New Unique Item: Heartbound Loop

They are hyping introducing uniques in to the beta when they said this was not the finished game hahaha ... selling the beta was totally planned from the beginning.

Cool, use vaal summon skeletons at some boss. #getting1shoted
does spell echo work with cwdt?

this gem sounds fun

Use something like vaal IC to stop yourself from chaining CWDT forever
it seems to be trash unique again
Trading still sucks
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Yuping wrote:
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Pathological wrote:
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Yuping wrote:
People dont realize the potential of the item.

Its a niche item with some cool sinergies. Seems fine to me.

You can use it to CwDT spells using Scolds and SRS.

You can use it to have a greater uptime on skeletons.


To me it sounds like a decent design, its not boring like most of top tier uniques

For SRS casts to have any point the CwDT needs to be high level, and thus you need to take a shitload of damage to cast even one. If SRS expiring triggers this ring, they won't be used together without high level AA, and it still won't be useful in that regard.

Skeletons are absolute crud, having a higher uptime on them is not a positive.

By far the most useful part of the ring is the 10% minion ability AoE, which will have a very good effect on clear speed. That said, I'm not sure I'd use it over a usual defensive ring.

Niche and synergies are only "potential" if they actually perform a function well. I don't see any way for this ring to perform a function well based on the minion death aspect of it. The AoE is cool, it will be used sometimes for that.



The SRS setup is so you trigger others CwDT.

Make a 4 link SRS with highest mana possible and less duration, now you can even use the jewel that increases the mana. Use it with Scolds Bridle and this Ring.

Trigger 2~4 CwDT seups on your gear.
Right. And then.... what?

Low level CwDT spells do garbage damage, and high level CwDT spells require high amounts of damage be taken.

What is the point here? You don't want garbage spells, and you don't want to take lots of damage.
With new armour, how painful is 350 physical damage ? Also, if 2 minions get killed, you don't have 700 damages, but 350*2, which is totally different with physical reduction with armour.
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chromafunk wrote:
They are hyping introducing uniques in to the beta when they said this was not the finished game hahaha ... selling the beta was totally planned from the beginning.



Nemesis IGN: PUUTIKKUMAISTERI / ENTROPIA_KURKKU
twitch.tv/soffeli
GMT+3.
Lol calling it trash but it's getting theorycrafted way more heavily than some top tier uniques
I live for my e-peen
This is very interesting. Your goal as a summoner is to never take dmg, but with this ring you can control when you take damage and do some cwdt mechanics.

How does the phys dmg work, can you evade it/block it?
Greetings!

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Yuping wrote:
Scolds Bridle + SRS + Reduced Duration + This ring.

Cast on DMG Taken.

:3


I never thought of using it to try to activate a cwdt.... that would be ugly... Thank you.

Heavy tank. 2x 3/4-Link CWDT(4) - Skel(9) - Minion Life - Chance to Ignite? AOE? Conc Effect?

Why 2? Because CWDT has a 250ms delay. Assuming the CWDT targeted your minion and not you, you could in effect, absorb the damage at a high level while providing a continuous explosion at whatever location the mob is. In addition, if you add more CWDT, you will eventually reach enough damage to trigger the higher leveled ones as well.

Support with a CWDT - Immortal Call (250ms base duration, 450ms Q20) and a CWDT - Molten Shell - Prolif

Walk up, cast a minion... it explodes... you trigger, go immune to physical, mass explosions, followed by Molten Shell breaking... Mob dying...

Just some food for thought.

~Dy'Ness
QBotU_DyNess - www.pathofexile.com/forum/view-thread/1171890
Last edited by DyNess#2755 on May 6, 2015, 6:41:30 AM

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