NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
" Which orbs specifically? A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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For all of the hard work put into this filter, there sure are alot of problems of late... will add my issues to the litany of others that people are experiencing: strings of weird text on rings, 2h swords, orbs of all kinds; sometimes not appearing at all (text), sometimes it's just rings, or just swords, many more times it's a combination of said items. Occasionally logging out and back in will fix it, but then the problem will crop up in the same play session. Didn't have these issues prior to the latest patch, though I'm not sure what, if any correlation exists there. Working with 3.3a... what exactly is going on?
*EDIT* Sorry Neversink, just read a few pages back and the message from GGG re: the weird text/font stuff. It sure would be nice of them to fix it soon. Last edited by maboroshix#7156 on Jul 5, 2016, 9:53:36 PM
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" chroms, jews and alts from what i remember. this problem started with the sound engine patch like the previous user says so i don't think it is the filter. |
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I posted the same problem a few pages ago, and while I wasn't trying to blame the filter, I was hoping something in the filter could fix it. If you unload the filter, all items show up fine. But I don't think a specific font or setting has been identified as the component having problems.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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dell//
Early access to burn your... Last edited by Allcheats#2639 on Jul 6, 2016, 4:41:44 PM
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" I believe a few pages back I saw what looked like a kerning issue with one guy's font. It showed the text squashed together oddly, the letters almost trying to over / underlap each other. Also, with the black text boxes, this seems to point to something similar dealing with text rendering on hardware. Obviously, neversink's system doesn't have the issue, so this issue comes about from different, possibly older, systems. Since it seems to deal with a certain subset of computers running the filter, my experience points to hardware / driver issues moreso than programming issues with poe itself. I don't have issues either with poe using neversink's filter(I loaded it just to test this situation), but again, I'm using a newer system with a relatvely up-to-date graphics card (gtx 970). We can see here that this is not an issue specific to path of exile: http://www.cocos2d-x.org/issues/3669 Since I'm not sure what kind of framework GGG uses for the UI layer, I'm not sure exactly how they're handling text rendering. If it's openGL, then the situation could get into how GGG handles the rendering - what libraries they might have created or use to handle. http://learnopengl.com/#!In-Practice/Text-Rendering " Since we know for sure it's not an issue on all systems, that seems to point to an old driver and older hardware issue. I would say to those having the issues with text overlay, or black box text issue, leave a note about your hardware. That would help me research from that angle. Also, for those with these issues, please contact neversink or myself by sending a PM, and we can create a few tests with filter font text size adjustments to test the potential for font size kerning issues. At this point, I believe the issue manifests from the odd font sizes I've seen in neversink's filter. But, this is just off the top of my head, and we won't know until we can work with people having the issue to validate my hypothesis. Addendum - I sent in to GGG regarding this issue with my hypothesis and a solution they could implement to resolve. YOUTUBE - http://www.youtube.com/richardbmiller2 TWITCH - http://www.twitch.tv/hellcat5gaming Last edited by Hellcat5#1740 on Jul 7, 2016, 9:51:57 AM
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" To add, isolating which items have the issue will point to which font sizes might generate text rendering issues, and if the player might have accidentally changed a font size or something related. To note: if a filter has syntax errors, it won't load at all, and all items will render in the standard way GGG designed. If, however, you've loaded a working filter before one with syntax error, the client will revert to using the last working filter, which includes the previous state of a filter you might have recently altered. In short, there's no way for you to screw up syntax in a filter without knowing. It's probably to do with non-standard text sizes YOUTUBE - http://www.youtube.com/richardbmiller2 TWITCH - http://www.twitch.tv/hellcat5gaming Last edited by Hellcat5#1740 on Jul 7, 2016, 9:46:50 AM
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Here's a list of font sizes I'd like you to try:
6 - 7 - 8 - 9 - 10 - 10.5 - 11 - 12 - 13 - 14 - 15 - 16 - 18 - 20 - 22 24 - 26 - 28 - 32 - 36 - 40 - 44 - 48 - 54 - 60 - 66 - 72 - 80 - 88 - 96 YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming |
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can someone helps me ?
i dont get why i get a sound with maps, even too i removes it ..... i get a sound for every map... but it should only happen for T10+ Maps :/
Spoiler
#----------------------------------------------------
# 0202 # MAP TIER LIST #---------------------------------------------------- Show # Maps:Unique Class Maps Rarity Unique SetFontSize 40 Hide # Maps:T1 Class Maps BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island" SetFontSize 34 Hide # Maps:T2 Class Maps BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf" SetFontSize 34 Hide # Maps:T3 Class Maps BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid" SetFontSize 35 Hide # Maps:T4 Class Maps BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria" SetFontSize 35 Hide # Maps:T5 Class Maps BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map" SetFontSize 36 Hide # Maps:T6 Class Maps BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Temple" SetFontSize 38 Hide # Maps:T7 Class Maps BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern" SetFontSize 40 # SetBackgroundColor 100 100 0 255 # SetBorderColor 200 200 0 255 Show # Maps:T8 Class Maps BaseType "Cells" "Orchard" "Strand" "Dark Forest" "Dry Peninsula" "Canyon" SetFontSize 41 # SetBackgroundColor 100 100 0 255 # SetBorderColor 200 200 0 255 Show # Maps:T9 Class Maps BaseType "Residence" "Underground River" "Malformation" SetFontSize 41 # SetBackgroundColor 100 100 0 255 # SetBorderColor 200 200 0 255 Show # Maps:T10 Class Maps BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau" "Arid Lake" "Gorge" SetFontSize 42 PlayAlertSound 4 300 # SetBackgroundColor 100 100 0 255 # SetBorderColor 200 200 0 255 Show # Maps:T11 Class Maps BaseType "Academy" "Crematorium" "Precinct" "Springs" SetFontSize 42 PlayAlertSound 4 300 # SetBorderColor 0 0 0 255 # SetBackgroundColor 255 255 255 255 Show # Maps:T12 Class Maps BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin" SetFontSize 43 PlayAlertSound 4 300 SetTextColor 0 0 0 255 SetBackgroundColor 200 200 200 255 SetBorderColor 0 0 0 255 Show # Maps:T13 Class Maps BaseType "Courtyard" "Excavation" "Wasteland" "Waterways" SetFontSize 44 PlayAlertSound 4 300 SetTextColor 0 0 0 255 SetBackgroundColor 200 200 200 255 SetBorderColor 0 0 0 255 Show # Maps:T14 Class Maps BaseType "Shrine" "Conservatory" "Palace" "Plaza" "Vaal Temple" SetFontSize 45 PlayAlertSound 4 300 SetTextColor 0 0 0 255 SetBackgroundColor 200 200 200 255 SetBorderColor 0 0 0 255 Show # Maps:T15 Class Maps BaseType "Abyss" "Colosseum" "Core" SetFontSize 45 PlayAlertSound 6 300 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 SetBackgroundColor 255 255 255 255 # This shouldn't be happening, but just in case: Show Class Maps SetFontSize 44 30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1 First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690 1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162 Last edited by KillerKrug#1803 on Jul 7, 2016, 11:48:32 AM
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" You can't turn off the base sound for items through filter, only add to it. With filters, GGG designed them in a way to be additive only (so you can make things stand out more), not subtractive to their design. YOUTUBE - http://www.youtube.com/richardbmiller2 TWITCH - http://www.twitch.tv/hellcat5gaming Last edited by Hellcat5#1740 on Jul 7, 2016, 4:53:42 PM
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