Update on Deterministic Lockstep
Once it's deployed, two options will be available to choose between:
In its initial form on Beta, you'll have to select Deterministic Lockstep mode manually. In the future we'll be looking at making it automatic for players with low latency. I want to clarify that while Deterministic Lockstep mode guarantees no desync in theory, the practical results depend on all the gameplay code being completely bug-free. We've fixed everything we have found so far, but there are still a bugs to iron out during the rest of the Beta. Even with it being 95% there, it's night and day compared to regular sync. If you find any particular skills that reproducibly cause sync problems in Lockstep mode, let us know and we'll fix those up quickly. Deterministic Lockstep represents a gigantic amount of time and re-engineering. Substantial testing is needed to make sure that everything functions properly once it's deployed. We look forward to your feedback next Friday! Last edited by Chris on May 7, 2015, 6:44:16 PM
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Definitely looking forward to this. Thanks
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Yeahh buddy
:) HAPPY KILLING
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Nice
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Nice!
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Thank you so much for the time and resources investiment. This could be a great improvement in gameplay. Also first page?
#2 I_NO fan Last edited by Maremagnus on May 7, 2015, 5:43:49 PM
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awesome!
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Can't wait!
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" | |
sick!
Don't forget to drink your milk 👌
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Oh wow. Good news.
Permanent Hardcore only.
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