Making EA's explosion blockable
and make tempest shield damage 60% less in PVP :)
" thats true all Balance needed is to prevent explosion when its not hitting players // does not explode in objects Last edited by alshabibi7#7881 on Apr 20, 2015, 12:05:27 AM
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Avoidable/predictable, delayed damage. The skill has those two big flaws, which in turn are compensated by good damage. Also it's all-fire, a fireflask helps immensely
The reason you may "feel" getting hurt more by wallshots rather then arrows on you : if you run into the open and get hit 3 times, thats three arrows on you while the other ones fly further out behind you. A wallshot with LMP/GMP you're probably gonna be hit by the explosions of ALL arrows or at least a good part of it. Lastly, I'm not an EA'er though I fought quite a few in HLD/LLD last season. Can't say I won most matched in HLD vs EA, but still quite enough, and this with a semi-melee (shortrange caster) having to run in range in close wallshots. EA is very strong, but can be countered. Especially there are a LOT of fire-dmging builds in the top players, a fire flask is immensely useful |
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