The Awakening Update: New Skills
Mmm dem gems...
And can I just point out that Vigilant Strike is being used by monsters there? 25% damage reduction, AND they can't be evaded. Better stay at range, all ye who squish. Also Goelm on the Fire Golem, which has been pointed out. And I'd like to beg for Rallying Cry to be reworded. "The damage increase is increased by surrounding enemies." "The damage increase is based on the number of surrounding enemies." would be an improvement and not make my OCD go wild. ;) *You call into the void. You hear a sound in the distance.*
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" still BM is necessary in most of the cases, but you could replace it with reduced skill cost on tree... but its stil a strange swap ^^ |
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" Quess that Fortify instead of AFD will be much better. Mirror of Kalandra?
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I wish Golems would buff all the minions, not just the master. Chaos Golem seems the only viable one for the Summoner now.
https://www.youtube.com/user/DaidelosGaming/featured
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" Summoners is getting enough other love from the update anyways, and won't have room to run all the gems anyways. Zombies + Fortify? yes please Evangelists + Bloodlust with some sort of puncture skill, oh yeah Designer of The Broken Crown
Designer of The Sigil Divination Card https://www.reddit.com/user/ThisIsABuff/ |
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vigilant strike +
or + fortify ?? decisions, decisions... |
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" Ground Slam + Endurance Charge on Melee Stun + Fortify Designer of The Broken Crown
Designer of The Sigil Divination Card https://www.reddit.com/user/ThisIsABuff/ |
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I wish there was something like ice golem's ice barrage that I could cast myself, wishing for a rapidly firing cold spell.
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No beta key but I can report errors (?
Last edited by daemmon#1312 on Apr 17, 2015, 4:05:03 AM
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" the poor people will go for a stun build :D ECoMS + Forti is a bit to much ^^ |
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