Upcoming changes to Leech
Current summary, if im not mistaken:
You can leech max. 20% life (HP) per second , when you havnt invested any skillpoints in leech nodes. Multiple leech effects now stack. Each leech effect (Mana/Life) is 2% (unmodified from skilltree). You can get your 20% leech per second when you either hit 10 enemies at once or hit one big enemy 10 times with a fast weapon. If you want to leech more then the max 20% life per second you need to invent in "+ maximum life per second as leech rate" -Maximun from tree: + 13% ( for total 33% max life per second) if you want cap the 20 % faster you need to invest in "increased life leech per second" Vaal Pact negates booth limits: Leech per second & max life leeach per second Leech instantly -> With VP you can only grap the LL or ML amount nodes and get rid of LL/ML-rate & max life /max mana per second " Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Jun 29, 2015, 4:35:24 AM
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Titan Quest actually aproached this in a interesting way. They had Leech resistance.
Bleeding / Life Leech / Energy Leech / Stun / Skill Disruption. Thees were mods you could all resist.. and if you wanted to specialize in either area it took some effort.. i am not a big fan of life leech in this game because it is simply to easy to obtain. Life leech, and bleeding damage which were directly hitting life, was considered vitality damage and could be resisted through that. Not saying it was the correct solution, just that it offered diversity and maybe a probable solution with some tweaking. A small comment i saw on the vitality mechanic to. "Life Leech counts as vitality damage but not all vitality damage is Life Leech. Kinda like Squares are Rectangles, but Rectangles aren't all necessarily Squares." I think the fact was that they had so many mods.. and items were limited to 8 mods like in path of exile. So Building a char that was capped in all areas was simply impossible or was at least a must to be build around if that is what you wanted. Last edited by Anubis2108#3783 on Jun 29, 2015, 6:15:37 AM
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" It wasnt a really interesting approach. All leech-dependant builds used some kind of resistance reduction on enemy, to overcome leech resistance, that's all. Usually - Spirit tree, with its super-potent aura, that reduced leech resistance of all nearby enemies by up to 120. GGG were first to introduce REALLY interesting leech mechanics - non-instant leech. All other ARPGs had instant life leech, that was always imbalanced. Sadly, GGG allowed players to get instant leech through some keystones or gear, and? of course, that caused imbalance in PoE too. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" It wasnt a really interesting approach. All leech-dependant builds used some kind of resistance reduction on enemy, to overcome leech resistance, that's all. Usually - Spirit tree, with its super-potent aura, that reduced leech resistance of all nearby enemies by up to 120. GGG were first to introduce REALLY interesting leech mechanics - non-instant leech. All other ARPGs had instant life leech, that was always imbalanced. Sadly, GGG allowed players to get instant leech through some keystones or gear, and? of course, that caused imbalance in PoE too. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" From the veryfirst moment on after Iread this manifesto I knew that vaal packt will be nerfed regardless of what Qarl wrote and here we are, nerfed by 50%. This is how I imagine GGG atm and I am not happy about that: |
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So literally you destroyed leech and dps based melee characters. congrats. Cheap builds like dualclaw and such are no longer viable against bosses. no more cheapgear atziri facetank, no more endgame map boss facetank.
"this is intended as a buff" How the freaking hell is having 1/5 leech inteded as a buff?? For gods sake if you nerf something to oblivion at least don't try to tell us it's a buff. I dislike when devs think people are stupid. |
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I like it!
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" I have to agree there. Even if you got Vaal Pact for free instant leech (technically, unlimited leech rate and leech limit), nerfing life leech by 50% is really harsh. And if you dont got instant leech, you got the 20% pre-nerf, WTF? Why GGG cant bring the change, that would make leech viable for both uber-geared characters and budget ones? And what about reflect? If it remains at the same 18%, that will be ridiculous! You can barely get 10% leech, and you'll have to deal with 18% reflect somehow??? IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jul 5, 2015, 12:55:59 PM
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Yeah, before 2.0, i could easily compensate reflect which is one of the reasons if had chosen resolute technique.
With the changes, it looks to me like RT won't provide any security against physical reflect anymore, aura and/or map mod. Of course, i'm talking about decent phy dmg builds there. RIP VP, but RIP RT as well =[ PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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I'll try dual-claw build in the Awakening.
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgQAAAYA7gW1DY0PqxUgFewV9hX9Fr8ZtCLiI_YkiyT9JpUqCyo4Kk0s6S2DMHEwfDGeNZI2PTpCOuE_J0X0R35H4kp9SshLHEt4TZJN41FHUUxVS1boW69fsGBBYeJieWKsY3Bkr2VNZ4BsjG1sbbRuqm9XcFJ4GX1bhMWE2Yazh3aJ04o4ivCMNo19jYGNv4_Bmy2btZ2qn4KkOaZXqAesR7GztMW1SLXyuR29Nr6nwaDC7MM6xILKSsqQ1CPWB9i93Q3dqOCV45_nVOlG7UHyRfPq_gr-j__e If IT wont be able to sustain with leech, then leech is techically dead. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jul 6, 2015, 3:26:12 AM
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