[2.2] Ice Crash: Size does Matter (including leveling guide video)

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remortal wrote:
sooo... again after testing abit and some upgrades i´m still completly stuck on some unique bosses.(sure there are some more. haven´t tested pit boss lately. but his cyclone skill seems to deal a shitload of dmg too)
1. the chaos golem unique!?:D cant remeber map name now. able to do some hits, but as soon as i backup i´m done.
2. musem map. The hollow lady. i´ll jump in with 5.5karmor 4klife 5endurance charges,capped resistance, chaos golem, and i drop in less then 1 second to zero. i cant even start hitting..
mapmods are: 60%extra lightningdmg extra cast- attack- and movementspeed. But i just get nearly 1shotted to without mods so doesnt make that diffrence.

Most of the other bosses i´m able to facetank by now.68-73maps.

Wtf is wrong with the balance on some maps? is this just me beeing nooby, or is it really this unbalanced?


Both of the bosses you noted do chaos damage. Whats your Chaos res?

For what its worth, Museum map is bullshit! 5k Life, 50% Chaos res, 6 Endurance, Fortify and the Chaos lady kills me in under 0.5 seconds.

I clear 77 maps in my sleep but skip Museum.

If you have an open prefix on your weapon, craft Blood Magic from Vagan 7. Only do this if your chest is at least 5-link to handle your Leap Slam linked with Blood Magic. Allows for 7-link (or cheap 6-link...) but most importantly you can drop Mana from the build totally. I got rid of Inc Burning Dmg (and can't tell the difference) and picked up AA. More freeze, more phys mitigation, and I got to respec out of Duelist mana nodes and pick up another Jewel.
Last edited by BearsAreBrown#4745 on Jul 23, 2015, 9:50:35 AM
What about Bandit Quest?
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What about Bandit Quest?



Help Oak (40life) or just kill all (+1 skill point)
Kill All (+1 skill point) or help Kraityn (8% attackspeed)
Help Oak (+1 endurance charge) or help Kraityn (+1 frenzy charge), additional point would be fine to


it just doesn't realy matter that much. 40 life is nice but in the end, it doesn't change much. Most of the time you won't be able to take more hits when it's relevant (bosses etc) and you can use the skill point for more HP as well. 8% att.speed can help when you get it, later on you can still be fast enougth to stunlock nearly everything.
Endurance charge = less physical dmg. Frenzy charge = a bit more deamage dealt = a bit higher chance to stun.
Frenzy makes a bigger diffrence, but you should only take it if you realy try to keep them up most of the time. Otherwise and on bosses without adds it's useless.
More Endurance charges are always nice, but atm chaos dmg dealt from a few bosses is what realy kills you. Skillpoints are always an option.

I'm not playing on hc, but if you do I would recommend: 40life, skill point, endurence charge
I don't get it - the leveling skill tree takes the path to Resolute technique through Butchery. But then in the 1.2 skill tree, you took the path down and took Juggernaut.

Am I supposed to respec 5 points now because I used your leveling skill tree?
you get 22+ respect points via Quests, are 5 really a problem?
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Makisi wrote:
you get 22+ respect points via Quests, are 5 really a problem?


Those 5 respec* points are not the problem, but I see different routes for the 1.2 tree and the levelling tree. I just don't want to take the wrong route.
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anvilgod wrote:
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Makisi wrote:
you get 22+ respect points via Quests, are 5 really a problem?


Those 5 respec* points are not the problem, but I see different routes for the 1.2 tree and the levelling tree. I just don't want to take the wrong route.


The leveling tree makes it possible to get the big dmg cluster at the bottom faster, as well as getting the additonal frenzy charge and mana on hit early on.

I didn't folow the leveling tree and it was fine anyways, but on hc I would recommend it for more dmg and survivability.

No matter what, first do the upper path. Increased area makes everything soo much easier. Here I would always use the 1.2 tree for the reduced mana/health cluster as well as the 24% ele dmg. The upper path on the leveling tree doesn't seem to offer any benefits, so drop that.
So, whats the trick about mana? I have the Unrelenting circle and Revelry, plus 0.3 mana leech on ring. 100 remaining mana reserved with 40 mana per ice crash hit. When the mob is big i'm perfectly fine, but when its down to boss alone, i'm out of mana in a second. I really hate to still need mana flask (i have hybrid one but still)... Will more leech mana on jewellry help?
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evilmindcz wrote:
So, whats the trick about mana? I have the Unrelenting circle and Revelry, plus 0.3 mana leech on ring. 100 remaining mana reserved with 40 mana per ice crash hit. When the mob is big i'm perfectly fine, but when its down to boss alone, i'm out of mana in a second. I really hate to still need mana flask (i have hybrid one but still)... Will more leech mana on jewellry help?


Rallying Cry...

as simple as that. Use leap slam to keep your endurance charges up and use Rallying Cry, if you can't stun the enemy with leap slam use enduring cry, after the cooldown use Rallying Cry and enduring cry again when needed. There is only a 4 sec cooldown on warcrys and the effects of them last longer than that. Use increased duration to make it easier to keep everything up.
I thought I hit the holy grail with a cheap, high-end Marohi but it feels somewhat lackluster even with the built-in Level 15 AOE. Maybe with more attack and run speed, I can get that responsiveness I like from faster-hitting weapons but, at the moment, it's almost a liability in spite of nearly doubling my damage.

Also, I wish I wouldn't go OOM after three swings. Lol

My gear

Spoiler


A lot of it is terribly optimized but I just hit Merc so I'll be fine-tuning some of the glaring problems.

Also, I am sure it's been asked but there are a lot of pages to cover. Would it be feasible to replace Hatred with Herald of Ice until Mana is less of an issue or in general?
Last edited by Messerschmitt#0749 on Jul 26, 2015, 8:46:18 PM

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