39 AM
I hadn't considered the extra arrow corruption :o

I guess you're probably not going to rush this conclusion and intend to wait until you've properly tested alternatives before editing the OP Serleth; but what I gather is that if the Shadow variant has the highest DPS output, the +1 arrow is probably the best (albeit the most expensive) route for fast clear/high dps?

Cheers
Hey

Wouldn't it be better to go http://imgur.com/9Cg7Nrz instead of http://imgur.com/AP2akGY
?
You'll gain 5% life and 4% increased evasion rating per frenzy charge and lose 10 dex and 18% frenzy charge duration.
IGN: Fifthfurball
Last edited by Attentionee on Dec 15, 2015, 9:50:00 AM

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