[Item Filter] One Filter to Rule Them All 4.9.2 (Updated 2021-10-25 / EOL)
" Ok, I here is a prototype of the end-endgame filter, I tried to make it as simple as possible by just adding a new section on the top with Show/Hide toggle of normal, magic and rare items that I have added manualy during gameplay. There may be a few items that is missing, but it works more or less as wanted. Other than that the filter is a exact copy of version 2.4.1. I also disabled Show on Wisdom Scrolls. https://mega.nz/#!r1QHjQoC!N9KpOy2n1T5JO4PSy7uv3phQB0WLlcDutyyo0LxWqfA I guess people will have different opinions on what a endgame filter should show and not, I have my preferences but you are of course free to do whatever you feel is best for the filter that you have so kindly provided for the players. I haven't looked at what solutions any of the other endgame filter versions have used, that would probably be useful to do also to get some ideas and inspiration. Kitty's Guide On Post Formatting - view-thread/1913874 Last edited by Dkodr#6088 on Oct 24, 2016, 11:44:52 AM
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Updated the thread's title as per https://www.reddit.com/r/pathofexile/comments/5dlti9/a_quick_overview_of_a_default_filter/ :-)
Edit: I'm aware it's not 1:1, but seems very close. Some things are pretty weird (like 6L having no drop sound). I'll figure out what the intention is (rotating between popular filters / supporting their own version / ...). One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059 Last edited by Muldini#7408 on Nov 18, 2016, 11:33:08 AM
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" https://paste.ubuntu.com/23496981/ here default.filter file extracted from GGPK file. https://dl.dropboxusercontent.com/u/7983994/poe/default.filter dropbox. Last edited by krab90#7777 on Nov 18, 2016, 2:40:47 PM
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" Wow, that's not influenced. That's literally 99% my filter. I wonder how that came to be. For some reason I can't think it was intentional without getting in touch. Kinda makes you feel proud and sad at the same time. One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
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yeah.. when I tried to use this default filter, there is literally no difference with optrta version 2.4.1, except for the fonts size and sound.
the sound i really need, so I quit trying and reverted back your filter. |
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" I also only run T13+ maps and I do something similar for T3+ items. I add this code to the OFTRTA filter which I am pretty sure I got from an earlier version of the filter? I might have got it from somewhere else though, I honestly am not sure who to credit for it. Anyways, This code lists all the useful top tier items and highlights them with a blue border.
Spoiler
# Section: ### Rares (Top Tier) ###############################################
# Daggers Show ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Daggers" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # 1H Swords Show ItemLevel >= 75 DropLevel >= 58 Rarity = Rare Class "One Hand Swords" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Claws Show ItemLevel >= 75 DropLevel >= 68 Rarity = Rare Class "Claws" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Wands Show ItemLevel >= 75 DropLevel >= 59 Rarity = Rare Class "Wands" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Foils Show ItemLevel >= 75 Rarity = Rare Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # 1H Axes Show ItemLevel >= 75 Rarity = Rare Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # 1H Maces Show ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Class "One Hand Maces" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Sceptres Show ItemLevel >= 75 DropLevel >= 64 Rarity = Rare Class "Sceptres" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Sceptres with High Spell Damage Show ItemLevel >= 75 Rarity = Rare Class "Sceptres" BaseType "Opal Sceptre" "Crystal Sceptre" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Staves Show ItemLevel >= 75 DropLevel >= 68 Rarity = Rare Class "Staves" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Staves (Lathi) Show ItemLevel >= 75 Rarity = Rare Class "Staves" BaseType "Lathi" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # 2H Swords Show ItemLevel >= 75 DropLevel >= 65 Rarity = Rare Class "Two Hand" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Bows Show ItemLevel >= 75 DropLevel >= 62 Rarity = Rare Class "Bows" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Quivers Show ItemLevel >= 75 Rarity = Rare Class "Quivers" BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Rare Helms - Top 3 Show ItemLevel >= 75 DropLevel >= 59 Rarity = Rare Class "Helmets" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Rare Gloves - Top 3 Show ItemLevel >= 75 DropLevel >= 50 Rarity = Rare Class "Gloves" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Rare Boots - Top 3 Show ItemLevel >= 75 DropLevel >= 49 Rarity = Rare Class "Boots" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Shields Show ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Class "Shields" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Shields: Energy Show ItemLevel >= 75 DropLevel >= 55 Rarity = Rare Class "Shields" BaseType "Spirit Shield" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Shields: Kite Show ItemLevel >= 75 Rarity = Rare Class "Shields" BaseType "Branded Kite Shield" "Angelic Kite Shield" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 # Shields: Bucklers and Spiked Show ItemLevel >= 75 Rarity = Rare Class "Shields" BaseType "Buckler" "Spiked Shield" SetTextColor 255 255 119 SetBackgroundColor 0 0 0 SetBorderColor 54 100 146 219 #Disabled Block Start # Body Armor #Show # ItemLevel >= 75 # DropLevel >= 60 # Rarity = Rare # Class "Body Armour" # SetTextColor 255 255 119 # SetBackgroundColor 0 0 0 # SetBorderColor 54 100 146 219 #Disabled Block End |
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4Head
Last edited by AndyIsBack#4161 on Nov 23, 2016, 11:40:16 AM
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Hey, Muldini
So the filter info for 2.5 came out, are you gonna continue support the filter? |
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Hi,
I've been using this filter for a long time now and I'm hoping it's updated for 2.5 too. I wanted to share some recent discoveries I read on reddit about filter performance and how to improve it (basically has to do with placing the most common stuff first). I thought it'd be nice if it helps make OFTRTA even better! Here it is -> https://redd.it/5ftpbg |
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"I saw that also, I always used my own custom filter but after seeing that... it's too much work for me to figure all that out haha. But Neversink's filter is an absolute nightmare to edit, so many unnecessary categories and different font sizes, which is why I'm here now. builds: https://www.pathofexile.com/forum/view-thread/1663570/
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