Aura Reservation and Reduced Mana Support Gem Change
so, I think I got it:
aside from a very lucky gemcutters box, you will most likely play overwhelming majority in temp leagues without a high level enlighten. this eliminates the 'mandatory socket' problem. however, this is without taking a good look at +lvl of gems items which are bound to break some of this mantra. and in perma leagues, GGG doesnt care much about them and thinks if you consider RM mandatory you can scrub some cash for high level enlightens. I dont see any other way to look at things. funnily enough, this doesnt seem so bad, but I just think it would be wy more fair to simply remove the bonus on enlighten and instead give a different bonus to it |
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" I absolutely agree. I don't think this change is a good idea at all. Getting even a level 2 Enlighten is hard enough for most players. This just makes wealthy players even more powerful. |
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" dspair is right, "must-have skills" have not been removed, just renamed and made crazily more difficult to acquire. Enlighten as it is in the beta doesn't balance anything, it's just the old RM for those who think that farming your life away on levelling gems it's actually fun, which i'm afraid it's not, since it doesn't involve any skill (gems level up without experience penalties from character level or deaths) or any thrill (like a good RNG drop), it's just a huge time sink. That's what i meant when i said i wouldn't call this thing "2.0": it's just the old thing made more tedious, nothing new. |
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Maybe they will make enlightnen quest reward and less exp to level?
i think this change is pretty cool, for mele builds you maybe able to keep using 2 auras without reservation nodes and 1 slot less. I don't understand yet if auras keep having radius with Quality but if you got a nice enlightnen lvl 3 with %dmg on Quality of auras is very powerfull. |
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So in the short term... everyone who plays standard should get a 6-link atziri axe and put 6 enlightens in it right? If you're going to need it in the long run, you may as well level it with some bonus experience.
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Sigh..The enlighten is such a bad idea.. It's going to take months to get it to level 3, and on top of that it's going to be extremely expensive....
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. |
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Id love it if they made enlighten easily available to every build via a cool (yet simple) recipe. It would make the people whining about this change shut up fast.
People, you know what you signed up for with this beta. Be patient, you dont need to complain at every inconvenience. Make Things For Smile! Last edited by AdzPoE#5624 on May 8, 2015, 3:02:56 AM
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" this is very bad imho, because it makes elighten the new "desired" RM ... Every end game build used a 20lvl RM , so it would have been better to make the auras around x0.71 of the live cost ... maybe you could scale reservation cost while leveling the aura gem itself(eg: hatred lvl 1 60% hatred lvl 20 42%) Moreover aura reservations nodes feel almost mandatory just to run a couple of auras worth to note is that you are destroying any cool combo with heralds, because the cost would be unbearable in the end im not against meta shifts, but this would be bigger than the "almost every aura costs 60%" and im not entirely sure it's good for the health of the game... unless you state in the manifesto that you also want that on average we run 1 aura + 1 herald Visit my shop! 〆〆〆 ( ( ( THE BALROG'S BAZAAR ) ) ) 〆〆〆 Last edited by ObscureBalrog#5153 on May 8, 2015, 3:08:46 AM
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" You're talking like LVL3-4 Enlighten is easy to get. Sure it might be easy for usual Standard/Hardcore players since they can just BUY it but from a Temp League perspective, they are not that easy to get. I don't remember myself ever having a LVL3 Empower/Enlighten/Enhance, let alone LVL4. Nothing is more common than unsuccessful men with talent.
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From what GGG staff have stated in the past the broad majority of players are in Normal and Cruel - with many being unable to proceed beyond this point. A lot of work has gone into making PoE accessible to this player base in the past year. I definitely support making this game easier for new players and can see why these aura changes were considered pre-level 45.
After reading the OP and the numerous responses I have to add my support to those wary of these aura changes post-level 45. It seems the endgame meta will be shifted to acquiring an Enlightened gem and levelling one or buying one at an exorbitant price. Increasing the power of mana passives may make acquiring these a build requirement hampering build diversity and keystone options. I’ve never had a build that wasn’t able to use Reduced Mana and the changes that allowed this to drop as a Quest Reward for all classes resolved the issue of acquiring one. Those replying in this thread may be the vocal minority who never had an issue going beyond level 45 into endgame. I, like them, are just very uncomfortable with being locked into a situation where we now need a previously rare, difficult to level, gem. Perhaps the calculations regarding mana will work out but auras are powerful and everyone will always want to run as many as possible in seeking out a way to lower aura reservation costs. IGN: deefa • Guild: <ACE> Alpha Crucis Exiles - poeurl.com/wpA • Discord: deefa#3298
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