Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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blg_RealiZe wrote:

yes, golems enchant it's just straight up better in everything: more dps and attack speed for movement. I even think that it's better than "arc chain an additional time", just because of the movement bonus.

And there is no certain number for penetraion, the more you get - the better.


Thank you. I'll do the upgrades and try it again. I'll try your 4 link setup also. Cheers.

Is there a priority of the mods to add when multicrafting the dagger?

%light dmg VS % spell dmg + extra chaos VS %pen VS minion dmg VS Flat dmg VS cast speed VS double dmg

What are the mechanics of that 7% double dmg? I ve read that it doesn't actually doubles it but more of a multiplier. Is that % enough to choose it over a more constant dmg craft?
Good Day folks

I need help with my gear.


What in my gear needs improving the most, where would you start.

https://pastebin.com/ttXWZhLW

After entering everything into the Pastebin I see everything needs improving.

How long do I keep the Tabula for, when do I move over to a 5 link rare or a 5 link unique if I get one.

I am clearing t4 maps currently and Delving at lvl 81.
This is SSF on Xbox not that it matters much.




Hi Everyone, I've just reached Vastiri Desert in Act 9 and have found a white 5 link body armour at ilevel 53- is it worth crafting or will I just find a comparable rare in short order?
Timezone: UTC+1
IGN:Togscd
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alecs87 wrote:

Is there a priority of the mods to add when multicrafting the dagger?

%light dmg VS % spell dmg + extra chaos VS %pen VS minion dmg VS Flat dmg VS cast speed VS double dmg

What are the mechanics of that 7% double dmg? I ve read that it doesn't actually doubles it but more of a multiplier. Is that % enough to choose it over a more constant dmg craft?


what do you mean "prioriy"? Just copy mods from my daggers, it gives you the best DPS possible.
You can try to roll t1 flat lightning damage to spells, t1 cast speed (20%) or t1 spell damage with alterations in addition to t1 20% "extra chaos", but it'll not give you much of a difference compare to just crafted mods.
t1 20% extra chaos is mandatory.

and there is no another suffix "damage mod" that you can craft instead of double damage. What would you craft instead, 16% lightning damage? 7% double damage is an equivalent of about 60% lightning damage
And I have no idea about mechanics of double damage, I just trust PoB in this.

p.s. crafted lightning damage to spells (for 4c) gives the same DPS as 11% of non-chaos damage as extra chaos damage (for 8 vaal). Not even 0.1% difference
Last edited by blg_RealiZe#1295 on Jan 2, 2019, 11:42:44 AM


For some odd reason in POB I can't find the right crafts as seen on the new crafting bench. Instead of gain % elemental damage as extra chaos damage I did damage penetrates % elemental resistances.

Is it a much bigger dps increase to get Gain % elemental damage as extra chaos damage over damage penetrates % elemental resistances?
hello guys, why storm brand is better than orb of storms?
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INightmareZI wrote:
hello guys, why storm brand is better than orb of storms?


Storm Brand moves with the opponent, so it can more reliably trigger Elemental Overload since the boss can't move out of its effective radius. When it dies, it can also reattach itself to another one, extending the duration, thus saving you a recast. You can have three up simultaneously, tripling the chances of EO procs if there are enough mobs nearby. It also does more damage than OoS.

The only "major" downside is less mana cost, so you might have to use a lower level Arcane Surge with it if that's what you use to trigger it.

I'd not go back to OoS unless they nerfed Storm Brand in some way.
Last edited by sny83#2419 on Jan 2, 2019, 1:16:38 PM


I've read that T1 ele to extra chaos is what I should be aiming for, need advice on if I should multimod this or start another.
Great build. Thanks for sharing and updating. Was able to get to maps on hcssf for the first time following this guide. Only thing I did differently was slightly change build path/order to grab some extra health nodes through the purity of flesh portion of the Templar tree, but I might respec slightly later depending on gear. Build has strong DPS output even with just a 4 link chest and scales well while leveling. Survivability is decent and the automatic immortal call really helps. Still trying to narrow down best way to flask but running 1 health and 1 mana with other defensive/utility flasks has served me well until now. I was afraid of kitava act10 but he actually wasn't as bad as I feared, if you get life armor and take the life and mana nodes proposed by this build he isnt bad and the DPS output really does away with him fast.
Can anyone take a look at my build and comment on what to improve next as I'm struggling lately in corrupt tier 13 maps, some bosses are really hard to kill without getting oneshotted and it's bugging me out.

I was hoping for a watcher's eye with mana %leech mod and a possible inpulsa upgrade and then was going to upgrade the yellows but I'm not sure as I want to keep spending on this build if it's going to be like this. I have 5 exalts btw.

Thank you.

Last edited by csahlan#5292 on Jan 2, 2019, 1:48:51 PM

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