NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

There is a problem with the leveling part of the filter. As you can see in the images the size of some healt potions is not correct.

Spoiler

In this one i'm lvl 24 in a lvl 26 zone

Last edited by ArtaxDWhite#3273 on May 31, 2016, 9:59:07 AM
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MyNameIsSalo wrote:
is it just me or does the filter hide every quiver? Like rares/uniques show up but whites/blues when leveling a bow character doesnt show up


Yeah I've already fixed it in 3.2 (local version I'm working on for the next patch). I disabled blue quivers too early. Thanks though :).

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Thanks for the filter, hope you can update it for 2.3.


I will. Just waiting for the filter-change-list from the devs

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Hello Neversink.
First of all I want to say that you have done a fantastic work!
Now about your adjusted filter, it misses chisel recipe Stone Hammer, Rock Breaker and Gavel.
If you did it on purpose its fine. If you didn't do it on purpose (its not written in your description), people can overwrite it from your full filter part of chisel recipe items and paste it on the adjusted filter part of chisel recipe.


Thanks, but it's correct. It's my personal version and I don't do chisels recipes (unless they already drop 20%). Reasons:

a) I'm very lazy
b) gavels are clunky and the recipe is "too slow" for me, I prefer to keep map downtimes very very low (same reason I don't do chaos recipe)
c) I usually sell my whetstones for scrolls
d) I'm usually wealthy enough to just buy chisels in quantity from other players

That being said, thanks and I probably should include a list of preferences so that people are not confused.

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There is a problem with the leveling part of the filter. As you can see in the images the size of some healt potions is not correct.


No. The filter doesn't care about the area of the zone or your level. Itemfilters can ONLY handle properties of the items, not information about you or the area.

Example: a level 1 flask will still be shown in a level 75 area.

The flasks you dropped have the same highlighting as they had earlier, when you've found them.

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why are sorcerer boots so prominent. I mean I "know why" but why for something so rare. Just curious, I usually just remove it myself, the filter is pretty good regardless.


It's kind of a funny story. I didn't want to add the sound/strong background/size for the "full" filter, it was something I had in my personal version, because I was planning on getting skyforth and had all other chance-items removed. However, I accidentally did it anyway. I wanted to remove it, but the vast majority of players liked the sound, so I decided to keep it around for now...

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Can you please if possible for the future versions make .filter file and upload it so we dont have to make one? It would be appreciated :)


Yes. 3.2 and all further versions will be available on GitHub where you can download/merge the file(s) in one go. PasteBin has become annoying and presents way too many problems.

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I need help getting the animate weapon part working....will someone inbox me the entire code with the animate weapon part enabled please.


Just search for "animate weapon" in the code and uncomment the section below it by removing the "hashtags"
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink#3349 on May 31, 2016, 10:47:05 AM
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NeverSink wrote:
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Can you please if possible for the future versions make .filter file and upload it so we dont have to make one? It would be appreciated :)


Yes. 3.2 and all further versions will be available on GitHub where you can download/merge the file(s) in one go. PasteBin has become annoying and presents way too many problems.


Yaaaaassss this was like the entirety of my 1-item wishlist for this filter! Now I can make a script that just syncs the filter before running the path of exile executable!
On the lookout for the 3.2 version, thanks and keep up the good work.
Hi NeverSink,

Thx for great filter, which I gladly using because of my laziness block to do my own :) (just checking if new version on the way)

Its even possible and u think its good idea, to highlight somehow perfect crafting base, to immediately recognize it from non perfect ones?
(mean maxed base propeties on item for ex coral ring with +30 life)

thx again

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Hydros80 wrote:
Hi NeverSink,

Thx for great filter, which I gladly using because of my laziness block to do my own :) (just checking if new version on the way)

Its even possible and u think its good idea, to highlight somehow perfect crafting base, to immediately recognize it from non perfect ones?
(mean maxed base propeties on item for ex coral ring with +30 life)

thx again



Sadly no, currently filters can not be programmed to check any implicit/explicit affixes.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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NeverSink wrote:

It's kind of a funny story. I didn't want to add the sound/strong background/size for the "full" filter, it was something I had in my personal version, because I was planning on getting skyforth and had all other chance-items removed. However, I accidentally did it anyway. I wanted to remove it, but the vast majority of players liked the sound, so I decided to keep it around for now...


And that's amazing. Because... That's the best item to chance. :P
https://www.pathofexile.com/forum/view-thread/1667538

༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
Last edited by elitedesolator#6827 on Jun 1, 2016, 11:48:49 PM
Will you indicate a map-tiers more better? example mid tier maps with yellow text color?
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Dexter108 wrote:
Will you indicate a map-tiers more better? example mid tier maps with yellow text color?

It looks like he already has you covered. T7-T11 have commented out lines for that. Remove the hash tag at the start of the lines in the file for those tiers.

E.g.:
# SetBackgroundColor 100 100 0 255
# SetBorderColor 200 200 0 255


Becomes:
SetBackgroundColor 100 100 0 255
SetBorderColor 200 200 0 255
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
P2: 78 SSF Infernalist
Last edited by unsane#5479 on Jun 2, 2016, 12:58:35 AM

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