[1.3 BOTW ] _*-*Avatar of Fire Shockwave Totems Build*-*_ [VIDEOS][REVISED]
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Video (Double 78 Dominus)
Required Gear: Calculations comparison to physical crit shockwave totem build [fixed]:
Spoiler
TOO LONG CANT READ = ~46-73% more damage before burn damage
My Build passive tree: 20% area damage 16% elemental damage with spells you cast 129% spell damage 25% increased damage vs burning enemies 104% elemental damage 141% fire damage 20% physical damage 8% totem damage 122% fire pen from ele weakness (20/20), flammability (level 18), passive tree fire penetration (5%), fire penetration gem (level 18) MY BUILD TOTAL (before crit) = (463% * 122%) = 1028% effective damage Crit Calculations: ~21% chance to crit 80% crit multiplier from tree 100% crit multiplier from death's harp 150% base * (100% deaths harp + 80% tree) = 420% new crit multiplier MY BUILD TOTAL = (1028% * .79) + ([1028% * 420%] * .21) = ~1936% effective damage MY BUILD TOTAL (swapping lightning warp for ice spear + Power charge on crit [4 charges] = (1028% * .71) + ([1028% * 420%] * .29) = ~2280% effective damage HVR's Build http://www.pathofexile.com/forum/view-thread/1000748 passive tree(elemental nodes 50% effective [only applied after hatred/HoA conversion]): 20% area damage 8% elemental damage with spells you cast 99% spell damage 19% elemental damage 20% physical damage 8% totem damage 24% spell damage from power charges Assasin's mark crit calculations: 39% more damage from critical ~44% chance to crit with assasin's mark + 7 power charges applied ~116% crit multiplier from tree *replace fire penetration gem with a 20/20 crit damage gem = 78% crit multiplier ((116% + 78%) * 150% base crit multiplier) = 441% = new crit multiplier (39% more assasin mark * (344 - 100)) = 95.16% crit multiplier from assasins mark (95.16% + 116% tree + 78% crit gem) * 150% base = 585% new crit multiplier HVR'S BUILD TOTAL = (198% * .56) + ([198% * 585%] * .44) = ~708% effective damage HVR'S BUILD TOTAL (add in average dual wield divinarius to replace death's harp/blackgleam) = (318% * .46) + ([318% * 585%] * .54) = ~1323% effective damage Calculations (continued) with resistance lowered/penetration comparison to physical crit shockwave totem build:
Spoiler
TOO LONG CANT READ:
Example 1 = 66% - 96% more damage before burn damage Example 2 = 128% - 168% more damage before burn damage Example 3 = 46% - 73% more damage before burn damage First i need to get my pre-curse/penetration effective DPS which was 463%, then calculate for crit: MY BUILD TOTAL = (463% * .79) + ([463% * 420%] * .21) = ~872% effective damage MY BUILD TOTAL (swapping lightning warp for ice spear + Power charge on crit [4 charges] = (463% * .71) + ([463% * 420%] * .29) = ~1027% effective damage Fire Penetration Explanations: *We have no idea what monster resistances are, but from these calculations you will see why ele weakness and flammability are "penetration": Example 1: EW = Elemental Weakness FM = Flammability FP = Fire penetrtion gem *from passive tree we have 5% fire penetration Lets say Monster Resistance = 200% With level 19 FM = 38% lowered resist With level 20/quality 20 EW = 47% lowered resist WIth level 18 FP = 33% fire penetration If an enemy is resisting 200% of this damage then the only calculations that take effect are the fire penetration gem and the passive tree penetration. In this case the calculations are: 200% - 38% FM - 47% EW = 115% fire resistance --> 75% capped fire resistance Then the actual fire penetration comes into play = 75% capped res - 33% FP - 5% tree = 37% monster fire resistance Then effective damage of my build is (including crit): Without ice spear = 872% * (1 - 0.37) = 549% effective damage With ice spear = 1027% * (1 - 0.37) = 647% effective damage Effective damage of HVR's build is (including crit): With ice spear = 1323% * (1 - 0.75) = 331% effective damage Example 2: EW = Elemental Weakness FM = Flammability FP = Fire penetrtion gem *from passive tree we have 5% fire penetration Lets say Monster Resistance = 50% With level 19 FM = 38% lowered resist With level 20/quality 20 EW = 47% lowered resist WIth level 18 FP = 33% fire penetration In this case the calculations are: 50% - 38% FM - 47% EW - 33% FP - 5% tree = -73% fire