Aura Reservation and Reduced Mana Support Gem Change

Please reconsider adding Aura Reduction to Enlighten. This is a terrible move. Mandatory corrupted enlightens is so much worse than Reduced Mana it is unbelievable.

Also, who the hell didn't have access to RM? I've never, EVER had a problem getting it equipped. What a joke of a reason.
Team Won
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Customss wrote:
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UHF wrote:
There are enough changes coming that I don't honestly think it will be a problem. People are being so melodramatic. Let the new meta come and stop clinging to the old one!





No one will use the first, it's already hard enough to get enough Life without having your tree sprawl across at least half of the tree.

The second is only 2%, and the other parts of it are more niche.

The third doesn't directly affect mana reduction.


Its nice for CI builds actually
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Fluffy_Puppies wrote:
Between this change and the change to EB Rory has proven himself to be dangerously incompetent at balancing the game. Hopefully someone better suited for the job will take the reins and salvage 2.0 before the beta is finished and Rory's horrible design decisions reach the live realms.


I think you are dangerously close to saying someone isn't good at their job. Perhaps you think you could do the job better? The job isn't being done up to your standards? Boo hoo... If you walked into my establishment with that rude and condescending attitude... well, you know where the door is.
Make Things For Smile!
Last edited by AdzPoE#5624 on May 9, 2015, 12:02:39 PM
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Snorkle_uk wrote:


Honestly, unless they see sense on a lot of these changes, I cant help but feel the same way. I dunno if I even want to hang around to play this game when act4 launches with the way theyre changing things. Change is good, when its good change, its not good when you start destroying your game for the sake of it, when you make changes with vast, destructive consequences you dont even understand and simply have the attitude of "I dont care its change deal with it somehow".


Whats get me is... I made this suggestion, I made the suggestion to remove RM from working with auras to reduce socket stress... look how I feel about how its been done. Zeno was the guy hammering the point about CoD AA EB being way overmeta, he fucking hates the change to EB, so do I, and he hates the change to auras too... the suggestions came from an understanding of the game, a desire to tune whats there to make it better, these solutions are just smashing the game to pieces without care, the very people who suggested them are saying "please dont do this for the love of god dont do this"... what the fuck? the problems we were trying to solve were small, the problems now caused by the way the solutions were put in are so vast, so unthinkably bad that for me, I feel like Ive lost faith in the game, where its going, why its going there.


Nothing makes sense, the reasoning doesnt make sense, the changes dont make sense other than indiscriminate change for changes sake. We wanted to reduce socket tax... yeah ok, but you just fucking butchered and radically changed more builds than you are even aware of the existence of, wheres the reasoning for that? Is there reasoning? No, but theres a philosophy of "dont care, change is good"... how are we supposed to have faith in design like that? How are we supposed to have faith in where this game is going when the devs attitude is we dont know or care where this game is going as long as it goes somewhere?

Gods help you Theon Greyjoy, now you are truly lost.


GGG didnt behead an innocent man...
Make Things For Smile!
Although there are plenty of nerfs coming out for 2.0, I do actually see now that they were needed.

I don't think GGG ever planned on people being able to run 6 or more auras without massive investments into gear/passive trees. They also didn't think shotgunning would be as strong as it is.

I can now accept that the game is changing, in a good way. Things will be more balanced and harder. People will QQ all they want because their builds are being nerfed or whatever, but I can accept that now.

My only character with one build is being nerfed pretty badly, CI incinerate. 600 ex invested into it and into the mf gear on her. Whatever, every time something got nerfed I always respecced and figured out something else to use.
The uncertainty regarding builds on live after what some consider a "radical" change scares people half to death.

Hence they get emotional and take to the forums with walls of text detailing their resistance to change. This happens almost every time a core mechanic is tweaked.

The game shouldn't be balanced around default leagues if it is to evolve.

People will remake builds in standard and enlighten becomes a coveted gem for aurabots and other aura heavy builds with shav's etc but everyone else will be largely unaffected by the change.

Enlighten will be a good gem! Yes, and coveted which I have no problem with (the majority of people will now rejoice when it drops unlike with both red. mana and enlighten currently on live)

In new challenge leagues people wont know the difference to having reduced mana as the numbers suggest the change is already close to the same (with further balancing it will be perfect).

It's not unreasonable to phase in and out of meta in a game. That happens a lot in all games. PoE has been slow in the past, i'm glad I can be a part of speedier change.

Love what I'm seeing from The Awakening!
Make Things For Smile!
Last edited by AdzPoE#5624 on May 9, 2015, 1:52:57 PM
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zalsrevenge wrote:
I don't think GGG ever planned on people being able to run 6 or more auras without massive investments into gear/passive trees.


And you can't run 6 auras w/o massive investments into gear/passive trees atm...this change would make that even worse. Please take a look at https://poe.mikelat.com/ and https://poe.mikelat.com/beta/ before you say another ignorant comment.

I just don't get why GGG feels the need to keep nerfing aura builds. Aren't the snapshot and Mortal Conviction nerfs enough?? If you truly want to remove the mandatory-ness of RM gem, GGG, you need to lower those reservation cost to the previous reservation levels (when using RM gem). This is currently NOT low enough and would mess up a lot of builds and piss off a lot of people, especially when they feel that the nerf is unjustified.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
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Kaz2ndChance wrote:
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zalsrevenge wrote:
I don't think GGG ever planned on people being able to run 6 or more auras without massive investments into gear/passive trees.


And you can't run 6 auras w/o massive investments into gear/passive trees atm...this change would make that even worse. Please take a look at https://poe.mikelat.com/ and https://poe.mikelat.com/beta/ before you say another ignorant comment.

I just don't get why GGG feels the need to keep nerfing aura builds. Aren't the snapshot and Mortal Conviction nerfs enough?? If you truly want to remove the mandatory-ness of RM gem, GGG, you need to lower those reservation cost to the previous reservation levels (when using RM gem). This is currently NOT low enough and would mess up a lot of builds and piss off a lot of people, especially when they feel that the nerf is unjustified.


He has probably already done the numbers.

You shouldn't be so condescending and generally nasty over a tweak in a game.

zalsrevenge also happens to be right.
Make Things For Smile!
Last edited by AdzPoE#5624 on May 9, 2015, 1:48:11 PM
+ level 4
= 3 free auras :D same with +1 gloves =)
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AdzPoE wrote:
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Kaz2ndChance wrote:
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zalsrevenge wrote:
I don't think GGG ever planned on people being able to run 6 or more auras without massive investments into gear/passive trees.


And you can't run 6 auras w/o massive investments into gear/passive trees atm...this change would make that even worse. Please take a look at https://poe.mikelat.com/ and https://poe.mikelat.com/beta/ before you say another ignorant comment.

I just don't get why GGG feels the need to keep nerfing aura builds. Aren't the snapshot and Mortal Conviction nerfs enough?? If you truly want to remove the mandatory-ness of RM gem, GGG, you need to lower those reservation cost to the previous reservation levels (when using RM gem). This is currently NOT low enough and would mess up a lot of builds and piss off a lot of people, especially when they feel that the nerf is unjustified.


He has probably already done the numbers.

You shouldn't be so condescending and generally nasty over a tweak in a game.

zalsrevenge also happens to be right.


Alright, show me 6 auras without "massive investments into gear/passives" and I'll eat my words. I wasn't trying to be condescending but I hate it when people spew untrue shit. I also hate people blindly worshiping GGG and arguing against those who don't when all we want to do is to make the game better.
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967
Last edited by Kaz2ndChance#7554 on May 9, 2015, 2:03:12 PM

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