Five More QOL/UI Improvements

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eleMENTAL2013 wrote:
Chris have always had rings in his signature. Now he has some sort of runes. Are you hinting at something?


I hope it's runewords.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
chat size change win
-Official Forum Dweller-
-I started the hoho movement-
-Exploit Early - Exploit Often-
-Moderators are absurd and OP-
-Heist Enjoyer-
All we need now is for the tabs to be highlighted in the search function, and were good to go.
What is the 4th map in the icons of maps at the bottom of chris's original post?
Lab is 0 fun. Free the ascension points from lab
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HikaruYami wrote:
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CK011885 wrote:
These are nice and all but definitely not the big ones most of the community is hoping for. I hope those are being worked on.


Care to elaborate on the "big ones"? 2, 3, and 5 are all ones that I've heard huge outcries for. Just because they're not the big ones *you* care about doesn't mean what you're saying here.


Loot filter and trade system. Or better loot affix assignment and lowered drop rates. Either or.
No. Calm down. Learn to enjoy losing.
Thank you for #3
The countless times I mistook my MTX pet for prey... huehehehe
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morbo wrote:
hm, I hope this is just the appetizer. Major issues are:

1.) loot filter
2.) stash tab managment (filter, sort, hide, faster way of moving them...)
3.) minimap! (some zones are just awful)


No. 2!!!!
or even better, how about item (re)arrangement. I HATE having to play loot tetris on some 40-odd stash tabs.

On another note, how about an in-game effects toggle. I cant run my game very well as it is without a lot of laaagggg in it. a toggle to stop or change (rain, particle effects, etc) would be nice.
Elder Shaper of Play-Doh
Last edited by jbuehring#3390 on Mar 27, 2015, 5:33:36 PM
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unrealmack wrote:
Noice! About time we can check item level without commands.


FUCK YES!!
"Imagining GGG as a cranky hormonal pregnant woman suddenly explains a lot." - CliveHowlitzer
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DirkAustin wrote:
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MauranKilom wrote:
Pretty sure he means things like loot filters 'n stuff.


Funny thing is if there was a loot filter and you run in a party then you might not see any loot at all because whatever drops for you might be allocated to someone else and whatever is for you might be filtered out.

So people like him will QQ when a loot filter exists as much as people QQ now that it doesnt.


Agreed. I think loot filter is good for mostly single-player ARPG's like TL2, but for POE if I party I want to see all the loot that drops. Very often in parties, someone picks up an item assigned to them, ids it and doesn't like it and drops it, but it would be a good item for me for a build so I pick it up and keep it. If I had a loot filter I may never see items that were originally assigned to someone else and then dropped.


Even with games with a robust loot filter like TL2, I still only really use it for filtering out white items, but in POE there are many occasions I'd want to see those too.
"Come along fool, a direct hit to the senses will leave you disconnected."
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KimchiGirlx3 wrote:
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DirkAustin wrote:
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MauranKilom wrote:
Pretty sure he means things like loot filters 'n stuff.


Funny thing is if there was a loot filter and you run in a party then you might not see any loot at all because whatever drops for you might be allocated to someone else and whatever is for you might be filtered out.

So people like him will QQ when a loot filter exists as much as people QQ now that it doesnt.


Agreed. I think loot filter is good for mostly single-player ARPG's like TL2, but for POE if I party I want to see all the loot that drops. Very often in parties, someone picks up an item assigned to them, ids it and doesn't like it and drops it, but it would be a good item for me for a build so I pick it up and keep it. If I had a loot filter I may never see items that were originally assigned to someone else and then dropped.


Even with games with a robust loot filter like TL2, I still only really use it for filtering out white items, but in POE there are many occasions I'd want to see those too.


And this is exactly what people who ask for a loot filter dont get. But let them have one, then someone picks up an item they missed because they filter it out, then suggestions will be flooded with "change the loot filter" and the like.

And some things should be toggles and others shouldnt be. GGG got it backwards sadly, ilvl should be always on, what good is it if we have to press a button for this little non intrusive and always helpful thing? While the XP per hour might really be a permanent thing rather than a toggle which i would totally hate as i just dont care about it at all how much i get in an hour.

I hope we hear GGGs opinion on this why these were made so "backwards" and why some things will be toggles while others will be permanent set features we cant disable.

Always happy about announcements like this though, GGG really works hard to give us what we want even if we usually dont deserve such nice things anyways.

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