NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
Why is the recommend filter not showing potions?
|
![]() |
2.1 updated filter is nice in every other way except the sounds. Sounds on cards, currency and uniques are VERY loud. Why is it changed from 2.0 and how to fix fast?
|
![]() |
" thank you and free bump for my favorite filter I hate the lab
SET FREE THE ASCENDANCY POINTS https://www.pathofexile.com/forum/view-thread/1609216 |
![]() |
Just want to say thank you for this, the filter, the very prompt updates, your Ranger guide too, they add so much to my enjoyment of the game.
| |
" Bump, confirmed I can be spotted wondering Wraeclast
|
![]() |
" Nothing was changed in the filter regarding this, however GGG added a volume slider for filter effects which you will find with your regular game sound settings. |
![]() |
Rarity: Normal
Wereclaw Talisman -------- Item Level: 58 -------- 22% increased Global Critical Strike Multiplier -------- It's said to be noble to stand one's ground. To soak the earth in stalwart blood. While the First Ones chose to laugh and run and caper with untamed glee. - The Wolven King -------- Corrupted is also not showing on filter. This is a T2 Talisman. |
![]() |
First, thanks for the awesome filter, I used the Zero version since its introduction. :)
Right now I have a problem: I don't need the rare evaluation, so I wanted to continue using the Zero filter, but unfortunately it doesn't have the subtle font-recoloring in case the itemlevel is above 75. I'm assuming that the following portion of the code is responsible for it: " But if I add this to the Zero filter it produces some strange result (notably coloring a 75+ bow, but not a 75+ helmet), so I must be doing something wrong. Can you please tell me which codelines exactly are responsible for the 75+ rare font coloring (and how to implement them)? Thanks in advance :) Current league chars: Bladestorm Champion SSF Last edited by Shaileen#3285 on Dec 12, 2015, 2:22:46 PM
|
![]() |
When i try to load the filter in, i get
Line 1001: Unable to parse parameter for Basetype rule: No base types found matching " Spike Shield " |
![]() |
What line of new text i need to add to my lootfilter to amke it work with 2.1 patch? It is based on NeverSink's lighrt version. I just recolor some orbs & add sounds & with new changes i dont wona do all that job again.
SC legues V
|
![]() |