I am using very strict lootfilter and i got a drop. When the HeadHunter dropped it only did the "normal" unique drop sound. I was wondering is there a way to change this to have the same sound as valuable unique drop or will it make that sound whenever a unique belt drop.
Once you outlevel the map drops (7 levels difference between the droptier and the itemlevel) the map becomes "greyed out" and hidden on high strictness version of the lootfilter.
Is there a way to add a general exception line for that to still receive a drop sound for maps that meet the outlvld requirement, say T2 Beach/Oasis even when I'm in T11+ maps?
Yeah. The easiest thing is to add the following lines at the top of the mapping section:
Show
BaseType "Oasis map" "Beach Map"
Class Maps
SetFontSize 40
SetBackgroundColor 0 0 0 255
PlayAlertSound 4 300
Just add whichever maps you want to the basetype list. You can also adjust colors and sounds.
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Hey ! Since today, it seems some items text are in a curious font and "collapse". I'm not english so I'm not sure I'm using the right word here. When I switch to default filter, this bug disappear. I just update the filter but still.
Any idea ? Do I need to restart the game too ?
Or it's a poe bug ?
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MihiOnRageMode wrote:
Same here, yestarday was all fine.
As correctly answered by others already (thanks!), this is a game engine bug. Read more on FAQ page 1.
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Hey, How could I make a semi-strict or strict version with transmutes showing? I prefer to pick em up instead of scrolls and sell for 4 scrolls each, seems "worthy" of clicking ;)
maybe worth considering placing them in some more strict versions?
Transmutes show on all versions with the exception of UberStrict
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Does anyone know if this filters out white Void Sceptres? I want to craft some for my build and I don't seem to ever find them. Anyway I could mod the filter to show them? I have it on least strict.
Not by default. Search for "[0207] Add your own crafting rules here" in the filter (open it in NotePad++) and follow the instructions in the section in order to add them.
(Just noticed Kompaniet answered this one already, thanks!)
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When the HeadHunter dropped it only did the "normal" unique drop sound. I was wondering is there a way to change this to have the same sound as valuable unique drop or will it make that sound whenever a unique belt drop.
As answered by de99ial (thanks!), it's caused by the multi-unique basetype and the inability of the filter to distinguish between them. You can find more information in the FAQ page 1.
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I am using the filter and find it very helpful, also with the different tiers for items.
Thank you!
I'm glad you're enjoying it :)
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Thanks for the help guys!
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
How does the filter deal with relic items like the increased quantity gem? Would the filter hide this item if it dropped from the ancient reliquary chest? I usually have it set on strict or very strict but just though maybe I was missing relic drops.