[2.2] Ice Crash: Size does Matter (including leveling guide video)

I agree with Violander

I want to follow this build, but i'm also confused as to what build i should follow, i'm only level 14 on the warbands league, but the way v1.2 looks compared to the leveling build it seems it will require a good amount of refunds to get it to look like v1.2, i'd rather be a bit weaker leveling than to waste alot of time and money trying to regret all those passives


I want to know whether it is best to follow the allround build and keep it (or just reset a few passives) because i'm in a softcore league or should i follow v1.2 which looks like it was made for hardcore, but i'm not sure.

Thanks
Hi,

Why are there 3 different versions (1.0, 1.1, 1.2) of the build? Which one should I follow? I am confused.

Regards,
I'm having issues with surviving right now. I'm sitting at 69 and my ice crash does 12k and I can stun lock most all enemies. The issue is with ranged mobs if I try to leap slam them I actually run into their projectiles and it kills me instantly. I'm sitting at 65% physical damage reduction and 75% all resists. What's a quick and dirty way to boost Ehp/defence when you already have 500+armor on boots, gloves, and helmet and 1000+ armor on chest? I'm using a 5S 4L marohi erqi with ice crash/elemental damage/melee damage/life steal/fortify to ensure 100% up time and warlords mark to boost life leech and endurance
Last edited by killerkrill#7762 on Jul 16, 2015, 7:48:57 PM
Same issue as the post above me. Also, should I regret and re-route my points now or wait till later?
I'm running a similar build, a few key differences though.

1. I realised how much I hated mana management, getting mana leech on gear and on the board was a hassle, it was wasting points that could be used elsewhere. Bloodmagic on the board has saved me a hell of a lot of hassle and I will eventually switch it out(for gems linked with skills) and run Grace/Hatred reserving 100% of my mana.

2. Forgoing defences is probably not the best idea. I'll be looking at approx 12k armor with just grace running, with the huge spike in phys damage this patch and no more auto immune to phys CWDT I rate armor pretty high.

3. By ignoring mana steal/regen I can focus on max hp, hp regen and lifesteal. I am trying to be pretty even with these stats as they all compliment each other.

4. I hate mana.

5. This build works with axes too, you can go for accuracy/crit if you want, or maces and the never miss node. It's flexible and above all else it's FAST at farming. Great as a first char in a new league to get you some currency to try some crazier builds later.
Last edited by ninjaomega3#1797 on Jul 17, 2015, 12:45:20 AM
How many chromatics did you used to make Carcass 4R1B1G? It looks extremely hard to get. Also, are you sure it is best to craft this chest for 25 chroms instead of just using chroms?
"
remortal wrote:
58 now, got enough life/s now and can use this setup. however i still have trouble with mana on singletarget. I guess i need some more mana nodes, and a decent juwel.

However i have another question regarding "bosses" with elemental resistance. I feel like doing 0 dmg. What´s the trick?:D


Single target will always be hard with ice crash. Can always weapon swap to heavystrike for bosses, itĺl stun better too.

Uniques dont have THAT much resis, the occasional rare with double resis , equilibrium map should take abit of time. its the rock paper sissor thing for all builds.

"
kompogiannitis wrote:
Hi Minstrel !

Iam playing Ice crash in the new tempest league!First of all i want to discuss some problems of the Two Handed builds and ask your opinion!I wanted to play two handed Marauder since i have a max block tank char!

1)Two Handed Weapon takes both places in Inventory!Dual wield has block - shield and 1handed has even more block and Two Handed has more dps!So we start with a dps boost but a lack of second defence that will hurt us in high level maps and difficult bosses.The safest way in my view is high armour and at least 5 endurance charges!I still have trouble with bosses and !So i want your opinion on defence!

2)In terms of gear i want to ask you if you have tested Cherrubims Maleficence for the life leech rate (and new life leech in general)..Also this chest provides more chaos damage can be good with unholy might (or Ming's Heart) and a great amount of armour nearly 2000 if u have Iron reflexes!Carcass Jack lacks armour in my view..

3)The build is really great fun to play especially when u leap into packs and u smash them but i think we need a better optimization here..We need to find a way to sustain our life better and dont relate just to stun and kill first to recover flasks and continue before dying..

4)My biggest trouble with the Two handed Ice Crash build is that it has its limit!I mean this build cant get a char to "the next level" since our aura limitation and our lack of survivability!GGG might suggest they buffed melee with Ice Crash and Fortify but it now looks how bad melee was in my view and how this game by its nature promotes safe projectile//spellcaster gameplay since even now its difficult to survive in many occasions without high end gear!


