Shadowrun Returns Hong Kong KS

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TheWretch wrote:
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Raycheetah wrote:
Needs dual snail drum magazines. =0[.]o=


ridiculous amounts of Overkill lol


Reasonable amounts of sustainable fire, at that cyclical rate. 'course, you'll prolly melt down your barrel pretty fast... =0[.]o=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
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makes sense. is that why so many of those AR15 platforms have those ventilated barrels?
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"
TheWretch wrote:
makes sense. is that why so many of those AR15 platforms have those ventilated barrels?


That's one (imperfect) option. But a water-filled jacket is just too heavy. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Raycheetah wrote:
"
TheWretch wrote:
makes sense. is that why so many of those AR15 platforms have those ventilated barrels?


That's one (imperfect) option. But a water-filled jacket is just too heavy. =^[.]^=


:) I find it so cool how the tech keeps moving forward
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so when are we getting Shadowrun smartlink systems? :)



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One of the tiers has miniatures

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I recently finished "SR Returns" and "SR Dragonfall" and wanted to add my brief comment to these two amazing games here (originally i wanted to make a new thread).

I urge everyone who loves a game with a superbly written story to try these two diamonds.

I have to actually say that to me it felt more like I was "playing a book". Dunno how to describe my experience other than that. It was like visualizing what I was reading whilst taking control over how the story would be written on. And of course jumping in direct control of the characters whenever there was action.

What I loved the most was, that almost none of my decisions would result in something easily classified as good or evil. There was always a certain catch to it and every decision made me feel a bit uneasy, because I couldn't be sure of the result and/or if had truely done something good or evil. The reaction to what u say and do in these games are so unpredictable at times, that it keeps u alert at all time.

I wish ARPGS and MMORPGS could introduce more of such (I call it) "meaningful decisionmaking" combined with a less black and white option for players to choose from.

CONCLUSION: 10/10 and waiting - hungrily - for more.




EDIT: I have a question. I saw there are many fan-made adventures out there. have u played any of them and if so which one would u recommend?


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― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Feb 13, 2015, 11:57:39 PM
That's a really good question. I know there's supposed to be some good ones but I haven't personally played any so I cant say.

Update on HK: They reached all the stretch goals, last one is Mini-Xpac. Looking good

Expanded Matrix is in



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Last edited by TheWretch#7848 on May 21, 2015, 10:43:23 PM
I have trouble to understand why you like this game. There is no real choice and consequences or interesting character development.


IT feels like a boring linear adventure game and Shadowrun would be immensely better if it was made a real RPG instead of this.


Forum pvp
Last edited by lolozori#1147 on May 22, 2015, 1:25:24 AM

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