[outdated] Caustic Arrow Solo Map MFer (20/300+)



Hey there,


Thanks for the guide, I am having a lot of fun playing it.

One question I had - is it necessary to invest passives into pierce if you do not plan on getting a drillneck? As of right now, my quiver is what is holding my resists at a fairly even balance, and I do not have the will or currency to invest in a drillneck as that would also mean redoing much of my gear.

So, for standard tri-res+hp budget quivers, is pierce needed?


I know Pierce within itself is nice as it will create more clouds for quicker clearing, but at my particular juncture, it would allow me to essentially spec out of 3 points of pierce to obtain 2 additional gem slots which would equate to about 50% increased cloud dmg.
"
Wukufyze wrote:
Thanks for the guide, I am having a lot of fun playing it.

One question I had - is it necessary to invest passives into pierce if you do not plan on getting a drillneck?


You're welcome. =)

To answer your question: no. Pierce on its own does not provide enough benefit without a Drillneck.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Aug 24, 2015, 4:00:11 AM
Some Fun with Math Regarding "C" and Magic Find. Skip if not interested.
Spoiler

You might have heard that, if possible, it's best to balance out your IIR and IIQ values - in other words, it's generally better to gear such that IIQ and IIR are as close as possible in value.

Unfortunately, this isn't achievable in practice as gear with IIQ is much harder to find and the IIQ values on such gear are always lower than same-slot alternative gear with IIR. So, we calculate "C" and go with whatever gear yields the highest "C" value, all other things being equal (such as not gimping life/clear speed/resists/other factors too much).

At any rate, you might be wondering why, mathematically speaking, it's generally a good thing to balance IIQ and IIR if possible.

In other words, given that:

C = (1 + IIR/100) * (1 + IIQ/100)

why is it that higher "C" values are obtained when IIQ and IIR are closer together in value?
======

Theorem: Given two integer variables x1 and x2 whose sum x1 + x2 is a fixed total T, the product of the two integers P = x1 * x2 is maximized when x1 = x2.

Can you prove this?
Spoiler

P = x1 * x2
x1 + x2 = T
x2 = T - x1

P = x1 * (T - x1) = Tx1 - x1^2

Inflection points occur where the slope of a curve equals zero. We are looking for the inflection point in the curve for P where P takes on its maximum value. To the left of this point P will be gradually taking on higher and higher values until we reach a maximum. To the right of this point, P will gradually decrease. Thus, we look for the point on the curve where the slope will be zero and so we solve for:

dP/dx1 = T - 2x1 = 0

We've used calculus here and taken the derivative with respect to x1 of both sides of the equation for P. We set the derivative to zero because we're looking for the inflection point on the curve.

Solving for x1 we have:

x1 = T/2

and thus

x2 = T - x1 = T - T/2 = T/2

So the maximum value of the product occurs when X1 = X2 = T/2.

QED


=======
So, it's because of the theorem above that we try to balance out IIQ and IIR when gearing (but calculate "C" to make any final decision).

Note that the theorem strictly applies only when x1 and x2 add up to some fixed total T. This would be true if we were somehow able to replace IIQ with IIR on our gear on a 1 point of IIR replaces 1 point of IIQ basis. This isn't the case as explained above which is why we calculate "C" but use the "balance IIQ and IIR" principle as merely a guideline.

Last edited by hankinsohl#1231 on Aug 24, 2015, 4:54:03 AM
"
Serleth wrote:

As a side-note I have put together a C-Value Calculator to make life easier.

Sweet! You da Man!
hello, does item rarity gem effects if the kill is made with DoT?(poison arrow cloud),
thanks in advance,
edit:
just got an answer so nvm that question :p
Last edited by erani#1319 on Aug 24, 2015, 11:08:26 AM
"
Twelvepack wrote:
Everybody runs out of mana with this build. Its not just you its just the nature of the build. Gotta learn to fire a poison arrow into a group and then use frenzy or vice versa and let the dot do its work. If your like me i find myself firing repeatadly even after the poison is on the ground because i instinctly feel i have to do something even when the mobs are dying.


I don't use Bloodrage and just use Curse on Hit + Frenzy + GMP + Faster Attacks for Frenzy stacking

I also play Tempest HC though and it feels safer than having Bloodrage degen my life
Hey just wanted to say thanks for making this, I'm having a blast with it.
Hi Serleth
i'm one of your follower, and i'm addict of your build
Right now i m farming map again and again, and when i drop a legendary map i run it.
I easy pass all the legendary map i loot for the moment except one
The hall of grandmasters: this one kill me 6 time on the last wave of the first part, juste because of one mob. A mob with an energishield who ignore chaos damage. So my question is, for this kind of add, wich spell would you use? i think a huge mono damage?
"
Beagup wrote:
Hi Serleth
i'm one of your follower, and i'm addict of your build
Right now i m farming map again and again, and when i drop a legendary map i run it.
I easy pass all the legendary map i loot for the moment except one
The hall of grandmasters: this one kill me 6 time on the last wave of the first part, juste because of one mob. A mob with an energishield who ignore chaos damage. So my question is, for this kind of add, wich spell would you use? i think a huge mono damage?


I have two grandmaster maps myself that I'm actually preparing to test this out out.

What I'm going to do throw Explosive Arrow + Conc Effect + Faster Attacks + Fire Penetration + Empower into my chest.

Ideally what I'd actually have just for the grandmaster map is a second +3 bow on swap with EA there for the CI characters.
Jul 27, 2011 - Sept 30, 2018.
Hi mates, Im pretty much enjoying this my first MF build, i always loved PA back in nonsteam beta, and now when i returned to game i like that it has lategame potential

I use this gear


atm i have 6K cloud dps (7k with 6 frenzy charges), 5.2K life, 5-6K eva with grace, 68 cold res (others capped exept chaos ofc), IIQ 14+34 gem, IIR 156+57 gem

id like to go drillneck (dunno how much dps boost it will add), but then I will lost stats and cant use int gems rarity and conc effect:( ..what would you advice on this?

also so far I got lucky today (at last) and dropped

what would u advice on rare helm?..guy on chat told me it can be easily 50ex now but theres possibility to go yolo exalt and hope for some life mod for example..also would it be worth saving months of currency to get eternals and do imprints and craft life and flat armor? what would u do?

...also...can I score +2 bow gem lvl and +1gem lvl with alts only?

edit: i have no manaproblems whatsoever..how come others do?
Last edited by Daemonion#4934 on Aug 24, 2015, 8:07:10 PM

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