1- y 5 endurance charges is nice, can even go up to like 7 and a chaos gollem. good DPS is needed, gotta kill a boss before your flask charges run out. Prepare for boss fights, for example i swap in 2x topaz flask for torture chamber boss. Most dangerous bosses dont do physical dmg, and the ones that do, are usually easy to stun. (labyrinth shooter or orchard devourer (also fire) for example.). With a random 1H your damage is just on the low side to stun big stuff with ice crash.

2- For me Atziris promise flask was the anwser to all my leech needs. Had anough for trash, and for bosses i used atziri flask to get more leech and dmg.

3. Well hmm, thats kinda what this build is about, agressive play style is the safest way to go. When you party up, the second thing theyĺl say after "Hi" is "holy crap! your CC is awesome!!! " then the third thing youĺl hear after them seeing you kill stuff "whats your DPS? "

4. Its not the safest compared to long range killers, but its viable. When you have that 500+ phys dps mace and a 6L youŕe reached the next level. By then all but the hardest content is just trivial.


"
iCrucifix wrote:
Currently peeved.

Don't take this the wrong way - I love the build. The only issue is that even with all my gear, I can't seem to do atziri. I can do it with cyclone and that makes me sad. I only have issues with the split phase for atziri, I can't seem to either burst it down fast enough as you did in the video, but can't even attack fast enough to just do hit n' runs.

Don't know what's going wrong. Currently level 87 with 5.2K hp. I do switch out added fire with stun / faster attacks with hypothermia / increased aoe with conc effect. Even then, sometimes I don't even stun the trio in atziri.

My current equips are
I've spent a lot of time already in the warbands league and I don't want to reroll/regret into a cycloner simply because I can't clear atziri.

Any helps/tips/suggestions?


Some builds will allways be good vs atziri, and some worse. This build is not focussed on atziri but end game mapping. You need the burst damage for split atziri phase and trio.

I left in hypothermia, even though atziri cannot be chilled, the split atziri can be chilled and stunned. (put some quality on hypothermia too)

Im on vacation so I cant see your tree/gear. Just checking: do you have temporal chains on hit? that might be the difference for the trio fight. CHill lasts longer and stunning gets much longer then.

It might be you just need some more levels/quality on your gems to tip the ballance in your favor. But even then youĺl need some practice and figure out your skill rotations.


Cyclone will always be the better atziri killer, movement and life gain on hit wise the skill rocks for that fight. Atziri with ice crash is a huge gear check

"
Harest wrote:
Did i miss something ? I don't understand why there's an "Endurance charge on melee stun" support gem for Vengeance and Leap slam when both of these attacks do little damages in the actual configuration.


Leapslam is mainly for activating fortify/endurance charges and moving around. With leapslam you can ensure having the fortify buff on 24/7

Vengeance is just a nice bonus skill if you have the gem space for it. Can link it to leech, stun, endurance charge on stun , melee phys etc etc whatever you like. its not crucial.
@Minstrelshadrak
Last edited by MinstrelShadrak#5606 on Jul 17, 2015, 9:04:36 AM
"
hekkktorr wrote:
hi, noob here =)

i am lvl 33 and despite of having a lot of fun with this build i have a few problems/questions.

sustaining mana:
i dont have linked anything to BM yet and also no mana on hit / leech on my gear.
im currently running only hatred.
cant find any mana nodes in the templer are (maybe im blind)

curses:
i dont know exactly which curse to run.
is it temp chains now or warlords mark (maybe warlords will help with mana problems ?)

support gem priority in main skills:
could somebody roughly prioritize the support gems for leap slam an icecrash ?
as for LS i think i come along: stun+fortify,
but for icecrash i dont know about hypo or inceased area


thats it for now i think =)




best regards and thank you in advance.



That some very nice leveling gear. I dont think it matters much what you do from here to lvl 50. Personally I link everything to bloodmagic and run herald of ash-increased burning damage. Just for easy mode 's sake.

Since I see you have some orbs to spend, try get asenaths gloves, 4link em, throw in cwdt-arcticbreath-gmp-incduration. then you alrdy have 1 piece of your gear rdy for endgame.


"
GrandTickler wrote:
can u please use the website feature to link your gear and gem setup rather then screenshots? i find the gemsection a little vague. otherwise great guide :)


Could not link gear from beta in the forums. Might find more info about gem links in the videos


"
Harest wrote:
@Guttershank : The thing is, AFAIK, you don't stun if you don't do enough damages. So how Leap Slam / Vengeance is supposed to generate endurance charges ? Or, what did i miss ?
Is the default damages (well Fortify up dmg a little) of Leap Slam enough to stun some trash mobs ?

Enduring Cry and Warlord's Mark sounds more reliable to me.


damage from leaping is anough to stun and generate. I think vengeance mislead you, I probably just had a surplus red socket in there , and popped in a gem to try.

Enduring cry is indeed more reliable, dont leave town without a loose gem enduring cry. Best way to get your charges up quick, and keep em running in a boss fight.

