State of the Beta - Post #2

inb4 Cry when Damage taken OR Lightning Golem! :D
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Virti wrote:
inb4 Cry when Damage taken OR Lightning Golem! :D


But I really want a lightning golem!! The elemental trinity is not yet complete!

Lightning Golem Buff: 5% Faster Attack, Cast, and Movement Speed?!
Bring back race seasons.
Can someone please explain me what the hell is that change on Reduced Mana? I''m not following the logic behind that, it's to get free slots but enlighten will do the work? Do they know how much a Enlighten costs? How much they drop? I'm not understanding the point of that change, it doesn't make any sense. Ok they droped the snapshot, that's fair, but what the heck? Reduced mana serves to what now? Please ""Enlight"" me (no joke)
good stuff :) excited for changes!
There will always be builds that rise above the trash. Such builds make balancing necessary and will always kill build diversity. So we get nerfs that don't just cut the throats of overpowered builds but also turn viable builds into utter trash.
Saved
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alex178 wrote:
Can someone please explain me what the hell is that change on Reduced Mana? I''m not following the logic behind that, it's to get free slots but enlighten will do the work? Do they know how much a Enlighten costs? How much they drop? I'm not understanding the point of that change, it doesn't make any sense. Ok they droped the snapshot, that's fair, but what the heck? Reduced mana serves to what now? Please ""Enlight"" me (no joke)

They're making it so that reduced mana doesn't affect Auras, reducing the mana reserves of all auras, and making Enlighten reduce the amount of mana reserved(I also get the feeling Enlighten will see a DR boost and get listed as a quest reward).

Now Reduced Mana is only usable on skills, so if you have a low mana strength build it will still be useful; sometimes.
I really have no idea why people are complaining so much about Enlighten. I'm most definitely not a rich player, but I have something like 5 of them on standard now, I get 1-2 per temp league. You can use Haku's weapons in backup slots to level Enlighten/Enhance/Empower faster, in addition to tossing some GCPs at them.

I can also tell you that the reduced reservations were a HUGE boon to my mid-game witch in the Beta.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
Any word on when the next character wipe will be?
concise and comprehensive .... nice work done..GGG have magicians

BUT

it is use less to make redundant things once you have the better copies of same things for example

EB

i mean i don't get it that first NRF EB . then make new things adjust more thing and balance out and balance in many things to compensate the NRF. in my point of view its a futile exercise. better is to keep such Passives unchanged.

new Contents/Skills

game is kept live and robust this way. but there are skills in this game which are long forgotten due to these major potentially build breaking and build enabling changes...elemental hit is such an example.
should emphases on adding new skills as well as keeping old skills alive people will have variety of skills to work with... this way they will invest more time in game.

Uniques

add new ones ....nice ... don't NRF old ones .. let them compete. let the player decide which one is better . will keep game economy live and booming. eventually there prices will fall down.

we love you GGG don't want your efforts to be wasted ..... JUST LISTEN TO NEWBIE USERS AS WELL NOT ONLY TO (BLOOD SUCKING / FUND COLLECTING / DONATION ASKIN) STREAMERS.....

i salute willywonka however .. man have the guts to speak.
Beta looks awesome with new monsters, new act and new itens and quests, can't wait for those things.

But about balance and gameplay I'm really worried. Everybody need a comfortable "clear speed" and fortify as a support gem is nothing but a gem on a socket that's not DPS, and almost every melee already start with the downside of needing a good weapon.

Golens are a really good thing, straight and simple: crit, damage OR survivability. I feel it's a good gem to have on any socket.

But the worst thing, RM change. People already have to travel more on the tree because of the gems (ok they are awesome and can also give more dps/clear speed), having to "waste" more points on mana reservation and/or use a lvl 4 enlighten to do what you did before is almost painfull.

It's ok to have to choose, but players already have to do that, even the most rich, low life, lvl 21 RM and lvl 21 Blood Magic can't run every aura and herald. A sacrifice has to be done already! People can't do much with auras already and things are getting worst.

I really want to understand what's wrong with the current state of the game. This RM change the core of how people play, almost everybody use RM and agree with that socket and 4l dedicated to an aura. We don't need "more things to do". Only summoners need more than: main skill, curse (you can have curse setup WITH RM, without that is a slower game, that doesn't feel as good) and movement skill.

RM on a main skill? One socket for that? Doesn't lookg good. (Maybe it's a secret melee frenzy elemental build with fortify+RM+melee splash that's really op that's getting nerfed...)
Last edited by VashSan#5660 on May 12, 2015, 9:31:47 AM

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