Season 2 Balance Feedback - Week One
" This is ridiculous. You can buy curse on hit gloves for anywhere from 5 chaos to 3 exalt, which is very attainable for even the most casual players. ign: TsunaFishSandwich
<(*.*<)(>*.*)><(*.*<)(>*.*)><(*.*<)(>*.*)> King Cone ~ You can't stop the cone! |
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Fighting as a melee vs all these traps builds is retarded. Traps users all have to do is just to run around non-stop and throw traps which deal insane damage, sometimes shooting with bow.
Last edited by SidleJinks#3016 on Feb 19, 2015, 5:12:32 AM
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PVP should be balanced around top-end Swiss, and it's kind of hard to balance around data from only 6 events and a tournament. Also, the ladder will be somewhat flawed to balance around until close to the end of the season, as it appears most top-end players are either casually queuing to test builds or only queuing enough to maintain a position close enough to the top to make a push for a top position after the Swiss spots are awarded.
" It sounds like you are considering making balance changes mid-season? I feel this would be a huge mistake. The recent Flameblast nerf mid-league was a pretty concerning precedent -- though I do admit the current leagues are a special case as they are continuing indefinitely until Act 4, and the competitive push for leveling is all but over by now. However, making balance adjustments during a 4 week season would be extremely prejudicial to those affected, and should only be reserved for the most drastic cases of unforeseen imbalance (KB and Firestorm don't cross this threshold). It would also be unfair to award spots to the invitational under different balance conditions. The optimal time to implement balance changes would be immediately following the invitational. |
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" also cd on flicker strike is retarted pure range char dont have any chance against melee with flicker char name lapizz in eu deal over 1k dmg with flicker as crit dualwild dagger build Last edited by ellefanor#4551 on Feb 19, 2015, 6:00:02 AM
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" Lapizz seems to have bis gear. And cd on flicker is large enough, I never able to chase running away archer with just flicker, have to use leap slam also. |
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" when you using flicker you deal damage, but bow to deal dmg need to stop running which is death against cyclone |
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" I'd like to point out that there are certain builds who rely on that -50% from EE to be viable. I'm currently playing an EA character and this is one of those builds. I've been testing the single target damage from EA (this means spamming a target untill 5 stacks of EA are reached and then letting it explode without the target being near any walls) and against some players I just can not do enough damage to bring down their hp, their life regen literally outheals it. Keep in mind I am using dual curses (ele weakness + flamability) and EE! Nerfing EE by half would make these players completely immune to my "non-wallbang" shots. Don't get me wrong, EE can still be very powerful when used by certain builds, but nerfing EE would also mean that they are nerfing a bunch of other builds who weren't that OP to begin with. EDIT: There might not be a way to dispell EE but there are ways to counter it, slapping on a purity of X for example like some of the players have started doing already reduces the effectiveness of EE by more than 50% (26% resistance on a lvl 7 purity of X)! If they reduced the effectiveness of the keystone AND the player is using a purity of X, the EE would just completely be negated! Last edited by Monstacookie#3096 on Feb 19, 2015, 7:46:57 AM
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Does heavy strike have to have a nerf to damage or can the stun be adjusted? I dont think its damage is too much if it wasnt stunning as hard. Its pretty insane how much stun it gets, benefits from range with its knockback, and does decent damage + has many nice supports like multi strike.
tbh its too early to make anymore nerfs. The meta has changed so much already and I feel many people are scared of a few powerful builds they have come across during blitz events. Making any changes now really isnt fair to those builds. Firestorm doesnt need to be nerfed this season. Let it play out and if its too dominant then its time to fix it. Nothing discourages creative players more than nerfing their build a day before the tourney leaving them little to no time to become competitive again. " Also the 30 all res flask roll is very very good at countering EE. I dont see enough people talking about this. Stack some resistances and a variety of warding flasks in conjunction and in 1v1 environments against EE, EE will seem very week and only team oriented. " I agree with every aspect of this post. mana cost needs to be reviewed so elreon jewelry isnt so dominant, stun needs adjusted in general, leos items please fix them ASAP. I Stream PvP Twitch.tv/GrindcoreTHRALL THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug Last edited by GrindcoreTHRALL#3263 on Feb 19, 2015, 7:55:43 AM
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" ya ------------------- Also "it's coming" Last edited by Lordsidro#6913 on Feb 19, 2015, 8:48:31 AM
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GGG I think you are a bit off base on puncture. Its not nearly as strong and is one of the only defenses for bow against flicker molten combo. Even then without clever construction its pretty worthless. Add to this the bleed immunity changes to flask and even with great gear it is hard to stay in top ten.
I really suggest you guys watch a few matches and check the damage. I feel most things are pretty balanced. Cyclone makes people invincible (see) 3v3 cyclones winning 3v1. Firestorm perma stunning CPUs and EE allowing one shots. This is based on lld play I have no clue about HLD. I am fairly well geared and my puncture traps with multi trap barely clears enough DPs for defensive play. Honestly I think the season seems pretty balanced and has variety except for some obvious outliers. My main gripe is the crashing instances and desync. Nothing worse than getting killed by flicker when you think the guy is halfway across the board. Leave your balancing for after the season please. You already pissed people off by merging leagues without warning after they spent orbs on both leagues. Now you nerf puncture again mid season. Listen to the top guys for once. If you focus on mid tier you are crippling builds that go to the seventh round with other stronger builds. Realize max block plus acro plus tempest shield builds are hard enough to land a trap on. Now you want it to only tickle. Edit: because fuck if I am not pissed you guys have no clue what's going on and want to Nerf my build QQ. ign slashzilla "Buy when there is blood on the streets, even if the blood is your own." Slashzilla Reave Guide- http://www.pathofexile.com/forum/view-thread/514128 SALES THREAD-http://www.pathofexile.com/forum/view-thread/524661 http://gyazo.com/da6159e17a1ec3710b9cb8601a145a9a Last edited by Atlas305#3834 on Feb 19, 2015, 9:12:04 AM
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