Maraketh Weapons?

well.. there is a Maraketh weapon already in the game: Maraketh Bow

sadly it has absolutely useless implicit

if the goal is to make 'harbinger builds' into 'bow builds' the power creep for new bow bases is going to be extreme.. for bows it is crit or go home (ofc ignoring explosive arrow etc stuff)

adding 50% BASE crit to a bow base was one of the WORST 'balance' actions ggg took ever. harbs with 50% GLOBAL CC still have BiS potential but with BASE CC they ARE BiS..

i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there
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sidtherat wrote:
well.. there is a Maraketh weapon already in the game: Maraketh Bow

sadly it has absolutely useless implicit

if the goal is to make 'harbinger builds' into 'bow builds' the power creep for new bow bases is going to be extreme.. for bows it is crit or go home (ofc ignoring explosive arrow etc stuff)

adding 50% BASE crit to a bow base was one of the WORST 'balance' actions ggg took ever. harbs with 50% GLOBAL CC still have BiS potential but with BASE CC they ARE BiS..

i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there


in their reveal, they buff bows even more with that unique jewel converting melee dmg & crit -> bow so that dagger cluster can be converted to bow

who knows what other buffs they have in store for bows, because obviously, range skills aren't strong enough

Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
Last edited by Dark_Chicken#5481 on Apr 11, 2015, 4:28:22 PM
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takeme wrote:
You can se one of them here:
Spoiler


There is no way it will come out of beta with those stats, atleast I dont hope so as it got higher dps, higher crit and better Implicit then normal 2H sword.


"
Dark_Chicken wrote:
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CharanJaydemyr wrote:
There's no way Ancient Blade would be put into 1.3.

We have no idea what sort of power scale 2.0 will have.


2h swords needed a buff but not sure if creating this new weapon base as BiS to make reavers, vaals useless is the answer. Imp mod in this makes sense but reaver and vaal overall damage should be buffed and higher than this new blade.


I dont see any problem with it or any reason it shouldnt make it into the game. Its req lvl70, theres current no req lvl70 2H swords. Is a Saintly better than all other AR/ES hybrids? Yes. Is a Carnal better than all other EV/Es hybrids? Yes. Its the highest base item in its tier. Harbinger is the highest base of bow, has highest natural dps, joint highest crit, thats fine. There will always be a best base item in each category.


"
sidtherat wrote:
well.. there is a Maraketh weapon already in the game: Maraketh Bow

sadly it has absolutely useless implicit

if the goal is to make 'harbinger builds' into 'bow builds' the power creep for new bow bases is going to be extreme.. for bows it is crit or go home (ofc ignoring explosive arrow etc stuff)

adding 50% BASE crit to a bow base was one of the WORST 'balance' actions ggg took ever. harbs with 50% GLOBAL CC still have BiS potential but with BASE CC they ARE BiS..

i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there



why would you want to change harbingers? The change to harbingers was one of the best changes they have made. Weapons have always been attack speed = king from the start, thickets or get fucked was the history of bows until harbingers came along. So how does harbingers being bis instead of thickets make the situation worse? People are actually happy with slow bows now, people are using citadel bows, all manner of slow phys bows. It compeltely opened up the bow world, we still have THE BEST base item, its different now, but it brought bows back to life and stamped out the faster = always better meta of the past. The only bad thing was that they didnt at first extend the crit implicit back down the line to decimation and death bows.

there is always a bis item, there was a bis base before harbs, now its harbs, nothing has changed in terms of 1 base being superior to the others.
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sidtherat wrote:
i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there


(emphasis mine) RMT violates the ToU. There's no way GGG would ever make a decision to intentionally cater to RMTers.

