NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

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NeverSink wrote:
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LiquidSnakeK wrote:
Hey NeverSink! Are you going to be updating your loot filter to include the new items from the Talisman league? Or is that something were going to have to try and manually do ourselves.


Yes, I'll upload several new versions: before the start and over the course of the league.


For the talisman items, specifically, there might be a pragmatic way to just make a line for the corrupted 1x1 items (all talismans take 1x1 space and are corrupted, afaik) and flavour the display as the rest of your awesome filter, Neversink.

Also, if above was already on your plan, take this post as a big "THX" for the awesome work you do and share with us :)
IGN: WildTortillaFart
Hi, while leveling, I see dark red (means bad), dark green(mean good), and normal back gound, i guess meaning not good nor bad?
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flyaway_kong wrote:
Hi, while leveling, I see dark red (means bad), dark green(mean good), and normal back gound, i guess meaning not good nor bad?


Yep
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
UPDATED THE FILTER TO 2.6 (full version only for now, I'll add the MF/light versions later)

-Included divination cards from 2.0.4 and 2.0.5.
-Re-evaluated the unique tiers list.
-Made the green/red highlight for endgame rares less bright and "neony" (feedback welcome).
-Did several fine adjustments to text font sizes.
-Changed the endgame rare evaluation algorithm to be more picky about the "very good" weapons.
-Added iron rings and rustic sashs to the craftable material list.
-Improved the leveling section of the filter.
-Utility flasks without quality won't be shown in 74+ maps.
-Cleaned up parts of the code and reworked several sections.
-Added experimental code for POE2.1 talismans (not enabled)

Feedback is very welcome. Expect an updated version before the start of the talisman league (for 2.1)

NeverSink
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink#3349 on Dec 5, 2015, 5:55:07 PM
Awesome! Thanks!
I normally play PoE with game sound off to listen to music. Is there a way to configure audio settings to ignore the other ingame sounds but play the filter sounds?

Thanks for an awesome filter
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NeverSink wrote:

Feedback is very welcome. Expect an updated version before the start of the talisman league (for 2.1)

NeverSink


Thanks for the update!

Initial feedback:

- BUG: Canyon map is listed twice, both under level 74 and level 75 maps.

- Probable bug: Profane Wand is not listed with the other Maraketh bases.

- Strangeness: Several entries have two Rarity lines. (sections: 0707, 0711, 0904)

- Nitpick: also spelled wrong in 0301 header.

- Detonate Mines & Added Chaos Damage - drop only gems not highlighted at all compared to normal gems. I don't think they need sound and everything, but at least something to make them stand out from ordinary gems would be nice.

- Chance Orbs, I tend to value these at least as much as Jeweller's. They are a currency that's in constant demand, but are too expensive to buy from vendors. Jeweller's Orbs was upgraded a tier, shouldn't Chance Orbs be too?

- I feel that at this point, it would be worthwhile to consider the value of still showing all the Maraketh bases. They was new a shiny in 2.0, by now I would assume that there is a consensus on which of them are worthwhile, and which are just cluttering the screen.


The Mjölner that just dropped just showed up as a brown (crappy) unique, rofl.
Tested out the colors, good rares shows up fine. Bad and normal rares looks nearly the same. Very hard to see the red color in the background.
Just like someone mentioned before, making jewelers a 'rare' gong drop is too much. I'm already getting excited when the 'gong' appears but then it's just an alch that drops - so disappointing. A jewelers orb is worth less than a chance in terms of trading - please no 'gong' for both of em ;-)

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