Filtration ♦ Item Filter Script Editor ♦ [ v1.2.2 ] ♦ Updated 2019-09-11

Thank you so much for updating, i cant describe how happy i am.. better than a new league :D
hmm first iteration didnt work, looks like something is broken. trying agian
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AtomYcX wrote:
New Release 2018-08-30 - 0.18

Sorry for the lack of updates lately - I've not had much time for development of Filtration but the work of kind community members continues to ensure it lives on :)


Hello! Thank you so much for your work, thank you for coming back, for a long time waiting for a renewal ^^
Last edited by Postodo on Aug 31, 2018, 12:16:35 AM
I fucking love you dude no homo
IGN shdowe
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AtomYcX wrote:
New Release 2018-08-30 - 0.18
Contributors for this release: Halil

♦ Added support for CustomAlertSound filter block items


Hi, I'm having a problem! In the patch on the site, it is written that there are 2 options to specify the path for the audio file.

CustomAlertSound "FILENAME"
OR
CustomAlertSound "FILEPATH"

In the filter, you can put only the direct path to the audio file, after the change in the text file (replaced the direct path to the file name with the extension), the filter ceases to perceive the audio as attached to the script, although the code is correct.
It's very strange but in one of the lines to which audio is attached it is reproduced correctly, I can not understand what the problem is with the others.

Here is part of my filter erhaps you will see the error? If so, I will be very grateful for the correction!

This script i can listening in Filtation

Show
Class "Currency"
BaseType "Mirror of Kalandra"
SetTextColor 210 0 0
SetBackgroundColor 255 255 255
SetBorderColor 210 0 0
SetFontSize 45
DisableDropSound True
MinimapIcon 0 Red Circle
PlayEffect White
CustomAlertSound "Mirror.mp3"


This can not

Show
MapTier = 16
ElderMap True
Class "Maps"
SetTextColor 255 0 0
SetBackgroundColor 255 255 255
SetBorderColor 255 0 0
SetFontSize 45
DisableDropSound True
MinimapIcon 0 Red Diamond
PlayEffect Red
CustomAlertSound "Elder map.mp3"


Last edited by Postodo on Aug 31, 2018, 8:36:44 AM
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Postodo wrote:

This can not

Show
MapTier = 16
ElderMap True
Class "Maps"
SetTextColor 255 0 0
SetBackgroundColor 255 255 255
SetBorderColor 255 0 0
SetFontSize 45
DisableDropSound True
MinimapIcon 0 Red Diamond
PlayEffect Red
CustomAlertSound "Elder map.mp3"


Yeah, this is a known issue. I've made a pull request that fixes this, among some other issues stemming from the same thing.
New Release 2018-09-01 - 0.20

Contributors for this release: GlenCFL

♦ Fixed a parsing issue with CustomAlertSound file paths

https://github.com/ben-wallis/Filtration/releases/tag/0.20
Creator of Filtration, a Path of Exile Item Filter Editor
http://www.pathofexile.com/forum/view-thread/1287447
Last edited by AtomYcX on Sep 1, 2018, 5:12:53 AM
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AtomYcX wrote:
New Release 2018-09-01 - 0.20

Contributors for this release: GlenCFL

♦ Fixed a parsing issue with CustomAlertSound file paths



Hi again, thanks for the new batch of fixes!

But I found another problem :D In this game there is a chance of dropping things with quality exceeding the standard 20%, but when you set the indicator in the program more than 20% they drop to 2, it seems that the program has a threshold for setting this modifier, (while I manage the type of the line "Quality> 20")

Thank you for responding to our messages so quickly ^^
Last edited by Postodo on Sep 2, 2018, 7:09:10 AM
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Postodo wrote:
"
AtomYcX wrote:
New Release 2018-09-01 - 0.20

Contributors for this release: GlenCFL

♦ Fixed a parsing issue with CustomAlertSound file paths



Hi again, thanks for the new batch of fixes!

But I found another problem :D In this game there is a chance of dropping things with quality exceeding the standard 20%, but when you set the indicator in the program more than 20% they drop to 2, it seems that the program has a threshold for setting this modifier, (while I manage the type of the line "Quality> 20")

Thank you for responding to our messages so quickly ^^


The problem here is when you type something more than 20 in quality block, the program changes it right? The problem isn't that filter is saved with a different value other than what is shown on program? If that is the case, the relative fix is merged and will probably be in next release.
"
Tarkhan wrote:
"
Postodo wrote:
"
AtomYcX wrote:
New Release 2018-09-01 - 0.20

Contributors for this release: GlenCFL

♦ Fixed a parsing issue with CustomAlertSound file paths



Hi again, thanks for the new batch of fixes!

But I found another problem :D In this game there is a chance of dropping things with quality exceeding the standard 20%, but when you set the indicator in the program more than 20% they drop to 2, it seems that the program has a threshold for setting this modifier, (while I manage the type of the line "Quality> 20")

Thank you for responding to our messages so quickly ^^


The problem here is when you type something more than 20 in quality block, the program changes it right? The problem isn't that filter is saved with a different value other than what is shown on program? If that is the case, the relative fix is merged and will probably be in next release.


Yes, you all correctly understood, it is after entering the program that the value changes

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