[outdated] Caustic Arrow Solo Map MFer (20/300+)
I'm a relatively new player, so I have some questions.
I had this ranger left over from when I played a year or so back, so I decided to spend a couple lucky finds from my Witch and buy some gear for it. I'm not left with much, so I'm hoping I can get this working. My tree is a bit screwed up because I started following someone else's guide, then switched to this one. But I don't think it's a total loss, I do have 11 orb of regret (and 3 refund points I can pick up from quests I haven't done yet) if I really must use them. Hopefully my ranger is viewable to the public, comments and suggestions are welcome. Questions: 1. Since I don't have a 6L (and I doubt I'll be getting one any time soon, on standard the cheapest 6L white bows are still many exalts) I have to run a culling strike+IIR for bosses. I'm trying flame totem right now, but I'm not impressed with its performance: there's too much of a delay between casting it and it firing. Could I run another lower level Poison Arrow linked to the culling+IIR? If I did this, does the "new" poison cloud replace the old one? (ie. am I guaranteed that the new poison cloud will cull the boss, instead of the old one killing it?) 2. At present, with 6 frenzy charges up, my tooltip DPS is only 10k. I would really appreciate some suggestions on what I need to improve. 3. I can't manage to get RGGBB on my bow. So I'm running: PA + fproj + Empower(lvl2) + sproj + conc. Would I be better off running a different skill combo in the bow? 4. Blood Rage vs. Frenzy: you say to run both. I'm trying that. However, my life regen is JUST shy of the Blood Rage degen. I'm not seeing anywhere close that I can pick up even 0.4% life regen. Suggestions? 5. I should NOT pick up piercing nodes until I can afford a Drillneck, correct? And a 6L should be a priority over Drillneck, yes? Thanks! |
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@Max
You need to put your PA setup IN the bow, buddy. You're missing out on like... 7-10k dps probably? Because neither your PA nor your Empower are taking advantage of the +gem levels. Drop Sadima's for rare gloves with life / IIR. Amulet needs replacing with something similar, with life. Switch to a leather belt instead of rustic. Pretty basic stuff. Tree looks fine though you can spec out of the ranger 10% proj nodes for scion life if you find you're lacking in survivability. Also if you pick up Soul Siphon you won't need a mana flask at all. That will let you get a second Quicksilver in that slot which will improve you movement around maps. " 1. No, degenerative skills can't cull. That's the reason why we go with Flame Totem. Culling requires a "hit", and degen effects don't hit. Attacks and most spells do. 2. The central damage increases for the build are gem level (hence the +3 bow and Empower), and Drillneck. So until you can get a +3 bow pretty much you just gotta keep leveling that Empower. And of course the usual node stuff on the tree. Like you say your tree's not that bad off, if you switch your pathing through the Scion Eva wheel down to duelist, spec out of Charisma and the eva/life nodes adjacent to it, you'll end up with around a net +4 extra points to use which can carry you to the more efficient scion life and get you another jewel socket for damage affixes. 3. No. 4. None. That's how the build functions. You use seething two hallowed life flasks for your proper healing during battles and an eternal catalyzed flask for situations where you have more time and can afford a more prolonged recovery and to combat the BR degen. The frenzy gem setup is largely to curse bosses and keep your charges up during prolonged fights. Otherwise blood rage is what sustains your charges precisely so you don't have to stop and use Frenzy. It improves the clear speed. The sacrifice is the slight degen. 5. Correct on both counts. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Nov 23, 2015, 5:34:18 PM
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Man, the thread has grown long ^^
Just a heads-up for us Caustic Arrowers: The new skill "Wither" is said to apply a stacking debuff on enemies in an area, slowing their movement speed and increasing the chaos damage taken. The level one stats of Wither are: -30% movement speed +10% damage taken on affected monsters, that is one stack. I have not yet figured out the primary and secondary durations, anyone with an idea? The quality bonus is yet to be discovered, too. IIRC, that 10% chaos damage taken is equal to a 10% more modifier, similar to the one we use from Slower Projectiles and Concentrated Effect. My plan will be to test the following setup asap: Spell totem - Wither - Increased Duration - Faster Casting in a neat 4Link. This will hopefully be helpful for either a more fluid levelling (gems not maxed, lower links in bow, not +3 bow with empower) or for faster bosskills in high maps. Yet we don't know: - the quality - how many stacks are applicable with one totem / selfcast - the scaling with levels IGN: WildTortillaFart Last edited by Chronodroid#6060 on Nov 25, 2015, 1:35:23 AM
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" Source? Jul 27, 2011 - Sept 30, 2018.
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Enduring cry - when do you use it for defense?
Do you spam it every so often in case of a burst? Only when you see a boss/big pack coming? Thanks. | |
Someone else is better suited to answer that question.
I don't use it at all. Jul 27, 2011 - Sept 30, 2018.
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" Can't find it.. argh. Gonna edit for more clearliness. IGN: WildTortillaFart
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I find it really hard to map out the leveling tree.
Did someone made a stepping stone like skill tree ? |
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" Going based off the EK/Flame Totem Leveling Spoiler, which switches to PA later on (around 60-65). Level 10 Level 20 Level 30 Level 40 Level 50 Level 60 Here you make the switch to PA. You should be finished the Bandits and Way Forward in Merciless. You can either switch early if you get the +2 bow at this point, moving some nodes around as you see fit, or level into Method to the Madness and Entropy while dropping Primal Spirit and Quickness. You'll be able to cover it in the next five levels, which will get you an extra 3 points from Act 3. Level 65 It's pretty straight forward from there. If you wanted to spec into PA as early as possible (roughly level 35), it goes like this instead. Level 40 Note, Quickness is dropped here instead for the early switch, and you sacrifice life in order to get it done. Level 50 Level 60 Note that in both cases, the progression prioritizes life over damage. Adjust as you see fit. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Nov 25, 2015, 3:20:59 PM
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Hey man looks great.
I'm a newer player, I was wondering with the new talisman league would you run this build for the first character of the league? Or would you hop on the band wagon of new skills to try them out? I'm basically looking for a really reliable build for the new league. I've looked everywhere please throw some advice my way. TY dude <3 Last edited by Endrance88#7959 on Nov 25, 2015, 5:49:54 PM
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