Warlords mark is nice for leveling, but not the prefered curse. temporal chains on hit is.

"
Violander wrote:
Hey.

Very interesting build. Definitely trying it out after my rip in Tempest.

I wanted to ask your final opinion on the 2 skill builds you have:

v1.2 vs "Allround Leveling Tree"

1.2 - http://poeurl.com/zr38eKO
Allround - http://poeurl.com/zr8fgin

Which would you recommend for final build, since there appears to be quite a few difference (Unwavering, IS)? What's the main difference?

Also, what are your thought on picking up the Consitution (health nodes near Scion) for HC playthrough?


you need unwavering for end game. early game your probably will have 20% chance to evade, so dont take it too soon.
when you get a carcass take iron reflexes.

So it all depends on your gear. I did not have anough points for unwavering/stun/IR so could not go scion life wheel. Not the end of thing, since you can easily reach 3-4 jewel spots for 8%life +++ jewels.

My suggestion is, when you got a nice 2h mace with stun, and a belt with reduced stun treshold, go all they way with stun. otherwise take the most efficient life/dmg/defense nodes possible.
@Minstrelshadrak
Last edited by MinstrelShadrak#5606 on Jul 17, 2015, 11:33:40 AM
"
ashneil1 wrote:
I agree with Violander

I want to follow this build, but i'm also confused as to what build i should follow, i'm only level 14 on the warbands league, but the way v1.2 looks compared to the leveling build it seems it will require a good amount of refunds to get it to look like v1.2, i'd rather be a bit weaker leveling than to waste alot of time and money trying to regret all those passives


I want to know whether it is best to follow the allround build and keep it (or just reset a few passives) because i'm in a softcore league or should i follow v1.2 which looks like it was made for hardcore, but i'm not sure.

Thanks



"
JamesGamer wrote:
Hi,

Why are there 3 different versions (1.0, 1.1, 1.2) of the build? Which one should I follow? I am confused.

Regards,


Best to go allround to something like level 6x. You get plenty respec from quests to get everything sorted later. Besides at that point you looking to invest 4-8ex into your weapon and body chest (5L 450+ dps mace and a 5L carcass). 10 regrets hardly seem to matter at that stage.

"
killerkrill wrote:
I'm having issues with surviving right now. I'm sitting at 69 and my ice crash does 12k and I can stun lock most all enemies. The issue is with ranged mobs if I try to leap slam them I actually run into their projectiles and it kills me instantly. I'm sitting at 65% physical damage reduction and 75% all resists. What's a quick and dirty way to boost Ehp/defence when you already have 500+armor on boots, gloves, and helmet and 1000+ armor on chest? I'm using a 5S 4L marohi erqi with ice crash/elemental damage/melee damage/life steal/fortify to ensure 100% up time and warlords mark to boost life leech and endurance


the marohi is not quick anough to "strike first, stun first, kill first". excellent to level abit with, but look to replace it, and use marohi as heavystrike boss killer on the weapon swap.

as for play style, try activate the granite while jumping in.
link leapslam to fortify, faster attacks, end charge stun,(5th bloodmagic). remove the lifeleech from icecrash, add in melephys / wed / *inc aoe or hypo.

try get temporal chains on hit on gloves.

"
Werdandi wrote:
How many chromatics did you used to make Carcass 4R1B1G? It looks extremely hard to get. Also, are you sure it is best to craft this chest for 25 chroms instead of just using chroms?


somewhere around 400-600 chromatics. I spammed vorici recipy 2R. So right bottum socket of the carcass has got to be the loose one on a 5L.
@Minstrelshadrak
Last edited by MinstrelShadrak#5606 on Jul 17, 2015, 11:49:13 AM
"
FadeXF wrote:
Just wanted to give a shout out to the OP - thanks for the build!

I've been playing in the new league and currently level 76 here's my gear so far:


I current have 5,095 health, am off by 2 cold resist to get max resists 56% phys dam reduction with endo charges up, 36% without (4774 armour) and that shoots up to 77% with endo + flask - my basic tool tip DPS is 14252.63 with only Ash + Hatred aura's up. (18.3k with frenzy going) I am currently saving 150 fuse to 5L the weapon and then my DPS will shoot up more.

Am working through the tree building a bit more damage nodes now:

I do have some troubles with some of the bosses and for sure ele reflect maps which I just reroll - otherwise this is a very fast map clearer so far my highest map has only been level 73 though. I haven't done Atziri yet, but I don't think I'll bother unless I get bored.

+1 solid build.


cheers, glad to see youŕe enjoying it.
About the reflect, if you gotta do ele reflect (your highest tier map just rolled massive quantities), can always go back to the roots: groundslam to clear it with 100% phys.

Atziri is a gear check for sure.
@Minstrelshadrak

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