Should dispel freeze/chill flasks make you immune to chilled ground in pvp ?
Give dream fragment ring this mode
reduce the effect of chill on you by 50% :) |
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dont need to re some uniqs.
simply -40% effect in pvp like on Temp ch, this is good for chill. 100lvl mele pvp QUIT
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I think it's odd how cold spells have the only double status ailments.. and both are OP. You would think that remove cold ailment items, wanderlust/dreams, would solve the issue.. but nope, chill is still a huge demon.
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to be honest i am not a fan of any immunity mechanics in the game. it is a rather cheesy way of trying to *fix* a problem.
freeze / chill a problem? community method of balance = make an easy to get thing that provides total immunity to it. we have this now for knockback stun bleed burn curses blind evasion minions i mean fuck there are so many immunity mechanics now it gets hard to keep track at times chill is bad to be sure 30% slower is mean but we cant keep making total immunity things or pvp will boil down even more into a game of inventory musical chairs. Last edited by Saltychipmunk#1430 on Mar 19, 2015, 7:47:14 AM
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" What immunity u talking about? Freeze? All spellcasters do 1 thing, spam cold skill, and if u dont have Immun to freeze u got permafreeze all fights, next chill, it not only minus ur att speed and cast speed by 30%(u dont need to exp any gem or nods) minus ur 30% run speed, and if u got TC on this u slowed like turtle . So its not OP? Chill need to be lowered in PVP by 40% effect like TC , this is simple. P.S. In HLD u need to face to face with bow MFucker EA runners, who got Slow/Chill set up for 20/20 Temp CH + 4lvl Enhance + 20/20 ICE shot + 20/20 Curse on hit. then tell me how its not OP ... 100lvl mele pvp QUIT Last edited by Jedi_blr#7847 on Mar 19, 2015, 9:11:26 AM
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" Chill really shouldn't even be in PVP regardless, and if it is freeze immunity should work for it. You don't see immune to shock but then you get a little bit of shock anwyay |
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" it is op, i am simply stating that making immunity mechanics is the wrong way to balance it. since if we did add an immunity mechanics , chill would go from op to completely worthless. neither side of the spectrum is particularly attractive. but you did mention nerfing chill by 40% you see THAT IS what i would like too see, mechanics that mitigate the extent that chill or freeze affects players. |
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yep, may be -40% is too high but -15-20% can be
100lvl mele pvp QUIT
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