Mechanics thread
Maybe I'm blind or in the wronf thread but, why do auras or passive spells always reset everytime I enter a new area. It would be way better if I didn't have to wait 10 sec for my mana to go up again before starting each new area. I understand it works like this for towns, but it shouldn't work like this when questing or simply walking from an area to another.
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this will change in the near future to keep it up on instance transitions, same for minions. (dont know if you have to cast your auras again then after town visits, we'll have to see...)
for your mana problem: deactivate the auras before you leave the one instance, so that your mana can recharge a bit until you put it on again after the portal. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" So does failing the 2nd hit check convert the crit to a normal hit or a miss? I'm assuming monsters DO also get the benefit of this extra evasion, and character screen dps just hasn't been updated for the new formula? Last edited by RabidRabbit#1752 on Aug 8, 2012, 11:00:15 AM
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" Actual dps should be: .8 * [ .8 * .6 * 400 + .2 * .6 * 100 + (1 - .6) * 100 ] = 195.2 You still hit when you miss the crit, you just deal the normal damage instead. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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questions about being in a party:
" so if my party members are slackers and stay in town, the mobs i'll be fighting are going to be much harder to kill but will the mobs experience and drops still be affected? will loot drop that is reserved for them while they are in town? a 30% experience bonus is applied for being near each other in a party, is that in addition to the 50% experience per party member? IGN: OldManBalls (Warbands)
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" Not sure if this would work, but believe me. You won't survive long on your own if you're with 6 party members and you're the only one fighting. |
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they definitely do not get any items reserved at least =p
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" Mobs only get affected by players in the instance I believe (loot shares the same rule as well). edit: not sure when would the increase in monster difficulty take place, can a mod clarify? Alice_of_Wraeclast - Dagger CI Witch Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns Last edited by wxyjac#7217 on Aug 8, 2012, 11:28:46 PM
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question about critical hits. Does the monster freeze on a critical hit even though you only have lets say 1-3 added cold damage in your weapon? same goes for lightning crit hits. (fire is ok cause its based on fire damage done).
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" Here's how I understand it. Freeze duration is based on the amount of damage done. The more you do the longer the freeze. There is a minimum length of Freeze though, I believe it's something like 325ms? 350ms? Same as stun I think. If you crit with Cold Damage but the damage is so low that the target would be Frozen for less than that minimum length of time, then it's not Frozen. There is the formula out there somewhere. Hopefully I'm not misremembering something I read and jumbling things up here :) |____________ G . L . O . W . Y . R . M ____________| < My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| Last edited by Glowyrm#3324 on Aug 9, 2012, 9:55:21 PM
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