NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

Thanks Neversink
Another beer and a small meal sent towards you!
༼ つ ◕_◕ ༽つ TAKE MY ENERGY NEVERSINK ༼ つ ◕_◕ ༽つ
Last edited by Edeka#4232 on Mar 2, 2017, 12:47:49 PM
"
NeverSink wrote:
"
Get your shit together, Neversink. Make clear distinction between different low-tier currencie like Portal Scrolls, Chromatic Orbs, Alteration Orbs, etc. etc. Make clear distinction between 3 and 4 Links during levelling. Do Tiers for end-game maps (like so we don't see any maps with awful layout like Cells after we formed our map pool and get good Atlas) Do highlights for different Utility Flasks. And the last but not least important don't let down with Leaguestones color scheme! I think some gorgeous Golden/Yellow/Orange colours would fit the bill perfectly (Legacy theme is yellow-ish).

"

I will have to. It took him years to make some distinction between Jeweller's orbs and Portal Scrolls...despite he made 2 surveys already, he still keeps ignoring feedback from people he himself asked.


Is this a joke?

1) Please get your facts straight. I believe I've implemented this distinction between orb tiers in the PoE 2.0 beta or very shortly after (the filter version 2.0 was the version, when patch PoE patch 2.0 came out). Here's an old changelog: http://pastebin.com/Eiw1mj4M .
2) There is a distinction between 3 an 4 links. That being said, I'm making the fontsize higher for 4-links while leveling in 2.6.
3) The map tiering system is getting a rework for 2.6. Still: hiding maps based on layouts is a horrible suggestion, because filters can't differ between the state of your character/age of league and your preferences.
4) Utility flasks have highlights during leveling and on low strictness versions during endgame. If you mean different highlights for different utility flasks - no. I only give the movement flasks (silver/quicksilver) and increased highlight over the others while leveling.
5) LeagueStones will ofc. get their visual and later on their tierlist.

I also never ignore feedback. I just don't implement every idea. Some ideas are (imo) not beneficial, some will only benefit a small percentage of players. Some will create confusion and there's some I personally dislike/find stupid.

-----------------------

Thanks everyone else for the feedback, kind words and energy. I plan to upload a beta today and finalize it on stream tomorrow. There's some neat new features, I'm gonna include for 2.6 :). Also I'll make a short video/guide on how to do some popular SSF modifications. I hope I'll get the vid done today.


You are the man my friend! Looking forward to the vid on SSF mods to the filter! Also, please allocate some of my previously sent energy to your anti-hate force field - you make this so easy for us and it's appreciated.
Thx for this Lootfilter NeverSink i like it very much :)
Worthless loot paved the ground
White, blue and yellow gold abound
Too much! Too much! I could not click and could not see;
I did not know where enemies be;
I was distracted and I died
Ten percent was lost, again, I sighed;
Six link magic is a pricey add,
And meta nerfs can make me mad
When invested hours are swished away
and money spent is flushed one day;
What to do, I had to think;
How about that thread by NeverSink?
He did the work, put in the time
And all the benefit is now mine;
I see only what I want to see
As I speed my way to higher difficulty.

Thanks.




"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Nice one ChanBalam - made me smile.

Looking forward to the new filter Neversinks. Thanks for all the time and effort put in. It is much appreciated.
A mirror dropped for me last league while your loot filter was active so in conclusion you are awesome have some energy.
I am looking forward to using your filter again with the new league. Thanks for the work on this great loot filter!
༼ つ ◕_◕ ༽つ TAKE MY ENERGY NEVERSINK ༼ つ ◕_◕ ༽つ
Is the lootfilter already updated for 2.6 Legacy?
Ty for the great work :D

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