🥇Lootfilter - Ment's Loot Filter 💢 Expedition💢 Beginner Friendly 💢 Sounds, Sizes & Colors 💢 v3.15a

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todoarainbow wrote:
Thank you for a great filter! Its almost perfect, but i still have 2 suggestion (question?) bout it.

Will you make ur filter 'neversink' like i mean will you update structure of loot filter, Neversink said that 'right' structure make filter work 10x faster. And why you're using item bases for rgb instead of weight+height, you're losing 2x2 agi shield :c


Hi There, NeverSink filter structure is absolutely the opposite of what supposed to be in right structured code (Senior Software Developer here), Im to sleepy to explain but this should explain itself:

How not to do

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Small"
Rarity Normal
ItemLevel <= 15
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Medium"
Rarity Normal
ItemLevel <= 25
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Large"
Rarity Normal
ItemLevel <= 35
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel <= 45
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel <= 55
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel <= 67
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

#------------------------------------
# [1603] Hybrid flasks (magic)
#------------------------------------

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Small"
Rarity Magic
ItemLevel <= 15
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Medium"
Rarity Magic
ItemLevel <= 25
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Large"
Rarity Magic
ItemLevel <= 35
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel <= 45
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel <= 55
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight

Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel <= 66
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight




Good clean code, easy to understand, good explanations but bad structure if you talking about speed and code effectiveness.

Last edited by administrator100#4870 on Dec 16, 2016, 6:18:43 PM
Im gonna bump this because I believe this is an underrated filter that no one ever mentions. Personally my favorite. Started using it when Ascendancy came out and never looked back. Super easy to edit too.

Keep up the good work, man.
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jsfd26 wrote:
Im gonna bump this because I believe this is an underrated filter that no one ever mentions. Personally my favorite. Started using it when Ascendancy came out and never looked back. Super easy to edit too.

Keep up the good work, man.


200% agree with you, and ill bump it as well.
filter owner should contact popular streamers and ask them to advertise this loot filter. this filter is unique.
Ginbuza Zinvurilian
Last edited by BreachLord#2472 on Dec 20, 2016, 10:32:12 AM
This filter was the first POE lootfilter, I remember during beta when lootfilters was introduced this filter was the top filter. To bad that right after the Beta some lootfilter owners used Google advertising service & ZiggyD to get know/popular
Last edited by DC2K16#7676 on Dec 20, 2016, 11:06:43 AM
Thanks
Hell is empty and all the devils are here.
This is hands down my favorite filter. Keep up the great work!!! Recommend it to your friends!
v3.6 Patch Notice


  • (Full & Limited Filter) 6 Socket items now have bigger size by 15%.

  • (Limited Filter) RGB Items now scaled and showed by Width & Height instead of base.

  • (Full & Limited Filter) Mid Quality Gems(10~14) now have bigger size by 15%.

  • (Full Filter) 3 Linked & 4 Linked items will lose size and Background transparency by ItemLevel

  • (Full & Limited Filter) Common Splinter's such as Xoph, Esh & Tul now have reduced size and drop sound.

  • (Full & Limited Filter) Splinter of Uul-Netol & Splinter of Chayula now have reduced drop sound


  • (Full Filter) Flasks will lose size and background transparency by ItemLevel

  • (Full Filter) Diamond Flask, Granite Flask, Topaz Flask, Ruby Flask will lose size by ItemLevel

  • (Full Filter) Rings, Amulets & Belts will lose size and background transparency by ItemLevel

  • (Full Filter) Normal & Magic & Rare items will lose size and background transparency by ItemLevel

  • (Full & Limited Filter) Divination Cards rework.







Download from the current sources
Update via : http://pastebin.com/u/ment2008
Update via : https://github.com/ment2008/POE/archive/v3.6.zip

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IGN: MENT

https://github.com/ment2008/POE/releases - My Loot Filter
Last edited by MENT#6466 on Jun 30, 2017, 3:34:29 PM
Thanks. I will try it.
Damn nice work I like it!
Thank you for keep it updated

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