Buff molten shell

I really like your ideas guyz keep them coming.


Btw A222 i was thinking that smoke mine should give dodge/spelldodge like 80% while you are in the cloud and 5 seconds after you exit not molten shell, its not thematically right you get me? Otherwise stats-wise you've done very good.

And molten shell should provide an extra hp layer buff, 2 times the stated armour bonus, together with the rest buffs it could be even used as a main skill.
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https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
smoke mine not interruptible and doesn't require LoS would be fucking epic, throw that in with making arenas have as much walls and as tight spaces as possible and buff up EA damage so we can make an all fire damage molten shell EA build that can stomp everyone.
I never quite understood why Molten Shell was ignored for so long. It has needed a buff for ages. I really don't think it should require damage to trigger the explosion. Rather, once the enemy enters Molten Shell's range (I think one or two screens away should be appropriate), it should explode dealing at least twice the damage it currently does.

As for Smoke Mine, I never quite understood why the smoke doesn't dissipate and spread across the entire arena. I think this needs to be looked at ASAP. If Smoke Mine is to be viable, it has to have a realistic smoke effect.
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hissnail wrote:

As for Smoke Mine, I never quite understood why the smoke doesn't dissipate and spread across the entire arena. I think this needs to be looked at ASAP. If Smoke Mine is to be viable, it has to have a realistic smoke effect.


Good idea for smoke mine would be make opponent screen whole black for few seconds. That would be realistic smoke effect!
why doens't melee just die instant when an opponent with molten shell appears on their screen? Is that a bug or meant to be?
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Why are police looking for missing people? None of them were missing last time I saw them
should apply to ele damage too, just to make sure melee cant counter it

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Last edited by VictorDoom#6290 on Mar 4, 2015, 1:09:03 PM
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I think the mechanic of molten shell is fine, however if its working against any melee attack (melee/elem) then it will be useful but will need reasonable nerf in its damage since it can do pure fire damage to your life pool with min 5k to 12k (links are molten shell + fire pen) & 300% increased damage !!!



Last edited by alshabibi7#7881 on Mar 4, 2015, 11:23:43 PM
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alshabibi7 wrote:
I think the mechanic of molten shell is fine, however if its working against any melee attack (melee/elem) then it will be useful but will need reasonable nerf in its damage since it can do pure fire damage to your life pool with min 5k to 12k (links are molten shell + fire pen) & 300% increased damage !!!





fvvking nay-sayer! molten shell clearly needs a buff.. as long as this shitty spell doesn't TNTBOOM the whole screen it shouldn't even be considered worthy of a gem slot
Why was it even invented? It was clearly for the armour, but armour sucks!!!!!!!!!!
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them

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