Duelist is a dead class
If I want access to duelist tree, I usually pick scion, because I don't want to spend tens of hours leveling up that big headed dork in a dumb red shirt. But that's just me. If Duelist had Leo's model instead, maybe I wouldn't be so opposed because Leo at least looks like some kind of badass. But that's just me. Because Duelist tree itself is really really good.
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" I'm also rolling a molten strike Duelist. http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwFLQd1CpsLYRQgGbQaPiFVLOkyCTWSNug64UGHSn1KyE3jUEdYr14TXzlfP2BLYSFnoGxGbmluqnJsdO14DXjreWh67311hNmE74Zgh2qHdorwkAqQbJstplepJ6luqZSwq7Xytz6-ir6nwKbBBMqQytPTftX42L3cPd0N3ePjn-RR5wrpRu8O73ryL_JF9Ob56PzF_gr-j_66 Next level when I get Iron Grip, I'll drop the gem and probably put in Fire Pen. There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric
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Duelist is a very bad concept in general that GGG managed to turn into 'only stubborn or new players select this class' thing
- initial starting nodes (the first 5 from each branch) are garbage. there is NOTHING interesting about these. nothing anyone would think "hey, that duelist STARTING area nodes are sweet". the very starting node (aspd/accuracy) is the biggest offender - no RT user benefits from accuracy yet no sane crit user will ever start duelist. it can be done ofc but other classes do it better - it is not a RT class, but it is not Crit class either. This forces duelist to go a) mara-templar if RT (and both have better starts, so why duelist? b) shadow/ranger (again..) - two best Duelist nodes (+range one and 'no armor penalty' one) are easily (well, not quite as the path there is boring and ineffective) available to neighboring classes (and they are not forced to take starting duelist nodes - see pt1) - quest rewards for duelists are utter nonsense. that shows that GGG has no concept of this class whatsoever - its initial concept probably was melee/ranged hybrid. this concept.. well.. does not work because why bother with melee if ranged is just better in every way? - bad access to non-crit bonuses (templar area: 'chance to xyz', stun), long path to RT, bad access to accuracy (nodes/dex) all this compensated with few good/very good clusters but the problem is - anyone can pick these clusters without wasting 5points on garbage initial nodes and it seems players in general are fully aware of just how bad it is given that there are like 3% alive duelists in top15k. THREE PERCENT. Last edited by sidtherat#1310 on Dec 28, 2014, 4:19:33 PM
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" [Removed by Support] Any thread like this that calls for nerfs to whatever the OP doesn't play, rather than just requesting buffs to something that is weak, has little to no merit. Many lewt. Much desync. Such rewarding. Wow. According to forum mods "sandwich" is considered an offensive word. Who knew? Last edited by MikeP_GGG#0000 on Dec 28, 2014, 5:21:28 PM
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reep Duelist.
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They should put some crit and accuracy nodes down there that would draw some intrest. I think it died when bringer/block died.
Git R Dun!
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" Flameblast is balanced because you pay price channeling/charging up...your vulnerable so like 1-2 seconds no healing no moving no nothing but dead duck so you should hit hard. But tendrils is a tad OP. I get over 100K in PoH 7L compared to 40-50K most spells like arc which only hits 5. And u lay waste to 180 degrees of the whole screen with tendrils. I tested almost all the spells @20/20 in same crit pledge setup none come close to tendrils in so far as clear maps and single targets. Git R Dun! Last edited by Aim_Deep#3474 on Dec 28, 2014, 5:42:39 PM
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I think another big issue came about when they nerfed Dervish from 14% to 2%. Before 1.3, if you wanted to go dual wielding, you would want to play as a Duelist or at least make a skillgrimage to his area because Dervish made dual-wielding as effective at blocking as shields.
It may have been only one really good reason to go Duelist, but it was a damn good reason and Dervish was pretty much enough to hold up the whole class. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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because the worst class has to have the best Art ever ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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no matter what build I've ever come up with - even when I need nodes in the duelist area - I have always found a better way to make the build, then going straight duelist.
the problem with the duelist is, it doesn't really offer anything. a basic look at the tree.... shadow offers a ton of crit. Templar offers a ton of elemental damage. marauder offers a ton of melee and life. witch offers a ton of ES and specialized elemental nodes. ranger offers a ton of bow nodes and hybrid nodes. scion start nodes are alittle low, but the pathing can make odd build very viable. the duelist offers..... sword nodes? the duels area is just too cluttered and random, with way too many points to get things very few people really use. it also doesn't help that there really isn't any good unique swords to boost the interest in sword nodes. |
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