resistance Then effective damage of my build is (including crit): Without ice spear = 872% * (1 - (-0.73)) = 1508% effective damage With ice spear = 1027% * (1 - (-0.73)) = 1777% effective damage Effective damage of HVR's build is (including crit): With ice spear = 1323% * (1 - 0.5) = 662% effective damage Example 3: EW = Elemental Weakness FM = Flammability FP = Fire penetrtion gem *from passive tree we have 5% fire penetration Lets say Monster Resistance = 0% With level 19 FM = 38% lowered resist With level 20/quality 20 EW = 47% lowered resist WIth level 18 FP = 33% fire penetration In this case the calculations are: 0% - 38% FM - 47% EW - 33% FP - 5% tree = -122% fire resistance Then effective damage of my build is (including crit): Without ice spear = 872% * (1 - (-1.22)) = 1936% effective damage With ice spear = 1027% * (1 - (-1.22)) = 2280% effective damage Effective damage of HVR's build is (including crit): With ice spear = 1323% * (1 - 0) = 1323% effective damage Video (Shipyard) Video (Atziri Full Run - no gear swapping)
Atziri
https://www.youtube.com/watch?v=Km8ObhwPo4I&feature=youtu.be Rushed the video and died twice - once double cursed myself and got hit with flameblast and the other was invisible lightning. Worth a watch for the insane DPS. Gems:
Spoiler
Armor: Shockwave Totem + Added Fire + Increased AOE + Fire Penetration + Faster Casting
Bow: Faster casting + Reduced Mana + Flammability + Elemental Weakness Helmet: Reduced Mana + Hatred + Herald of Ash + Clarity Boots: Lightning Warp + Faster Casting + Reduced Duration + Culling Strike Gloves: CWDT + Enduring Cry + Immortal Call + Frost Wall Passive Tree (Level 87): Bandits
Bandits
Normal = kill all
Cruel = help physical damage or cast speed bandit (i prefer cast speed to place totems quickly but physical will give more dps) Merciless = kill all (unless using ice spear+PCoC, then get +1 power charge) Doomfletch bow (60% mana regen) --> Death's Harp Bow (100% crit multi)
Death's Harp Bow Testing Results - reddit 2/6/2015
" --------------------------------------------------------------------------------- Last edited by link1313#3590 on Mar 4, 2015, 11:37:08 PM
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cool map clear speed, how is your mana regen? can you run arctic armor?
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" Cant run arctic armor right now mana regen is only ~133 with a level 17 clarity. It would be possible to drop the rare amulet for an atziri's foible to get ~70%+ more mana regen. Additionally there is ~120% more mana regen within direct reach on the skill tree, would need to drop some DPS to attain it though. I think the tradeoff is good because the totems take a lot of hits to die and aggro the monsters which effectively increases survivability if you are careful. I switched from ice spear + power charge on crit to lightning warp because monsters were dying so fast i don't have time to cast ice spear anyways. Last edited by link1313#3590 on Jan 26, 2015, 12:49:22 PM
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-added deathless atziri run vid
-added passive tree Last edited by link1313#3590 on Jan 26, 2015, 12:49:37 PM
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-changed title to make it look more like a guide
-added gear -added gems -added calculations comparison -added deathless ulmec's sanctum |
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i see you started as templar ?
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whoo fixed that ty
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3red 2 blue will be a pain on carcass lol
bandits ? Last edited by mopzi#7092 on Jan 27, 2015, 10:43:31 AM
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Yes it will be but it's well worth it compared to 3b + 2r.
Bandits are -kill all -help physical damage or cast speed bandit (i prefer cast speed to place totems quickly but physical will give more dps) -kill all (unless using ice spear+PCoC, then get +1 power charge) Last edited by link1313#3590 on Feb 2, 2015, 2:17:17 PM
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" That is just wrong. It is 150% base + 150 * 116% tree = 324% IGN: - Last edited by Gorgor#6346 on Feb 6, 2015, 1:30:31 AM
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