With that said, those who got their wealth legitimately would certainly be mad about their mirrored gear getting nerfed.
then let them cry a river. Or they could just make the implicit of other items not shit


that marketh bow would be so much better if that was a 20% more elemental damage with weapons mod.


if baffles me that harbinger gets an implicit that is pretty much a more multiplier but then for some reason ggg saw fit to just give an additive bonus to other weapons.

they are NOT equal >.<
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Snorkle_uk wrote:


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sidtherat wrote:
well.. there is a Maraketh weapon already in the game: Maraketh Bow

sadly it has absolutely useless implicit

if the goal is to make 'harbinger builds' into 'bow builds' the power creep for new bow bases is going to be extreme.. for bows it is crit or go home (ofc ignoring explosive arrow etc stuff)

adding 50% BASE crit to a bow base was one of the WORST 'balance' actions ggg took ever. harbs with 50% GLOBAL CC still have BiS potential but with BASE CC they ARE BiS..

i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there



why would you want to change harbingers? The change to harbingers was one of the best changes they have made. Weapons have always been attack speed = king from the start, thickets or get fucked was the history of bows until harbingers came along. So how does harbingers being bis instead of thickets make the situation worse? People are actually happy with slow bows now, people are using citadel bows, all manner of slow phys bows. It compeltely opened up the bow world, we still have THE BEST base item, its different now, but it brought bows back to life and stamped out the faster = always better meta of the past. The only bad thing was that they didnt at first extend the crit implicit back down the line to decimation and death bows.

there is always a bis item, there was a bis base before harbs, now its harbs, nothing has changed in terms of 1 base being superior to the others.



because Harbingers or - in short: 'lack of word GLOBAL' - made bows pretty damn boring 'class' from gameplay, gearing and diversity point of view

sure harb is a 'top' bow and it might 'deserve' to be 'best' (but not by that margin!!). but.. decimation bow with good rolls is just <10% worse than harb with the same rolls (aspd difference as base damage, possible rolls and base crit are the same) and that makes decimation bow (53 base) 2nd best - easily beating Spine, Imperial and the lot

it boils down not to the 'best base' but to 'stupid balance'. giving bow - weapon with 550+ pdps potential crit in the wand category (300+ potential FOR A REASON!!) with all the range perks bow get was mind blowing

harbs with 50% GLOBAL crit chance (one power charge worth of crit increase) should have been a thing. but instead we now have a stupid benchmark all other stuff has to be compared to.

btw - people use citadel bows? if they roll 200% ipd they might. as a leveling weapon before they equip their crafted 320+ pdps harb and get 50% more dps from it. this is the difference crit makes.

there are MORE mirrored glyph marks in 400 pdps category than non-harb bows combined.. sure, people are using all variety of bows. harbinger bows.

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HikaruYami wrote:
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sidtherat wrote:
i see no way they can retract harbs without outcry from people that forked cash (sometimes real..) for Glpyh Marks out there


(emphasis mine) RMT violates the ToU. There's no way GGG would ever make a decision to intentionally cater to RMTers.

With that said, those who got their wealth legitimately would certainly be mad about their mirrored gear getting nerfed.


real life lesson - youd be amazed how many got their poe-wealth non-legitimately.
Last edited by sidtherat#1310 on Apr 12, 2015, 5:49:26 AM
Sid does make a good point actually, I don't think I've seen anyone use Spine Bow or Imperial Bow for a long ass time, Even melee weapon balance isn'5 that bad (close second)... I mean, I don't think RT bow build even exist now....
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
There was a mention of a base weapon that had increased AoE as the implicit. Can't wait to see what kind of weapon it's going to be.
http://i.imgur.com/8fqgfAh.png
"
Chundadragon wrote:
Sid does make a good point actually, I don't think I've seen anyone use Spine Bow or Imperial Bow for a long ass time, Even melee weapon balance isn'5 that bad (close second)... I mean, I don't think RT bow build even exist now....



well again, when you have a mod that is basically a 30% - 50% more dps modifier on one bow and the criteria to use it is to use the most powerful damage mechanic in the game.


the other bows would need to walk on water and serve me breakfast in bed to even get a look.


melee weapons aren't that bad, simply because most weapons don't have implicits and the ones that do are inconsequential. like accuracy,
Last edited by Saltychipmunk#1430 on Apr 12, 2015, 9:34:15 AM
It looks like the samurai sword or katana type for me. So I suppose it should be 2H with high speed high Cri but low base damage.

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