Temp leagues should evolve through their duration

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TheWretch wrote:
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Boem wrote:

No my proposition was to allow previous league unique's to be droppable when there modifiers are applied to the league. This in no way dissalows new unique's to "not" drop, it just adds additional incentive to play if you desire a unique from a past league. It also allows people to theory-craft with those unique's in mind, if they are willing to pay the price for it.

Which already happens with what zana offers + chancing them. This would just add more of them into the economy.

Not my fault you call an idea crap before asking clarification or understanding it.

Peace,

-Boem-


That idea is just as crap. What's the point in hunting league specific stuff if it can just drop again in later leagues for just about anybody? Time gating is stupid and belongs in mmos.

A high currency sink for a sliver of a chance is a good way to do it. I still think your idea was garbage.
peace and love guys
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
It's fun to run into a rare zone occurrence. But eventually this just becomes part of the standard expectation.

Therefore, I love the idea of an ongoing event that might last 3-9 days. Even better when you get limited warning of their approach. A news event 1-3 days prior would be good for adding flavor (especially if done in a non-role-playing breaking format.)

These events could come in all flavors, and could turn on prior systems or boost chance of finding specific zone events (strong boxes, corrupted areas, etc.)

So, now, imagine for a period that Keeper of the Trove packs are 25% more common and 25% larger pack size for 4 days.

Or, Frozen Sky bloodline packs could be 25% more common and deal 35% more damage for another window.

These event windows could even overlap.

Sounds like the very thing that would help keep things fresh.


That being said, you will always have the strongest player base at the beginning of a new league, and always the weakest at the end. We can't play all those hours without eventually burning out a little, and at the end league do dump into their parent so invest seems less and less interesting. But still, sounds cool for the middle and later portions of a league.
Last edited by DragonsProphecy on Feb 27, 2015, 1:12:14 PM

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