The Guide to Loot Filters

^oh wow tyvm! this is it
I see we have quite a lively discussion going on here.

I might as well tell you that My filter is updated for 2.4 and it is based on the idea that Greendude's filter uses.
https://www.pathofexile.com/forum/view-thread/1566921

peace
"
Greengroove wrote:
I see we have quite a lively discussion going on here.

I might as well tell you that My filter is updated for 2.4 and it is based on the idea that Greendude's filter uses.
https://www.pathofexile.com/forum/view-thread/1566921

peace


Thanks I'll update the list!
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
An interesting thing: You can use BaseType "Shaped" to highlight maps you've shaped on the atlas. They also will use the new DropLevel.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Hi community,

There's my personal Filter, where i choose my personnal colors and wanna design a lighten item filter.

You can see the result there,


** I'm doing a thread for this loot item filter, thanks for waiting^^ **
Thread Done : here's the Link :
https://www.pathofexile.com/forum/view-thread/1748266

Last update/ post update 03/10/2016


Best Regards, ;)
Lord Shorty
Last edited by tyshor#5691 on Oct 3, 2016, 11:09:07 AM
is there a way to define text so i can use a symbol or a marker to type a lot of text at the same time?

exsample

x:= SetTextColor 0 0 0
SetBackgroundColor 0 0 255
SetBorderColor 0 0 0
SetFontSize 50


so now when i want to use this set up i type


Show
BaseType "Orb of Fusing"
x


because i could really use something like that
"
IQofDoom wrote:
is there a way to define text so i can use a symbol or a marker to type a lot of text at the same time?

exsample

x:= SetTextColor 0 0 0
SetBackgroundColor 0 0 255
SetBorderColor 0 0 0
SetFontSize 50


so now when i want to use this set up i type


Show
BaseType "Orb of Fusing"
x


because i could really use something like that
next thing, you'll want CSS? :) not a bad idea but I doubt it will be implemented.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
"
IQofDoom wrote:
is there a way to define text so i can use a symbol or a marker to type a lot of text at the same time?

exsample

x:= SetTextColor 0 0 0
SetBackgroundColor 0 0 255
SetBorderColor 0 0 0
SetFontSize 50


so now when i want to use this set up i type


Show
BaseType "Orb of Fusing"
x


because i could really use something like that
next thing, you'll want CSS? :) not a bad idea but I doubt it will be implemented.



to bad i hoped it was implemented and lol ofcourse it is;OP nahh i can think of many other thing i would want but it would have made a lot of things easier to make in the filter
Are essences enabled by default?
Hello everyone,

As I recently installed the NeverSink Loot Filter, I've been wondering how viable it would be to develop a client that automatically updates each filter. The client would either be always running, or get executed by Task Scheduler every x day(s). At that time, it would poll/scrape Loot Filter repositories for an update, and automatically install them. Given the shear number of players using Loot Filters, I thought this could be handy. Anyways, I'm seeking some feedback before I commit to writing a program to do this. Obviously, for people using custom filters this would have no use. For those it would benefit, it would most likely be written in Java. Also, It would be user friendly, including its own GUI. Rather than operating from the command line.

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