Hall of Grandmasters Development Update 6
Exciting! I can't wait to see videos of players trying to complete this map!
Also: I really enjoyed the insights here as to how the map was developed. Thanks for the behind the scenes look. Last edited by vinsimbulan#5571 on Jan 27, 2015, 8:57:34 PM
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Cant wait to see the RIP's.
Closed Beta Member.
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OMG I'm so emotional right now.
Can't wait! "What's do you what?" - Kira of the Maraketh
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Who is Bex? Why he owns the patch 1.3.1?
Casually casual.
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TL;DR
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lvl 69 so gotta be Promenade. Hording it
2.0 ain't no melee patch. Last edited by exodus820#0019 on Jan 27, 2015, 9:21:58 PM
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Sounds good, but how will you handle it when future patches could potentially make the existing grandmaster builds obsolete or less effective?
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Ooh! I like that addition of vaal skills. Sounds like an incredibly scary map! :)
And you guys are planning out the AI for each grandmaster? Very cool! :D 3 quick questions: - Since Grandmasters can repeatedly cast vaal skills, will players be given the same ability to cast them? There aren't many ways to gain vaal souls in the map for players. - If players can't gain vaal souls, will the Grandmaster vaal skills be dialled back a little to even the odds somewhat? - Will Grandmaster names be able to have spaces in them? Is it possible to make it such that _ in Grandmaster names get automatically changed to spaces? Thanks for the super work! | |
Thank you for the update Bex; looking forward to 1.3.1. Keep up the great work!
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com |
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This is going to be awesome. I too am wondering about your own Vaal skills, though.
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