Hall of Grandmasters Development Update 6

Exciting! I can't wait to see videos of players trying to complete this map!

Also: I really enjoyed the insights here as to how the map was developed. Thanks for the behind the scenes look.
Last edited by vinsimbulan#5571 on Jan 27, 2015, 8:57:34 PM
Cant wait to see the RIP's.
Closed Beta Member.
OMG I'm so emotional right now.

Can't wait!
"What's do you what?" - Kira of the Maraketh
Who is Bex? Why he owns the patch 1.3.1?
Casually casual.

TL;DR
lvl 69 so gotta be Promenade. Hording it
2.0 ain't no melee patch.
Last edited by exodus820#0019 on Jan 27, 2015, 9:21:58 PM
Sounds good, but how will you handle it when future patches could potentially make the existing grandmaster builds obsolete or less effective?
Ooh! I like that addition of vaal skills. Sounds like an incredibly scary map! :)

And you guys are planning out the AI for each grandmaster? Very cool! :D

3 quick questions:

- Since Grandmasters can repeatedly cast vaal skills, will players be given the same ability to cast them? There aren't many ways to gain vaal souls in the map for players.

- If players can't gain vaal souls, will the Grandmaster vaal skills be dialled back a little to even the odds somewhat?

- Will Grandmaster names be able to have spaces in them? Is it possible to make it such that _ in Grandmaster names get automatically changed to spaces?

Thanks for the super work!
Thank you for the update Bex; looking forward to 1.3.1. Keep up the great work!
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
This is going to be awesome. I too am wondering about your own Vaal skills, though.

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