Item Development - Information
It would be pretty intresting if it works with "cast when damage taken" and "cast when stunned".
As reminder: Cast when Stunned You cannot Cast Supported Spells directly x% chance to Cast Supported Spells when Stunned Cast when Damage Taken This Gem can only Support Skill Gems requiring Level x or lower You cannot Cast Supported Spells directly 100% chance to Cast Supported Spells when you take a total of x Damage As the wording is diffrent from Empower/Enhance. I suppose that only cwdt wouldn't work because of the "can only Support Skill Gems" and we don't have a skill gem. But that would mean we could get a 1x 4 support cast when stunned ice storm + 1x 5l active spell in a single item. Bringing us to a total of 2x 5l and 1x 6l for a build. Would be nice if we get confirmation on that. P.S.: Sorry for grammatical/spelling mistakes not a native speaker here. |
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I wonder could we have support gems attached to that skill?
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" +1 to this. Last edited by ktzy91#4475 on Apr 8, 2015, 4:08:53 AM
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" But then socketing empower into it wont make a differnce instead of increasing the scaling cause even with 500 int that cold damage isnt as high is other builds! I imagine that if you add a level 4 empower to in like any item granting skill it will affect it so imagine a level 4 ice storm that gives you 4 to 6 cold damage for every 10 int! |
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" It's already confirmed that Empower and Enhance won't work with it. |
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What's with the worry about later this year? It's not like they said later PART of this year... tomorrow's still counted as later this year. I mean, you might be right about what they're trying to imply since that's an awfully broad timeframe to be referring to. But giving a broad timeframe doesn't necessarily mean it ain't coming end of this month (or early next).
" Can't wait! I've still a ways to go to hit NuclearRaven levels... | |
Unique skills implemented in items sounds really nice. It will give more and more combinations for our characters. It would be nice to have more items like this staff :)
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"That's not the alternative. The alternative is that the design effort that went into this could have instead gone into something that creates a number of builds -- a whole class of builds. This is a one-build wonder, and while I'm at least partially aware of why it had to be done as an oskill (including the weirdness of being able to ignore all fusings), I'm still just taken aback at why it needed to be done at all. My original question was "oskills? but... why introduce them now?" --- Earlier when I said this: " ... here's a visual of what I was thinking, if that helps. (I apologize for the shitty MSPaint in advance.) Of course, the wording would just be "Grants Icestorm", followed by the description of Icestorm, of course. Last edited by pneuma#0134 on Apr 8, 2015, 4:26:34 AM
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" Posts like this show how some people going into balance and design threads ar sometimes totally clueless about how the game works. The weapon slot for the spellcaster is to be considered as a buff. as long as your build and gems setup is good you can clear all content with a white driftwood wand, even if it will be slower of course. The weapon slot is way more crucial than that for any melee build and works in a totally different way. IGN : @Morgoth
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" I would assume there would be no interaction because Empower/Enhance are support gems and specifically need to be linked to a gem to effect it |
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