Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Hey guys! First time posting here but I am loving the build so far! I had a few questions I was hoping you could all answer!
1. Why is everyone using daggers over scepters? 2. Is there a clearer written guide on how to make your own dagger? 3. Do you recommend using or not using any of the Vaal gems? |
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" why do you have empower (especially lvl 3) instead of added lightning damage? without +1lvl gems corrupted inpulsa's empower gives you twice less DPS than added lightning get all flasks that are recommended in the guide (your lightning res should be the highest) And your mana pool is very low, less than 1400 mana is just not enough for 4800 HP. Why are you not using Inspiration (after mind over matter). It's a huge surviveability loss. Mana is very important for this build too Your jewels are pretty terrible. If you are desperate for dexterity and can't get it anywhere else - just swap two "4% attack and cast speed" talents for Precision talent. And buy Clear mind jewel (aim for 55%+ spell damage) |
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" Well lets start with your #2 You tree is wrong. You are past level 80. And the lvl80 tree has you getting Spiritual Aid before the Celestial Judgement and Punishment. 2 Doryani's Sceptres would be better than your 2 crap wands. They are about 20c each. No where in the guide does it say to use 2 life flasks. 2 of your jewels have mine speed and damage. They could be replaced for likely 1-2c each with much better abyss jewels with damage and life on them. You are also missing what 21% lightning damage by not using Essence Worm with Wrath in it. Last edited by Artwebb1986#6162 on Jan 2, 2019, 8:49:20 PM
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Hey guys! Thanks a lot for for the guide and this whole community that happened around it.
As i am quite new to the game i do not know most of the mechanics. I formerly thought i have quite good gear but a guild mate told me i am far away from being end game viable. i know there is a possible improvement in every slot a little bit but nothing really obvious for me. I would really appreciate some hints from you guys. br le_me |
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Enki91, how do you sustain mana without Mana Leech Support?
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Does having "gain" mods provide more dps than spell dmg? These are my daggers.
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Hello, Enki!
First, thank you for this build, I love the arc spell since the first time I tried it, and as a new poe gamer, my first build around that spell was quite... hm... Raw? Your build really helped me to play with this spell at a full potential, and it's exquisite! Anyway, I'm not posting in order to tell all about my life, but to ask if there is a cold damage cap to reach to make Hypotermia effective. I have a cold damage to spells jewel in order to provide that source of elemental damages, as you explained and adviced it, but I never chill anything, making hypotermia gem support quite useless. I'd have another question after this one, two actually : Is Hypotermia that important? Is there, eventually, an alternative, maybe not with the same goal, but just to provide more damages? I was thinking about replace Hypothermia by Emporwer Support, would it be a mistake? Ha... Sorry that makes three! Thank you in advance for your answer and your time, and most of all, thanks a loooot for your build. Have a beautifull day. Elaneith ~ |
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" yes. One dagger like this gives as much DPS as both of yours (and I'm not exaggerating) "adds 8 to 116 lightning damage" on pain song doesn't work for spells 16% increased lightning damage mod is 4 times worse than 7% chance to deal double damage You have 3 wasted mods on woe scalpel - mana, mana regen and crit to spells and t1 "gain 20% of elemental damage as extra chaos damage" is just superior to anything else " there is no better damage options than hypothermia (40% MORE damage). And you do chill even with 1 cold damage as long as you have beacon of ruin ascendancy. Last edited by blg_RealiZe#1295 on Jan 2, 2019, 10:40:53 PM
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Hi guys,
Did anyone tested with % increased damage while leeching ench on gloves with watcher's eye? is it a constant proc? |
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Hey blg_RealiZe,
I have two daggers now ready for multi-crafting I have never done craft multiple mods before so I wonder about whether the order of the crafting matters and whether you can reroll the numbers (without erasing the 2ex multi-crafting mod) if they aren't great? My guess is it's not possible to reroll the numeric values specifically for a mod? Secondly, is there a major difference in DPS between 15-18% cast speed (1ex) to 12-14% cast speed (2c). I think the difference is bigger for double damage - 7% (1ex) and 4-5% (2c). Man I have problems unlocking the 1ex recipe for these. Thanks in advance. |
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